mamaboiii

Active Member
Oct 13, 2018
538
1,592
mamaboiii drchainchair2

Would any of you guys happen to know how to add skills properly to Tonkin?
I went through the whole js folder and checked some files in the www\data, but all I could find is mentions, that Tonkin is both tied to boss and orc type.
I couldn't figure out how to make him use a counter skill orcs from level 3 use and I don't really understand, if the counter skill requires something to work properly, like a condition. If Tonkin is considered as an orc unit, then he is supposed to have art for that skill, especially since he can use a titfuck, but for some reason it just won't work.
As the art should be there, it might be enough to add the counterskill to Tonkin in Enemies.json. Find the line for Tonkin:
JSON:
{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
and add \n<Counter Skills: 1605> after the AI Petting Skills (although order is not that important). Something like this:
JSON:
{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<Counter Skills: 1605>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
Now I don't have the time to playtest it (kick counter is always a little bothersome), but that might be enough ;)
Sorry, its my first time trying to modding, what exactly a need change to make this at max stage ?

Game_Actor.prototype.changeToWaitressClothing = function() {
this.setupClothingStatus(CLOTHES_WAITRESS_START, CLOTHES_WAITRESS_MAXSTAGES, CLOTHING_ID_WAITRESS)
Adding the line this.removeClothing() after your posted part should do the trick.
 
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JoyBoii

Newbie
May 28, 2017
92
134
My edict points keep staying zero for a while now,did i break the game or something ?

EDIT ; Nevermind i figure it out now
 
Last edited:

BigMan3000

New Member
Mar 4, 2020
11
4
Anyone have a fix for this issue. Level 2 Rioting (1), I lost to the last room. The enemies cleared, but the Rioting did not. How can I get it back to subjugated?
 

Comrade Anulnyat

Member
Respected User
Aug 5, 2016
439
1,241
As the art should be there, it might be enough to add the counterskill to Tonkin in Enemies.json. Find the line for Tonkin:
JSON:
{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
and add \n<Counter Skills: 1605> after the AI Petting Skills (although order is not that important). Something like this:
JSON:
{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<Counter Skills: 1605>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
Now I don't have the time to playtest it (kick counter is always a little bothersome), but that might be enough ;)

Adding the line this.removeClothing() after your posted part should do the trick.
I guess I should've made that more clear, that I already tried the obvious things, like simply adding a counter skill to Tonkin(doesn't work, tried many times).
I went even further and found Counter skill itself(I assume this is where you set up condition for units, that can use one skill or another, also can set what art it's going to show, like orc head/body or human, etc) in RemtairyKarrynSex.js and tried adding various enemy types Tonkin has, though it was probably pointless and I didn't anything about special/unique enemies like bosses, so basically I tried putting something like else if(enemy.is(Boss/Tonkin)Type) { and it didn't work.
I can see, that Tonkin and Orc have different values/ids/whatever in Enemies.json, like {"code":11,"dataId":19,"value":0.5}, however I don't even know where to start to try and decipher what the fuck those are doing, IF you can find any info on it and IF I would understand anything, once I find said info.
Don't really know how to make a better example. Guess my issue is too specific and I won't be surprised, that I'm the only one bothering with this shit. Probably should stop wasting my time and drop it.
Thanks for the reply, though.
 

Patchez

Русский Аплоадер
Uploader
Jun 12, 2017
745
1,325
Ok after about an hour or 2 of testing I came to conclusion for the easiest way to cheat while still playing the game, as I can't fucking make sense of Cheat engine.

  1. One allows to adjust edicts per day
  2. Another aloows to adjust order per day
  3. Third allows to win/lose fights/adjust money and add items (and more stuff)
Quotes below contain all the 3

Yes there is. As this is a RPGMaker MV title, the code is all human readable javascript.

First navigate to the subfolder \www\js\plugins
There open the file RemtairyEdicts.js
Then search for points += Math.min(maxCarryover, unusedPoints);
Change that line to points = 100; and each day you'll have 100 points.

