Kenny567

Well-Known Member
Oct 10, 2017
1,630
869
Fun fact: Counting up all the entries on SteamDB's "Patch Notes" page for the base app, there have been 552 patches (non-public patches excluded [if any]) at the time of this post.

Bugfixes, patches, builds, releases, etc. They are all just a different size of update, with the terms quite often used interchangeably.
 
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Neriel

Well-Known Member
Jan 19, 2018
1,018
1,054
Sachinama's style never changed, Remtairy was the one who wanted Karryn to be redesigned. And it's mostly AI work that Sachinama's touching up.
Pretty bold claim when Sachinama directly said, that his style changed. He releasized that while he was working on additional face expressions and since Rem was in his "uh I have to play board games to get ideas for my next game" phase, he decided to rework all of the art while he was doing the p-cup dlc anyway.

Also another random "oh its AI" claim without any proof to back it up. Let me guess "Its obvious since it looks AI". Love it.
 
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RomanticChildren

New Member
Jul 21, 2019
1
1
The game is already a finished feature complete package from front to end which is more than 98% of western eroge can say. And it's a pretty good one with unique mechanics and play styles that marry the concept of "corruption" into the game design itself.

At the very least it was clearly a passion product with a lot of thought and heart put into it. I don't really understand why people are so harsh just because their favorite fetishes and outfits aren't included or they don't like having to actually play a game in an erotic GAME.
 
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yarr

Newbie
Apr 11, 2018
45
209
The game is already a finished feature complete package from front to end which is more than 98% of western eroge can say. And it's a pretty good one with unique mechanics and play styles that marry the concept of "corruption" into the game design itself.
For many people, there is a problem with lvl 4 being completely empty from the edicts/sidejobs perspective and lvl 5 is not even a thing, thus giving an unfinished smell to the game. The first 3 levels came out in 2019-2020 iirc, then we got Karryn's restyling, pubes, gym, h-cup and p-cup dlc's in the span of next 4 years.
It feels like we could get actual gameplay in 4 whole years, eh?
 

HappyGoomba

Active Member
Mar 7, 2020
694
689
The developer should make the empress ending canon, and make a sequel called Karryn's castle, and start the process all over again, maybe add some spooky supernatural elements, because, reasons.
The emperor wants to restore the original imperial palace, but it's infested with ghosts and monsters. So Empress Karryn goes in to subdue or seduce the inhabitants into cooperation.
 

