Thats a very fine point, didnt think about encrypted pictures ...
... and thanks a ton naatsui, those frankensteined pics look good
I hope I managed to properly pack the pics again, and I corrected the selection box (just moving to a different position and letting MV paint a box, that should now do it to be all readable).
Additionally I also moved the yasu event to the outside map, so it can be accessed right away (other map is also still in the archive, if needed).
My main issue with the adaptation is that Yasu counts as a boss, and the level of bosses is hard coded to be the value specified in the enemies data - other enemies scale by various parameters, but bosses dont. So either he'd be totally overpowered or by the third level latest will be unable to actually do anything anymore ... maybe ill try to have a deeper look here, if time permits.