Other fun stuff to change is in RemtairyKarrynWaitress.js
The line this._karrynMugAmount += semen; can be changed to semen*5 to fill the mug with way more cum. Don't go overboard on that though, i first tried 50 because only a few actually ejaculated into the mug previously. Then when i changed it suddenly 6 out of 8 did, which would take ages to click through. (If you don't know, the mug can be filled up to the brim, there are 4 different pictures for how much is in it)
In RemtairyPrison.js, at the very top (line like 6 and 7), you can change the starting order and the starting order change.

const PRISON_STARTING_ORDER_PER_DAY = 3;
const PRISON_STARTING_ORDER = 60;

I also found that if you added this line:

this.increaseOrder(10);

to the Advance Next Day section in RemtairyPrison.js, you will get bonus order each time you sleep. Just set it to 100, and you will never have to worry about order again.

// Advance Next Day
Game_Party.prototype.advanceNextDay = function() {
let actor = $gameActors.actor(ACTOR_KARRYN_ID);

let alreadyCountedMaxOrder = false;

if(this.order === 100) {
this._daysInMaxOrder++;
alreadyCountedMaxOrder = true;
}

this.increaseOrder(10); //RIGHT HERE!!!!!!!

this.increaseDayCount(1);
These are by far the best tools to cheat on MV and ACE
 

Comrade Anulnyat

Member
Respected User
Aug 5, 2016
439
1,241
Ok after about an hour or 2 of testing I came to conclusion for the easiest way to cheat while still playing the game, as I can't fucking make sense of Cheat engine.

  1. One allows to adjust edicts per day
  2. Another aloows to adjust order per day
  3. Third allows to win/lose fights/adjust money and add items (and more stuff)
Quotes below contain all the 3
No idea if a file in third quote includes it, but there is a MV Cheat Menu which gives you lots of options.
I've mentioned it before, it does basic things like changing stats, adding items(titles are in armor if I'm not mistaken), save scamming out of fight if you're hunting for something(for example virgins) or not pleased with the outcome of the fight or got defeated(just remember to load latest save BEFORE you end the fight), noclip if you need to go to the desired location, which is blocked by something, INSTANT WIN BUTTON(you basically skip a wave by clicking it, so let's say you're fighting Tonkin group and want to skip straight to him without fighting first two waves), etc.
Have to mention, though, that you will have to play around with stats a bit, because in Actors Defense, for example, actually is Sex Skill damage and Damage is both Karryn's Damage and Defenses.
Cheat Engine always was a pain in the to use with RPG MV.

Edit.
Otherwise the power lies in modding if you want to made Karryn always wet or naked or whatever.
 

Iexist

Well-Known Member
Jul 20, 2018
1,828
2,816
That does not look like a dedicated slutting build... Strength is WAY too high, and it's entirely useless for slutting. Same with Agility, as evasion isn't particularly useful, nor is going first in turns. I can get the Dex if you want to go on the offensive with the sex skills, but Mind and Endurance are both way too low to keep up, since you'd need Release Desires going real fast...

Is this a failed combat build by any chance?

Also, what level of difficulty is this on? And is this 0.6j? Or lower. Because it was only in h and later that Rem fixed some issues with level 3 enemies hitting way too hard in the pleasure meter. Balancing them out is an ongoing project by the sounds of things.
 

Patchez

Русский Аплоадер
Uploader
Jun 12, 2017
745
1,325
No idea if a file in third quote includes it, but there is a MV Cheat Menu which gives you lots of options.
I've mentioned it before, it does basic things like changing stats, adding items(titles are in armor if I'm not mistaken), save scamming out of fight if you're hunting for something(for example virgins) or not pleased with the outcome of the fight or got defeated(just remember to load latest save BEFORE you end the fight), noclip if you need to go to the desired location, which is blocked by something, INSTANT WIN BUTTON(you basically skip a wave by clicking it, so let's say you're fighting Tonkin group and want to skip straight to him without fighting first two waves), etc.
Have to mention, though, that you will have to play around with stats a bit, because in Actors Defense, for example, actually is Sex Skill damage and Damage is both Karryn's Damage and Defenses.
Cheat Engine always was a pain in the to use with RPG MV.

Edit.
Otherwise the power lies in modding if you want to made Karryn always wet or naked or whatever.
Indeed, last one is the one you mentioned.

I found it buggy as fuck and still unable to do a lot of things, but it's just used it to win (losing is buggy), add money and that's it. Also I would guess teleport and noclip is great, although I didn't get to use it a lot.

The rest of it s junk IMO, at least for this game. But also, it can save in normal setting, which is great.
 
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