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Hey everyone, Rem here with this week's Progress Report!
First, I want to address a concern that several people have brought up to me in regards to having a backup subscription service in case something happens to Patreon. I just want to say that until we either get kicked off of Patreon or Patreon shuts down its services, I intend to stay on Patreon because I rather focus my time on developing Karryn's Prison rather than maintain Patreon plus a different subscription service at the same time. It's a valid concern and I'm happy people are looking out for our financial well-being. For now, I recommend that everyone should follow us on our Twitter account
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and if possible, also join our Discord server
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This way if anything were to happen to us whether that it is about Patreon or something else, you'll be able to find out straight from us.
Moving on to the fun stuff, in the past two weeks I had been working on Karryn's Prison, and also on getting the Brazil Portuguese version of Meltys Quest ready! At the time of this posting, Meltys Quest is 20% off for 38 hours on Steam!
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As for Karryn's Prison, man, it's already August isn't it. And the one question a lot of people want to know is when v6 is coming out. My answer is still: Hopefully by the end of the month so the $10 and $20 tier Patrons can play it.
A total of 100+ new Edicts for v6 are finally designed and implemented into the game. Almost all of them will actually available in v6. As mentioned before in a past Progress Report, this batch represents Edicts that will be used all the way up until the end of the game, so there will be very few new Edicts to design and implement in future updates.
Moving on from Edicts, I have also designed and implemented 9 new Passives into the game, although only 6 of them will be available in v6. I have also raised the sexual records upper limit a bit for a few stats, so there will be about an additional half a dozen Passives to potentially grab in v6.
As for the Titles, there will be no new Titles getting added to v6.
I've also completed the code for Level 2 Riots.
The remaining work until v6 is ready is as follows:
- Level 3 Anarchy enemy encounters
- Level 3 boss encounter design
- Level 2 and Level 3 NPC dialogue
- Level 3 story dialogue
- Battle dialogue, which I realized I still haven't done that ones Sachinama had written for v5 so I gotta do those first at the very minimal
And then v6 is finally ready!! As always, I can't thank everyone enough for their support up until now, and I hope we'll continue to have your support from here on too!