The NPCs at the start tell you to just play how you want and things will work out, which is straight up false because by the time you get to the third floor even on secretary mode things get extremely difficult (if not impossible) if your stats are spread out too much instead of being specialized in a single build.Everyone who bothers to read. The NPCs in the first area tell you all about the mechanics of the game, including what each stat does and how to improve it. As you progress and unlock more NPCs that provide further details on specific systems like how different enemy types work and what they do.
When somebody is doing enough pleasure damage to inflict 100% in a single kiss on a target that hasn't even got increased sensitivity, that seems like a much bigger problem which this is not exactly the solution to?v6m
- Pleasure damage to Karryn is now capped by various factors. This is to prevent scenarios that don't make sense such as a low slut level Karryn with no kissing passives going from zero to orgasm from a single kiss.
Can you also post the progress update remtairy posted yesterday?v6m
Mega
- Pleasure damage to Karryn is now capped by various factors. This is to prevent scenarios that don't make sense such as a low slut level Karryn with no kissing passives going from zero to orgasm from a single kiss.
- Fixed Research: Laundry Product not adding an item to the store
- Lowered base critical damage for everyone
- Undid a change to the critical chance formula from v5
- Minor balance changes
- Minor bug fixes
Downloading the files it is Karryn's Prison v.6m.2 ENWas that m or m2? Because I think there was something game-breaking in the first m... but I don't remember what...
Right because all the extra work on creating new maps and populating them for a subjugated floor magically happens when you flip the flag that says the floor is subjugated.I wish they would make it so that whenever a new level is released you can play it until subjugation since you can still fight the enemies during riots. If they are concerned about not being able to fight they could also implement a manual testing way to trigger riots.
edit: Can I somehow modify the js files to subjugate the third level?
Evading is superior because it gives Agility exp and taking a hit gives Strength exp.For some reason evading an attack is worse than grazing a hit, can anyone explain me why?
No clue which js is the right one, but it will be easier to edit your save...Hey does anybody remember which js the slut level thresholds for his majesty's gifts are in? New character got just one passive too many and it's not in the big masterpost of tweaks...
Hey does anybody remember which js the slut level thresholds for his majesty's gifts are in? New character got just one passive too many and it's not in the big masterpost of tweaks...
None of the js are the right one because it's hardcoded in Map018.json in Gift_E or Gift_J events.No clue which js is the right one, but it will be easier to edit your save...
The emperor presents are quite easy to change.
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Turns out I was looking in the wrong place because it's a json instead of a jsSounds like a restart to me
Sooo.. this passive you mention was already obtainable before v.5 (iirc) and therefore I take noooo responsibility (but maybe it should still be updated in the google doc).
But shifting blame is lame. So let's get to solutions:
- Removing passives: I've already done a post on that here. (it's not as easy as the next one)
- Raising the requirements for gifts:
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