- Oct 29, 2017
- 38
- 60
I just wanted to chime in real quick to give you an important game tip and I'm not sure if it was explained already:Never thought of keeping order low, since that seems like it goes against the concept of running a prison! I pretty much always had the +1 control title equipped, so I'll stop doing that. Are there any drawbacks to being slow to complete a level?
Should I be using the edicts primarily to focus on the economy of the prison? In the game I'm abandoning, I had some of the training skills unlocked, and had also bought a bracelet- is that the sort of thing you should only buy once you are making something like 1k per day?
[...]
So, not only is there a soft timer with Control constantly dipping lower and lower as each day passes, but there is also a hidden formula that increases the stats of each enemy with each passing day, which you can find in "...\Karryn's Prison\www\js\plugins\RemtairyEnemyLevel.js", Line 43-49 (code snippet below).
You don't have permission to view the spoiler content.
Log in or register now.
It will take awhile for enemies to start really ramping up in difficulty, but because this is also a constantly-rising difficulty scaling that doesn't reset until you Game Over or New Game+, it will make it so that the final floors are very difficult if you farm for too long in the early floors.
In the past, I have edited the percentage values (from 0.5 -> 0.05, from 0.33 -> 0.033, etc.) when testing out some stuff and noticed an extreme difference on a high-numbered Day; the enemies become so laughably easy even on the last floor. The scaling truly doesn't stop from what I can tell from the code, so you really are pushed to speedrun through the floors as efficiently as possible if you're trying to do a Pure run (or at least attempt Prisoner difficulty).
There is also an in-game tip about something along the lines of Named enemies growing in difficulty after you defeat them in battle, so be wary of that, they can get pretty ridiculous.
Last edited: