Darkest Dungeon isn't an unfair game either

. Pretty sure you can literally beat the final boss with a single antiquarian in that too lmao. As for THIS game, there are three difficulty levels and if someone is losing on the easy mode, they should just admit which side of the bell curve they reside on and be OK with it rather than saying the design is bad. It is OK to be bad at a (single-player!) video game.
Easily broken if you know what you're doing =/= fair. Darkest Dungeon is a game literally designed to be unfair to the player, that's part of the game's whole thing, you're supposed to be on the verge of losing the game for most of your time playing. Just because I know the exact locations of every sniper Jackal spawn in Halo 2 and can take them down with no issues doesn't mean they aren't completely unfair on Legendary.
As for this game's difficulty, yeah, I've never said I was good at this game. I have repeatedly stated I'm kind of ass at it. I'm not saying the game design is bad, I'm saying that specific mechanics make the game feel far more unfair than it ideally should. If I have been moving first or second in turn every turn, then I choose to heal, and suddenly I'm moving dead-last with absolutely no way to predict that, that's unfair. That's
by far my biggest issue with this game, the complete lack of information about turn order. I have absolutely no idea how turn order works, why I'll sometimes go first, sometimes go last, or even if any of my abilities have an impact on turn order. Sometimes I'll heal first in a battle with an assload of rogues and goblins, who are supposed to be fast, right? Then other times I'll heal and go dead-last when I'm up against nothing but thugs and orcs, who I
thought were supposed to be slow.
Thug is charging up their big, heavy-hitting tackle move, they have low enough HP to go down in one more hit. The only real options I have in this scenario are to either risk it and take a swing, potentially letting the Thug hit me because I have
absolutely no idea whether he or Karryn will go first, or I block or dodge, which always go first (I assume, can't confirm that because
the game doesn't tell you anything about turn order), and hopefully survive the hit.
You've just been knocked down because a thug hit you and knocked you to 0 Stamina, you select Revitalize to get back up. Do you, A) move last, getting groped several times, but getting your stamina back at the end of the turn? B) move first, getting your stamina back immediately, but then being knocked back down because you got hit several times on the same turn you got back up? or C) somewhere in the middle? I don't have a damn clue, and neither do you, because
the game doesn't provide this information.
You cannot adequately prepare for any given situation since the game withholds vital information from the player. You have to either have a strategy that minimizes the RNG as much as possible (which I find incredibly tedious and boring) or just wing it and hope you don't get fucked by turn order (which gets incredibly frustrating at times). Either way, it's imbalanced and makes the game less fun, and I know I'm not the only one who thinks that, whether they share my specific reason or not. I admit I'm bad at the game, I don't have a problem with being bad at the game, I have a problem with the game withholding important information that leads to frustration and annoyance. My problem is that the game is
less fun as a result of the unfairness inherent in not knowing what the fuck is going on.