Uranus_
Newbie
- Dec 13, 2019
- 23
- 15
- 119
anyone got news for new clothes?I remember the developer said they are designing new outfit like latex?
generally grey means weaker enemies and gold means higher statsI've got a questions about enemies. It is logical to assume their name colour represent strength, but sometimes defeat gold easier than gray.
rare enemies chance means encountering enemies with a name colour different from white (standard), so you'll encounter more greys, pinks, greens, golds, etc.Is "rare enemies chance" meens one you can rematch.
level 16 is when you first encountered the enemy, +10 means that they have leveled up 10 levels now that you've encountered them (meaning they're now lvl26)And what does meens lvl16+10 ?
usually they become stronger in general, not weakerAm i got it right: when you beat enemise phisically they become stronger and sexually - weaker ?
futa karryn is just wrong! jmho.I'm impressed, the same guy who designed and modified clothes for karryn or futa, also made the female version of Tonken.
You must be registered to see the links
You must be registered to see the links
She is Great and have a big one looking for fight her with karrynI'm impressed, the same guy who designed and modified clothes for karryn or futa, also made the female version of Tonken.
You must be registered to see the links
You must be registered to see the links
_createPixiApngAndGif function:const pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource);
const loopCount = 0; /*(this._options[name].LoopTimes >= 0)
? this._options[name].LoopTimes
: param.DefaultLoopTimes;*/
pixiApng.play(loopCount);
const sprite = pixiApng.sprite;
sprite.pixiApng = pixiApng;
sprite.pixiApngOption = this._options[name];
return sprite;
Sprite.prototype.getLoopTimes function:return 0; /*if (this._apngSprite.pixiApngOption.LoopTimes >= 0) {
return this._apngSprite.pixiApngOption.LoopTimes;
} else {
return param.DefaultLoopTimes;
}*/
What do I change to get a loop of 2 or 3 animations as opposed to default or endless?I always wanted the cut-in animations to keep looping and there wasYou must be registered to see the linksabout it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.
All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory)
Inside_createPixiApngAndGiffunction:
InsideCode:var pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource); var loopCount = 0; //this._options[name].LoopTimes || param.DefaultLoopTimes; if (loopCount > 0) { pixiApng.play(loopCount); } var sprite = pixiApng.sprite; sprite.pixiApng = pixiApng; sprite.pixiApngOption = this._options[name] return sprite;Sprite.prototype.getLoopTimesfunction:
Code:return 0; //this._apngSprite.pixiApngOption.LoopTimes || param.DefaultLoopTimes;
You change theWhat do I change to get a loop of 2 or 3 animations as opposed to default or endless?
var loopCount = x; and return x; where "x" is your desired number of loops.\\\"FileName\\\":\\\"cutin_bs1_anime\\\",\\\"CachePolicy\\\":\\\"2\\\",\\\"LoopTimes\\\":\\\"2\\\"Thank you for sharing this! It is time to play kp againI always wanted the cut-in animations to keep looping and there wasYou must be registered to see the linksabout it which I was following in hopes that someone figures it out.
But since, it never went anywhere, I decided to give it a try myself and mess around with APNGs/settings only to find out that it was way simpler than I thought after I did some digging inside the actual plugins responsible for handling them.
All you have to do is edit the plugin file "ApngPicture.js" inside the folder "Karryn's Prison\www\js\plugins" and replace it with the following code:-
(OR: just download the archive attached below and extract it directly into the base-game directory)
Inside_createPixiApngAndGiffunction:
InsideCode:var pixiApng = new PixiApngAndGif(this._fileHash[name], ApngLoader._resource); var loopCount = 0; //this._options[name].LoopTimes || param.DefaultLoopTimes; if (loopCount > 0) { pixiApng.play(loopCount); } var sprite = pixiApng.sprite; sprite.pixiApng = pixiApng; sprite.pixiApngOption = this._options[name] return sprite;Sprite.prototype.getLoopTimesfunction:
Code:return 0; //this._apngSprite.pixiApngOption.LoopTimes || param.DefaultLoopTimes;
Yeeah, i hope tooShe is Great and have a big one looking for fight her with karryn
hope we can try it![]()
what exactly do you mean by full save? If you just want a save with a bunch of titles I posted one a few pages back, but if you're expecting some full cg save, considering there isnt a gallery mode, you wont find one anywhere.any full save anyone ?
There's like 4 different mechanics to explain here:I've got a questions about enemies. It is logical to assume their name colour represent strength, but sometimes defeat gold easier than gray.
Is "rare enemies chance" meens one you can rematch.
And what does meens lvl16+10 ?
Am i got it right: when you beat enemise phisically they become stronger and sexually - weaker ?
It's coincidence.Is it coincidence or being defeated significally increase riot chance ? I only gain tham so far after wake up in the bathroom.