I gave some love and time to the update, and after all it turned out that both side-job mini.games seem much too time consuming and repetetive to me. The basic ideas and the art are great, but it takes a long time to go through the bar job and the receptionist job, filled with repeatedly doing the same which requires too many clicks and moves. There must be a way to shorten that stuff without giving up all the great ideas that are already present.
I see two options - shorten the mechanics and the stuff to be done OR put much more variety and random stuff in.
I understand that the mini games are totally avoidable, but as they are in the game they really should be more entertaining. I would not even say the grind is bad, but for me - maybe I a slow - each of the job takes some twenty minutes, and these are filled with repeating the same stuff all over again. Of course you could say the same about the battle system, BUT I would disagree - it gives so much freedom how to approach a batle, it is just top notch. My only wish was some clothing damage, but that's not a big one here.
As I said earlier today I still love this game and I want it to be a success. The first installment blew me away, and now I am really not sure what to think about allthose great ideas and how they got put into the game by the dev.
There has to be a solution to avoid doing the same stuff all over again and again and again. I remember writing something like this about "Fashion Business" as well, and I must admit the more content filled this game over time the less repetetive itgot or at least seemed to me. So I am full of hope for Karryn as well. Thumbs up, remtairy. Take your time. All in all I would say the content is great, the problems discussed here can besolved.
EDIT: There is an easy way to take some of the annoying stuff from the receptionist job. Just let the breezer be as strong as in the bar to avoid the heavy-clicking do-something-take-a-breezer-do-someting-take-a-breezer-boredom.