I know, that was bad wording.
The procedure is like this: you clear 1 or 2 or even 3 dudes blocking the floor you're clearing a day, save the boss for later when you have cleared out the way the days before. Repeat and rinse, very easy even on prisoner mode.
The thing is,
Why even implementing enemy scaling if "that" is not the point of the game ?
and, as I said,
This now simply become a time management game many people dread so much
Alright, so, first of all, the whole "Control Loss if Level 1 and 2" are in Anarchy is, as far as everyone can tell, an overreaction Rem had to someone posting a Screenshot where they had Order 1, Control 0, and were on Day 270, and had NOT left the Office ONCE and were just sitting there for days farming cash and building up the Training Edicts etc. And this was on Prisoner Mode.
What was NOT as obvious was that the only way for that kind of bullshit to be achievable was through farming SEVERAL overly specific titles, some of which can be tricky to get even on Secretary Mode if you don't know what you're doing.
So Rem threw in 7/14/30 as values for Prisoner/Warden/Secretary, and called it a day I guess. These values have NOT been play-tested, and discussions seem to be ongoing over them and how they work.
Additionally, it's still unknown if this will apply to ALL the levels, or just 1&2, both of which contain features that are essential for how the Prison works at all, and which, in the game context, would need to be re-established asap. Right now, it's unknown if any time limits will be applied to level 3+ or not.
On the other hand... I'm not sure if there will be any good news for Prisoner Mode. It's honestly looking like success there will be impossible without some measure of title farming. At least, full, non-slutty success. Odds are that going for the full slut method even on the 1st Run as Prisoner will work... at least as long as you understand what the hell you're doing there and don't make any mistakes at all.