Hiroshi000

Member
Jan 24, 2020
404
1,318
Manual mod install for KP is in fact much easier as it's a 1 step thing compared to a mod manager which you need to learn to use and has many steps in order to set it up correctly.
How many steps takes an installation process is irrelevant
Less steps doesnt mean more user friendly and the length of the installation process has nothing to do with the point im making
You dont need to learn anything special to make a mod manager work since it installs like any other program and setting it up is incredibly easy(in MO2's case it literally tells you what to do once you open it)
In the remote case you need help with it there are plenty of video guides for mod managers(in case you dont want to read)
You're not recommending a 1 step install for newbies because of your assumption that they "need to know what they're doing"?
All they need to know is to either DragNDrop the mods into the base-game or extract it directly into it. There's nothing more to it than that for KP.
And you have the assumption that a newbie to karryn's prison modding already knows that
At best he might know how to download the game,extract it and run it
So even if knows how to extract the mod he doesnt know or has a precise idea of where to extract it,how to be certain that the mod is working,and how to remove it safely
A mod manager takes care of all of that because it does automatically the process for the user which only has to click "install mod" on the mod manager(which again is as easy as running a program)
Another assumption of yours is that it may cause issues later on? If you somehow fuck up a 1 step installation that even my grandma can do, that's completely on you. :KEK:
Or the hypothetical user can just avoid this case altogether by using a mod manager since it does the installation for him:KEK:
But, a mod manager can cause more issues for newbies if they "don't know what they're doing"
At worst they can install the wrong mod or patch but it doesnt break their game and even if it does the problem lies in the mod(which can be safely removed) not in the mod manager
one of the common things I've seen them complain about is their saves being gone after they use mod manager or that the mod manager isn't detecting their game at all.
And most of the complaints I've seen when people used manual installation for mods on KP ranged from the mods not working after installing them to having to redo a clean installation because of the the issues caused from the incorrect installation/uninstallation
So in comparison a mod manager is much less hazardous to your game
And I've already said this, most issues people face regardless of their installation method are due to version mismatch, missing dependency or a bug with the mod or game itself.
What problems people have with their game regardless of the installation method are not related to anything im saying
So this is completely irrelevant to the topic
You couldn't even show me a single conflicting mod
There was no need to
Im talking about recommending an installation method not how to solve conflicts or which mods could conflict with each other
So again this has nothing to do with the point im making
all you mentioned was a lack of mod compatibility in the past on a mod that hasn't even been officially updated for years.
That mention was simply to explain one of the features of MO2
If that incompatibility is recent or remote has no relevancy to the explanation I was giving
it's an issue with the mod itself which doesn't require a mod manager to figure things out nor does it make it any easier on this game with how the mods work.
A mod manager makes far easier to remove the mod safely and with a single click in the mod manager instead of having to directly remove it from wherever it's stored
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,332
3,844
How many steps takes an installation process is irrelevant
Less steps doesnt mean more user friendly
You tell me which method is more "user friendly".
  1. Manual installation
    1. Download mod archive
    2. Open downloaded archive
    3. Extract it to game's folder
    4. If mod is not working you've extracted mod to wrong folder or accidentally downloaded its source code, fix your mistake and enjoy mod.
  2. "Automatic" installation
    1. Download mod manager
    2. Install mod manager
    3. Learn how to use it by examining its user interface or by watching some tutorials
    4. Learn how to install an extension for it(if needed)
    5. Set up mod manager so it correctly recognizes your game
    6. Set up a temporary mods folder in a secure location for mod manager to use so that you won't accidentally delete all the mods you have
    7. Download a mod or use mod manager to download it
    8. Use mod manager to install downloaded mod
    9. If mod is not working good luck at figuring out what you did wrong.
 

darkhentai

Member
Oct 25, 2017
291
306
i hope after the release of the cup p will be added more outfit mod...more variety is better...and hope for 1 more job in the level 4...i mean the level 4 and 5 seems little rushed...adding something to that level will be good.... but i know after the cup p dlc will be the end of this game... hope the next project of the autor is something like karryn's prison but much greater...with more mechanich and more enemies etc....i'm hyped for the descendant mode...
 
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septimusand

Newbie
Sep 1, 2019
40
18
You tell me which method is more "user friendly".
  1. Manual installation
    1. Download mod archive
    2. Open downloaded archive
    3. Extract it to game's folder
    4. If mod is not working you've extracted mod to wrong folder or accidentally downloaded its source code, fix your mistake and enjoy mod.
  2. "Automatic" installation
    1. Download mod manager
    2. Install mod manager
    3. Learn how to use it by examining its user interface or by watching some tutorials
    4. Learn how to install an extension for it(if needed)
    5. Set up mod manager so it correctly recognizes your game
    6. Set up a temporary mods folder in a secure location for mod manager to use so that you won't accidentally delete all the mods you have
    7. Download a mod or use mod manager to download it
    8. Use mod manager to install downloaded mod
    9. If mod is not working good luck at figuring out what you did wrong.
see the problem with step 4 in manual installation is if you try to do several mods and things go south...a lot of times you just end up having do a clean reinstall. Which is fine assuming you didn't delete the things you extract from, but you kinda have to just do trial and error to see which mods conflict. Which a mod manager would presumably tell you so you dont have to waste time with that. At least that's been my personal experience, I can't speak for anyone else.
 
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