CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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ThatHero

Newbie
May 28, 2021
31
33
I don't disagree with the progression of passives having downturns and parts of the progression where you grow weaker as a physical combatant, but the end result should be that a endgame slutty Karryn with a dedicated sex build should be stronger than a midgame Karryn with a lower slut level at sexually defeating enemies, but that is typically not the case.
The issue stems from two core dynamics of the system imo:

1) Enemies always scale with a NG/NG+ Lvl 1 Karryn. If you're progressing the game normally, your combat abilities will always dwarf any slutty behavior. Enemies in turn will have beefed up in response before your slut skills have gotten off the ground. The only real alternative is to intentionally lose early to get the easily accessible skills so that you don't have an over abundance of combat passives & levels. Unless you're on Prisoner difficulty and just want to do a run from Lvl 1 (ie, Descension), there is no real point to even going about it that way imo.

2) You get too many passives before you can reasonably use sex skills unless you hard focus on specific ones. The combat ones are pretty well spaced out, but the sex ones go from 0 to 50 to 100 in most cases. Karryn should honestly be able to engage in more of the action out of a sense of necessity/efficiency before she hits the downward spiral. It feels pretty unnatural compared to how combat progress works with buying edicts and accessories. Also on the subject of edicts/accessories, most of the ones that make slut build progress easier are too expensive for the early game or straight up aren't accessible for a good while.

My counter argument is every single build is bad, everything you do eventually leads to dead ends and you either grind it like a mobilephone game for hundreds of hours, the way Rem intended, or cheese the hell out of it.
The whole game is built on a timer, so having dead ends is perfectly fine (especially with how NG+ works). The game just needed to balance stuff a bit better (Descension overall does that imo).

Also, while I won't say that the game isn't a grindfest under the right (or wrong?) conditions, but unless you're playing on Prisoner difficulty + intentionally gimping yourself (Challenge Mode), a single run should never take a long time. Multiple runs shouldn't take any longer than normal $50/60 game releases.

My issue has always been that the game doesn't really explain any of its pitfalls, so it's almost all trial by fire. Unless you have FromSoftware quality, that's going to be a hard sell.
 

RealF

Member
Dec 1, 2021
230
60
Does anyone have the current version of the game that is completely modded that they can share???

The only ones I can find are the old versions.....
 

Fibbers

Member
Jul 28, 2020
400
245
I know this is a popular game so asking if there's a impregnation mod. (I only remember downloading this once so don't know much about this game)
 

HornyNord

New Member
Jun 26, 2021
4
4
Any math wizzes that can figure out Karryn's height and weight from her Three measurements? I'm curious since her proportions are kinda ridiculous (not that I'm complaining).
 

souldead341

Engaged Member
Oct 16, 2017
2,214
2,294
Any math wizzes that can figure out Karryn's height and weight from her Three measurements? I'm curious since her proportions are kinda ridiculous (not that I'm complaining).
Not really possible to do accurately, since its a set of 2d images, and the three measurements are around the body. It would rely on the images to all be in proper scale to make an attempt, basically. You'd ideally also need an image of Karryn standing or laying straight, showing her entire body head to toe to get the best estimate.

I could make an attempt, but I don't have the full body image to go off of right now.

But regardless, Karryn's proportions are 100% unrealistic and ridiculous.
 

Dickhead8888

Member
Dec 31, 2017
268
323
The issue stems from two core dynamics of the system imo:

1) Enemies always scale with a NG/NG+ Lvl 1 Karryn. If you're progressing the game normally, your combat abilities will always dwarf any slutty behavior. Enemies in turn will have beefed up in response before your slut skills have gotten off the ground. The only real alternative is to intentionally lose early to get the easily accessible skills so that you don't have an over abundance of combat passives & levels. Unless you're on Prisoner difficulty and just want to do a run from Lvl 1 (ie, Descension), there is no real point to even going about it that way imo.

2) You get too many passives before you can reasonably use sex skills unless you hard focus on specific ones. The combat ones are pretty well spaced out, but the sex ones go from 0 to 50 to 100 in most cases. Karryn should honestly be able to engage in more of the action out of a sense of necessity/efficiency before she hits the downward spiral. It feels pretty unnatural compared to how combat progress works with buying edicts and accessories. Also on the subject of edicts/accessories, most of the ones that make slut build progress easier are too expensive for the early game or straight up aren't accessible for a good while.



The whole game is built on a timer, so having dead ends is perfectly fine (especially with how NG+ works). The game just needed to balance stuff a bit better (Descension overall does that imo).

Also, while I won't say that the game isn't a grindfest under the right (or wrong?) conditions, but unless you're playing on Prisoner difficulty + intentionally gimping yourself (Challenge Mode), a single run should never take a long time. Multiple runs shouldn't take any longer than normal $50/60 game releases.

