Sorry if this has already been answered, but is there any way we can modify the game so the enemies ejaculate more than once or twice? I find that the enemies always get finished off too quickly now that Karryn has a ton of passives.
Open ..\www\js\plugins\RemtairyEnemy.js with a text editor.
Navigate to the line 284, change this:
Code:
this._ejaculationStock = ejStock;
into
Code:
this._ejaculationStock = ejStock+5;
Line 1250:
Code:
return Math.min(Math.ceil(value), this.energy);
into
Code:
return 1000 + Math.min(Math.ceil(value), this.energy);
So enemies will be ejaculating 5 more times and 1000ml more, change values accordingly.
I tested it and it is working. Maybe there is more elegant solution, but I am lazy looking. Apparently you have to modify enemies energy too, but whatever.
UPD:
Some people said it doesnt work for them.
Like I discovered, enemies flee battle when they ran out of ejac stock or energy. On my save file all enemies like 70lvl with red names and such at day 100, so they probably have a lot of stats.
Try replacing RemtairyEnemyLevel.js in ..\www\js\plugins
I added a shitton of energy to enemies, seems to work, I think.
Although, it can cause some unforeseen consequences, so make backup in case.
Alternatively, if you playing with CCMod there are these settings in CC_Config.js:
Code:
////////////////
// Enemy Data
// Ejac Stock/Volume Adjustments
// Chance to add a value between min/max
// Volume multiplier always applied
var CCMod_moreEjaculationStock_Min = 1;
var CCMod_moreEjaculationStock_Max = 2;
var CCMod_moreEjaculationStock_Chance = 0; // 1 = 100%
var CCMod_moreEjaculationVolume_Mult = 1.0;
// Add additional chance and volume to types that have the sex solution of the 3 choices
// i.e. Thug Problem => Thug Stress Relief, etc.
var CCMod_moreEjaculation_edictResolutions = false;
var CCMod_moreEjaculation_edictResolutions_extraChance = 0.3;
var CCMod_moreEjaculation_edictResolutions_extraVolumeMult = 1.1;
I tested ccmod way and extra ejaculations are working, but volume is not. Probably nobody tested it before, not very sought-after feature then, as it is still bugged after all this time.
How do I lower the fatigue that Karryn gains ? I find that it builds really quick especially when preg
Fatigue is gained after defeating enemies, and every enemy has its own associated value of fatigue gain.
Open ..\www\js\plugins\RemtairyEnemy.js
Line 198
Code:
this._fatigueGain = this.enemy().dataFatigueGain / 10;
Change it into
Code:
this._fatigueGain = this.enemy().dataFatigueGain / 1000;
and you will be getting 1% of fatigue for every battle.
Honestly, props to Rem for annotating all his code and naming variables properly, because it is so easy to mod his game with minimal knowledge required. Like, I was just mucking around in files and discovered this.