It's things like this that bother me the most about this game: unlockables punishing the player instead of rewarding them.
One would think that Karryn would get resistance to staggers after being staggered a lot - nope, staggers are even more annoying and unfun stunlocks after you "win" the related title.
I get that it's supposed to be some kind of "difficulty progression" but the enemy scaling already does that well enough. At the very least the negative effect titles should also be counterbalanced by some positive effect as well - even stupidly simple ones, like +1 Charm.
I'm not bitching about the game being "too hard" - I asked for it by selecting the hardest difficulty - I just want to feel progressively stronger instead of progressively weaker.
That's because you guys are kind of missing the point here...
Those passives weaken Karryn as a fighter, but they strengthen her as a slut. The first one you guys showed makes it easier for her to be knocked down, which lowers her Desire Thressholds, which makes it easier for her to be fucked.
The other one makes it easier for enemies to counter her kicks so you can use them to get into the counter-kick fuck, rather than kicking people around.
The Passive System? It's ALL a downwards spiral towards slut. The fact that all of them raise her slut levels tells you everything. Even small ones like Taunt are a lead-up to a slutty sadist that gets off from beating people black and blue. Indeed, if you want to keep Karryn pure and combat capable, you want to avoid those passives like the plague. There's a reason why the best mechanic to raise her Charm also raises her Corruption, because officially, Karryn isn't there to be charming and get people to jerk off to her beauty, she's there to kick that prison back into shape, and it shows.
Basically, if your goal is a Fighter Karryn, you need to keep her as pure as possible, and with as little Corruption as possible.
But the game is MEANT to have Karryn fail at this, and fighting it is an uphill battle all the way, with good choices few and far in between, and little room for mistakes outside of Secretary Mode. The more passives you get, the worse she becomes as a fighter... until she can't fight at all without getting fucked in a few moves.
So keep that in mind. Did you read the description of the game that's shown at the very start? The thing about making strong women fall yada yada? That's the intended flow, basically. You can go against it, but succeeding is super hard, when the intent is to allow you to fail at it in ever more amusing ways.
Hell, with every version that comes out, Prisoner mode becomes harder, and closer to the nigh-impossible experience Rem warned about in their descriptions. By the end version, odds are that success with anything other than super slut will be impossible in Prisoner mode without a lot of title grinding before hand to boost Karryn's starting stats, skills, income, lower expenses etc...