My issue has always been that the game doesn't really explain any of its pitfalls, so it's almost all trial by fire. Unless you have FromSoftware quality, that's going to be a hard sell.
The issue stems from two core dynamics of the system imo:

1) Enemies always scale with a NG/NG+ Lvl 1 Karryn. If you're progressing the game normally, your combat abilities will always dwarf any slutty behavior. Enemies in turn will have beefed up in response before your slut skills have gotten off the ground. The only real alternative is to intentionally lose early to get the easily accessible skills so that you don't have an over abundance of combat passives & levels. Unless you're on Prisoner difficulty and just want to do a run from Lvl 1 (ie, Descension), there is no real point to even going about it that way imo.

2) You get too many passives before you can reasonably use sex skills unless you hard focus on specific ones. The combat ones are pretty well spaced out, but the sex ones go from 0 to 50 to 100 in most cases. Karryn should honestly be able to engage in more of the action out of a sense of necessity/efficiency before she hits the downward spiral. It feels pretty unnatural compared to how combat progress works with buying edicts and accessories. Also on the subject of edicts/accessories, most of the ones that make slut build progress easier are too expensive for the early game or straight up aren't accessible for a good while.



The whole game is built on a timer, so having dead ends is perfectly fine (especially with how NG+ works). The game just needed to balance stuff a bit better (Descension overall does that imo).

Also, while I won't say that the game isn't a grindfest under the right (or wrong?) conditions, but unless you're playing on Prisoner difficulty + intentionally gimping yourself (Challenge Mode), a single run should never take a long time. Multiple runs shouldn't take any longer than normal $50/60 game releases.

My issue has always been that the game doesn't really explain any of its pitfalls, so it's almost all trial by fire. Unless you have FromSoftware quality, that's going to be a hard sell.
the timer is both too short for you to actually leveling karryn to continue and progress into the run and too long to not become painfully repetitive. NG+ gives you no achievements, except recently added descendant runs and all challenge runs require a fresh start, more then half of which requires prisoner diff,

and non casual players are humans too.

Every game has the grind, the problem with Karryn's Prison is the amount of content the game has isn't really worth the grind, the effort and hours youhave to put into the game for it. and no, achievements arent contents.

While it's true the game never has a proper tutorial and nothing ever explained to you, on purpose, because the game really isnt that big, that complex, which Rem really been trying to hide and acting like there actually more to it than it shows. After at most 20 hours in you more or less mastered the game, before you even get to level 4 on your very first run, you can already tell what you did right or wrong in a current run and how it will go and end. What's left for the next 300 hours is to fight is the RGP with odds stacked against you.
 

Riaman

Member
Nov 27, 2020
433
470
Does this new boob size mod add any other content? If not, I am happy with the standard boba size. Does the link in the first page come with this boba size dlc installed?
You can play CC mod with latest version, just don't toggle new booba size. Small and regular works fine
 
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Fibbers

Member
Jul 28, 2020
400
245
You can play CC mod with latest version, just don't toggle new booba size. Small and regular works fine
Thanks.... So I really don't want to be that annoying noob but how do I use the CC mod? I found a gitgud page but applying the mod doesn't as simple just copy-pasting it. Do I need a separate mod manager?
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,233
3,703
Thanks.... So I really don't want to be that annoying noob but how do I use the CC mod? I found a gitgud page but applying the mod doesn't as simple just copy-pasting it. Do I need a separate mod manager?
Gitgud page of ccmod has a guide for each install method and manual installation is one of them.
 
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ThatHero

Newbie
May 28, 2021
31
33
While it's true the game never has a proper tutorial and nothing ever explained to you, on purpose, because the game really isnt that big, that complex, which Rem really been trying to hide and acting like there actually more to it than it shows. After at most 20 hours in you more or less mastered the game, before you even get to level 4 on your very first run, you can already tell what you did right or wrong in a current run and how it will go and end. What's left for the next 300 hours is to fight is the RGP with odds stacked against you.
I mean, what games are you actually playing for that long if you're not enjoying the experience? It's not like the game is forcing you to put 100+ hours into it to see everything. The game is also not hard unless you want it to be, so the odds being against you is really up to your discretion.

Once you've gotten both the Happy End and Empress End + unlocked all of the sidejobs, you've effectively seen everything. All that's left after that is the core gameplay loop with new runs and different approaches to the game. At that point, it shouldn't be any different from how we play any other arcade-type games on repeat. Unless you're super stubborn with how you play, you should hit both endings in under 30 hours and I expect most people to stop playing around then.

As an aside, critiques and criticisms are perfectly warranted, but I feel like some of what gets said here goes way beyond that.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,233
3,703
the odds being against you is really up to your discretion
It is not really up to the player because game is heavily rigged against them. Whole game is based around the idea of artificially extending longevity of the game through using underhanded tactics against the player. This is why you never actually see "odds" in the game and why everything is described as vaguely as possible, not just during battles but also during "management" parts of the game. This is also the reason why game doesn't display crucial information such as damage previews, turn orders, numeric buff/debuff descriptions...
 

