As the art should be there, it might be enough to add the counterskill to Tonkin inmamaboiii drchainchair2
Would any of you guys happen to know how to add skills properly to Tonkin?
I went through the whole js folder and checked some files in the www\data, but all I could find is mentions, that Tonkin is both tied to boss and orc type.
I couldn't figure out how to make him use a counter skill orcs from level 3 use and I don't really understand, if the counter skill requires something to work properly, like a condition. If Tonkin is considered as an orc unit, then he is supposed to have art for that skill, especially since he can use a titfuck, but for some reason it just won't work.
Enemies.json
. Find the line for Tonkin:{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
\n<Counter Skills: 1605>
after the AI Petting Skills (although order is not that important). Something like this:{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<Counter Skills: 1605>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
Adding the lineSorry, its my first time trying to modding, what exactly a need change to make this at max stage ?
Game_Actor.prototype.changeToWaitressClothing = function() {
this.setupClothingStatus(CLOTHES_WAITRESS_START, CLOTHES_WAITRESS_MAXSTAGES, CLOTHING_ID_WAITRESS)
this.removeClothing()
after your posted part should do the trick.I guess I should've made that more clear, that I already tried the obvious things, like simply adding a counter skill to Tonkin(doesn't work, tried many times).As the art should be there, it might be enough to add the counterskill to Tonkin inEnemies.json
. Find the line for Tonkin:
and addJSON:{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
\n<Counter Skills: 1605>
after the AI Petting Skills (although order is not that important). Something like this:
Now I don't have the time to playtest it (kick counter is always a little bothersome), but that might be enoughJSON:{"id":16,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":4}],"battlerHue":0,"battlerName":"Boss_Tonkin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":31,"dataId":1,"value":0},{"code":11,"dataId":12,"value":1.25},{"code":11,"dataId":16,"value":1.25},{"code":11,"dataId":17,"value":1.25}],"gold":0,"name":"Tonkin","note":"<REM NAME EN>\nTonkin\n</REM NAME EN>\n<REM NAME JP>\nトンキン\n</REM NAME JP>\n<AI Priority>\nAlways: Skill 1351\n</AI Priority>\n<Passive State: 26,27,28,29,120>\n<Base Anger: 90>\n<Sight Lvl: 2>\n<Sadism Lvl: 4>\n<Semen Lvl: 3>\n<Petting Lvl: 3>\n<Masturbate Lvl: -2>\n<Starting Stance: blunt>\n<Overblow Protection: 40>\n<Enemy Base Lvl: 11>\n<Enemy Type: Tonkin>\n<Enemy Cock: Green>\n<Fatigue Gain: 25>\n<WPATK Plus: +2.5>\n<WPDEF Plus: +2.5>\n<Row Height: 2>\n<Fixed Row: 0>\n<AI Attack Skills: 1155,1212,1214,1234,1242,1212>\n<AI Charge Skills: 1156>\n<AI TalkSight Skills: 1450,1454,1455,1453,1454,1455>\n<AI Petting Skills: 1503,1504,1505,1530>\n<Counter Skills: 1605>\n<AI PoseStart Skills: 1611>\n<AI PoseJoin Skills: 1703,1705,1706>\n<AI Ejaculation Skills: 1378>\n<Ejaculation Stock: 2>\n<Ejaculation Amount: 14>\n<Tags: HasDamagedFace>","params":[750,100,32,26,23,10,17,20]},
Adding the linethis.removeClothing()
after your posted part should do the trick.
Yes there is. As this is a RPGMaker MV title, the code is all human readable javascript.
First navigate to the subfolder \www\js\plugins
There open the file RemtairyEdicts.js
Then search for points += Math.min(maxCarryover, unusedPoints);
Change that line to points = 100; and each day you'll have 100 points.
Other fun stuff to change is in RemtairyKarrynWaitress.js
The line this._karrynMugAmount += semen; can be changed to semen*5 to fill the mug with way more cum. Don't go overboard on that though, i first tried 50 because only a few actually ejaculated into the mug previously. Then when i changed it suddenly 6 out of 8 did, which would take ages to click through. (If you don't know, the mug can be filled up to the brim, there are 4 different pictures for how much is in it)
In RemtairyPrison.js, at the very top (line like 6 and 7), you can change the starting order and the starting order change.
const PRISON_STARTING_ORDER_PER_DAY = 3;
const PRISON_STARTING_ORDER = 60;
I also found that if you added this line:
this.increaseOrder(10);
to the Advance Next Day section in RemtairyPrison.js, you will get bonus order each time you sleep. Just set it to 100, and you will never have to worry about order again.
// Advance Next Day
Game_Party.prototype.advanceNextDay = function() {
let actor = $gameActors.actor(ACTOR_KARRYN_ID);
let alreadyCountedMaxOrder = false;
if(this.order === 100) {
this._daysInMaxOrder++;
alreadyCountedMaxOrder = true;
}
this.increaseOrder(10); //RIGHT HERE!!!!!!!
this.increaseDayCount(1);
These are by far the best tools to cheat on MV and ACE
Did you sleep to pass the day ?Anyone have a fix for this issue. Level 2 Rioting (1), I lost to the last room. The enemies cleared, but the Rioting did not. How can I get it back to subjugated?
I auto slept because of defeat scene lvl 2.Did you sleep to pass the day ?
well its not official update so don`t rush to download everything that ppl dropv0.6j still crashes when fighting lizard
No idea if a file in third quote includes it, but there is a MV Cheat Menu which gives you lots of options.Ok after about an hour or 2 of testing I came to conclusion for the easiest way to cheat while still playing the game, as I can't fucking make sense of Cheat engine.
Quotes below contain all the 3
- One allows to adjust edicts per day
- Another aloows to adjust order per day
- Third allows to win/lose fights/adjust money and add items (and more stuff)
That does not look like a dedicated slutting build... Strength is WAY too high, and it's entirely useless for slutting. Same with Agility, as evasion isn't particularly useful, nor is going first in turns. I can get the Dex if you want to go on the offensive with the sex skills, but Mind and Endurance are both way too low to keep up, since you'd need Release Desires going real fast...
v6j is an actual official update posted by remtairy in his discord.well its not official update so don`t rush to download everything that ppl drop
Indeed, last one is the one you mentioned.No idea if a file in third quote includes it, but there is a MV Cheat Menu which gives you lots of options.
I've mentioned it before, it does basic things like changing stats, adding items(titles are in armor if I'm not mistaken), save scamming out of fight if you're hunting for something(for example virgins) or not pleased with the outcome of the fight or got defeated(just remember to load latest save BEFORE you end the fight), noclip if you need to go to the desired location, which is blocked by something, INSTANT WIN BUTTON(you basically skip a wave by clicking it, so let's say you're fighting Tonkin group and want to skip straight to him without fighting first two waves), etc.
Have to mention, though, that you will have to play around with stats a bit, because in Actors Defense, for example, actually is Sex Skill damage and Damage is both Karryn's Damage and Defenses.
Cheat Engine always was a pain in the to use with RPG MV.
Edit.
Otherwise the power lies in modding if you want to made Karryn always wet or naked or whatever.