Manual mod install for KP is in fact much easier as it's a 1 step thing compared to a mod manager which you need to learn to use and has many steps in order to set it up correctly.
How many steps takes an installation process is irrelevant
Less steps doesnt mean more user friendly and the length of the installation process has nothing to do with the point im making
You dont need to learn anything special to make a mod manager work since it installs like any other program and setting it up is incredibly easy(in MO2's case it literally tells you what to do once you open it)
In the remote case you need help with it there are plenty of video guides for mod managers(in case you dont want to read)
You're not recommending a 1 step install for newbies because of your assumption that they "need to know what they're doing"?
All they need to know is to either DragNDrop the mods into the base-game or extract it directly into it. There's nothing more to it than that for KP.
And you have the assumption that a newbie to karryn's prison modding already knows that
At best he might know how to download the game,extract it and run it
So even if knows how to extract the mod he doesnt know or has a precise idea of where to extract it,how to be certain that the mod is working,and how to remove it safely
A mod manager takes care of all of that because it does automatically the process for the user which only has to click "install mod" on the mod manager(which again is as easy as running a program)
Another assumption of yours is that it may cause issues later on? If you somehow fuck up a 1 step installation that even my grandma can do, that's completely on you.
Or the hypothetical user can just avoid this case altogether by using a mod manager since it does the installation for him
But, a mod manager can cause more issues for newbies if they "don't know what they're doing"
At worst they can install the wrong mod or patch but it doesnt break their game and even if it does the problem lies in the mod(which can be safely removed) not in the mod manager
one of the common things I've seen them complain about is their saves being gone after they use mod manager or that the mod manager isn't detecting their game at all.
And most of the complaints I've seen when people used manual installation for mods on KP ranged from the mods not working after installing them to having to redo a clean installation because of the the issues caused from the incorrect installation/uninstallation
So in comparison a mod manager is much less hazardous to your game
And I've already said this, most issues people face regardless of their installation method are due to version mismatch, missing dependency or a bug with the mod or game itself.
What problems people have with their game regardless of the installation method are not related to anything im saying
So this is completely irrelevant to the topic
You couldn't even show me a single conflicting mod
There was no need to
Im talking about recommending an installation method not how to solve conflicts or which mods could conflict with each other
So again this has nothing to do with the point im making
all you mentioned was a lack of mod compatibility in the past on a mod that hasn't even been officially updated for years.
That mention was simply to explain one of the features of MO2
If that incompatibility is recent or remote has no relevancy to the explanation I was giving
it's an issue with the mod itself which doesn't require a mod manager to figure things out nor does it make it any easier on this game with how the mods work.
A mod manager makes far easier to remove the mod safely and with a single click in the mod manager instead of having to directly remove it from wherever it's stored