- Jun 6, 2017
- 2,051
- 3,000
Should I replace it with any other file or just paste it into the plugins folder? Lovely work btwYou don't have permission to view the spoiler content. Log in or register now.
Should I replace it with any other file or just paste it into the plugins folder? Lovely work btwYou don't have permission to view the spoiler content. Log in or register now.
Where's that file?can you show me the content of mods.txt ?
Doesn't work, mine looks like this which I think seems correct?Looks good. Not quite sure why it doesnt work on your end.
If updating the Game doesnt help, i would try changing it directly.
(delete the mod from the mods folder before doing it)
You don't have permission to view the spoiler content. Log in or register now.
Yas, obviouslyWow. Please send me "RemtairyKarrynReceptionist.js".
I recommend setting this cursed pc on fire.
Just to make sure. You do restart the Game after changes ?
the long old school way, thats how i have always done it, would be to remove everyone but the goblins in this section.Doesn't work, mine looks like this which I think seems correct?
View attachment 2371418
Would that work?the long old school way, thats how i have always done it, would be to remove everyone but the goblins in this section.
What exactly would I have to erase?Of course that would work also but something tells me it doesnt.
you would have to change every id to:What exactly would I have to erase?
So basically if I want every goblin to come up to the counter wanting to bother karryn, it should be the validEnemyTypes.push(ENEMY_ID_MALE_VISITOR_PERV_GOBLIN)If you want to keep the odds intact you replace every enemy in validEnemyTypes.push() for the one you want
validEnemyTypes.push(ENEMY_ID_MALE_VISITOR_GOBLIN) for normal Goblin
validEnemyTypes.push(ENEMY_ID_MALE_VISITOR_PERV_GOBLIN) for a pervert Goblin
These ones* should be replaced with ENEMY_ID_MALE_VISITOR_PERV_GOBLIN
You don't have permission to view the spoiler content. Log in or register now.
if u want only goblins (or other non humans but mainly goblins) as your enemies then i can upload my modified enemies.json fileSo basically if I want every goblin to come up to the counter wanting to bother karryn, it should be the validEnemyTypes.push(ENEMY_ID_MALE_VISITOR_PERV_GOBLIN)
I only want that in reception, apologiesif u want only goblins (or other non humans but mainly goblins) as your enemies then i can upload my modified enemies.json file
This also works with reception other mini games
not that i have ever seen. you would have to disable night mode to walk around naked and do side jos, but that also kills scandoulus state. you would probably have to rewrite a bunch of code. you can look in karryn js where night mode is triggered to confirm. best of luck!Is there a way to make it so that night mode doesn't disable the side jobs? I still want her to be able to walk around naked and be spotted, but I also want to be able to do the side jobs
Yes. The whole function pushes enemies to validEnemyTypes (like putting names in a Hat).
Then it randomly takes one enemy from validEnemyTypes. That Enemy is the Visitor you get.
If you only put Pervert goblin in validEnemyTypes, you only get pervert goblins.
What my mods i written earlier do was letting the Game draw one Enemy from the Hat but after it i compare it to a list.
If that random enemy is present in a pervert list, i return a pervert goblin, else we know that its a normal enemy and return normal goblin instead. Somehow that doesnt work on your end...
If what you've attached is supposed to be correct file, then that does not workOnly change whats inside ofGame_Troop.prototype.receptionistBattle_validVisitorId
A thing to point out, if the only thing you want is pervert goblin (no normal goblin) you can change the last line and leave everything as is.
Original:return validEnemyTypes[Math.randomInt(validEnemyTypes.length)];
Changed:return ENEMY_ID_MALE_VISITOR_PERV_GOBLIN
I didn't get that form the description, i thought it was spending 99 turns in the bathroom in one sitting, but if it means just using the rest command then you would only have to use it 20 times since she spends 5 turns doing nothing with that command, therefore it would be "99 turns resting" in total.Bathroom is Where The Heart Is
Proof of a warden who spent over 99 turns resting on the toilet.
Passive: Fatigue Gain -5%
Equip Effects: Reduce more fatigue while resting on the toilet Fatigue gain -15%
I am assuming you have to use the Rest command 99 times then total. Maybe the game keeps a counter/tracker of total 'Rests' in bathroom? Since I don't think it is feasible to do 99 rests in one sitting due to the Energy cost always jumping high up after every use.