ThatHero

Newbie
May 28, 2021
31
33
It is not really up to the player because game is heavily rigged against them. Whole game is based around the idea of artificially extending longevity of the game through using underhanded tactics against the player. This is why you never actually see "odds" in the game and why everything is described as vaguely as possible, not just during battles but also during "management" parts of the game. This is also the reason why game doesn't display crucial information such as damage previews, turn orders, numeric buff/debuff descriptions...
The game has its own rules in place. Whether we agree with how those rules are balanced or not is up to each person, but there is a clear way that things work once you understand the system. Really, only the first run is "rigged" b/c you don't have a baseline to go off for how the game functions. It only stays like that if you don't try to engage with the majority of the tools in the game.

As for how vague things are, I agree with you. If we could see the nitty gritty of how things worked without needing to pop the hood on the game, that would be much better for everyone. The majority of the playerbase is never going to need that information just to finish the game so it's not really an issue imo, but it's a nice QoL thing to have in any game. I can't hold that specifically against KP or any game not having that extra info, though, unless knowing said info is absolutely mandatory for completing a game.

As I've said before, my issue is mostly with the game lacking good guiding tools. There are no suggestions of any kind for what combinations of edicts or accessories would be good investments for different approaches to the game. A lot of games don't do that, but I think KP would have benefitted from more in-game guidance considering it's an H-game. Most people aren't here for a challenge.
 

Roarie

Newbie
Feb 13, 2020
53
77
This game (unmooded)really burns me out boys, between enemies one-shooting you in the third floor, the grind. I can't progress at all past that level and I haven't been forcing my way torought the game...I've been looking at the tips the game like when they tell you about not being a jack-of-all-trades and such. I uninstall, reinstall and now life gives you no time to play the game anymore like before. And now I feel like a bitch for ranting man,the burn out is real with this game OR maybe I should just use mods eh?
It's pretty straightforward once you know all the pitfalls.

1) Don't play above Warden difficulty.

2) Buy income edicts before control. Buy control edicts such that you can farm up to ~50 order (high order makes combat encounters weaker).

3) Buy cheap combat stat accessories. Buy the additional skill in your color. Farm one color xp on purpose.

4) Playing like this does take hours of playtime, I won't deny it. Secretary is easier and safer.
 
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Bimbo Barbie

Member
Mar 1, 2023
101
133
This game (unmooded)really burns me out boys, between enemies one-shooting you in the third floor, the grind. I can't progress at all past that level and I haven't been forcing my way torought the game...I've been looking at the tips the game like when they tell you about not being a jack-of-all-trades and such. I uninstall, reinstall and now life gives you no time to play the game anymore like before. And now I feel like a bitch for ranting man,the burn out is real with this game OR maybe I should just use mods eh?
Try an Endurance + Stamina build, and keep combat low. Then don't focus on sexual activities and try to remain pure. You'll need to get a STR lv1 and Dex lv1 buff to get access to their moves, but in general that's all oyu need to make it till the end. Just optimize making money (so do guard fights every day, except for the first 2-3 days since they will beat you and you will receive early passives, and you want to avoid as many passives early on as possible). You can still do all the mini-games, just wait things out 'breathers' if you feel at risk, and you should do reception to manage your order so you can progress days without needing to constantly fight. Then have as many days passed before going to the next level, and you'll optimize your edicts (since you optimized making money).

Buy accesoiries that prevent the foes from groping you, and when needed to use you for sex.
Choose Breast as the option at the start that auto-fills over time, and choose anus as your most sensitive part. Then make sure your literal butt is protected with accesoiries :)
They can't hurt you much when your breasts are the one stat you need to leave unprotected so you can use stamina to guard others.

You attack 'never' with taunt, and you make sure you avoid using sex-skills until the enenmies actually succeeded in forcing themselves on you to the point you are at risk, then you start giving handjobs.

You use the toilet, and just rest there as well. Hell, you can even do stripjob by the time you unlock it, just don't do it evreyday, and make sure you focus on reaching the end-fight as soon as level 4 becomes optional. Which means, make sure your level is maxed out before going to the boss.

Let me re-itterate that. YOU WAIT TILL YOUR LEVEL IS MAXED OUT ?BEFORE YOU DO ANY BOSS!
(Somehow it seems like I need to remind people this is an RPG-game, but you won't believe how many times I see people noticing they rush the bosses and expect to just win).

This is the long and steady way to beat the game on Warden mode, that also allows you to have fun with the minigames. Even when the endbosses destroy you in fights (whihc, if you max out the days before you go there becomes more and more likely as everything gets stronger over time), you will easily jerk them off and beat them game.
 
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waffel

Member
Donor
Aug 29, 2017
475
572
My counter argument is every single build is bad, everything you do eventually leads to dead ends and you either grind it like a mobilephone game for hundreds of hours, the way Rem intended, or cheese the hell out of it.
I would say, in regards to karryn's Prison, it is not the destination that is important, it's the journey towards it. All those journeys make the game special.

You have a lot of agency in how you want to go, but every path is not equally easy, sometimes the path you wanna go is difficult and filled with jungle, and you lost your machette a long the way.

I like that the game has set up some base rules, no matter what, this is what the game tries to achieve, and then you can explore your possiblities to reach the end point differently. Beat the game in different ways, and explore how to both circumvent and exploit what the game has in store :)
 
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