unspecialkay

Member
Dec 21, 2019
152
311
dose those passives can be get in this ver or not yet?
  • Everyone's Idol
    • Unlock: Have first kiss with visitor
  • Sleepy Beauty
    • Unlock: Give a blowjob before kissing anyone
  • Beauty and the Butthole
    • Unlock: Give a rimjob before kissing anyone
All titles in the title list in the OP can be achived except for the harcore masochist. There are also 4 new ones 3 related to evasion and one after you pet the cat in the newgame+ room (the one where you select your dificulty level)
 

mamaboiii

Active Member
Oct 13, 2018
531
1,572
dose those passives can be get in this ver or not yet?
  • Everyone's Idol
    • Unlock: Have first kiss with visitor
  • Sleepy Beauty
    • Unlock: Give a blowjob before kissing anyone
  • Beauty and the Butthole
    • Unlock: Give a rimjob before kissing anyone
Yes, you can get all three of them.

So he is basically reverting the passive system to how it worked before, 1 passive per battle?
With the distinct difference that all progress beyond the first passive requirement in the battle is 'lost'. Leading to a more gradual corruption and more room for errors. Getting one 'bad' fight gives you far less slut progress than before.
 

name002

Newbie
Sep 22, 2018
54
29
Yes, you can get all three of them.


With the distinct difference that all progress beyond the first passive requirement in the battle is 'lost'. Leading to a more gradual corruption and more room for errors. Getting one 'bad' fight gives you far less slut progress than before.
Or extra grind for those who wanna be sluts.
 

mamaboiii

Active Member
Oct 13, 2018
531
1,572
Or extra grind for those who wanna be sluts.
Most passives have three levels. Counting the occasional 'first' passive, that's three more fights you have to do in the worst case scenario. And that's assuming a specific focus in mind. As the passives don't block each other, but only their immediate successor, a full-on slut run requires just a few more battles in total. Not what I would call grind, especially now with the new passive system which is very slut friendly as I see it.
 

HeartOfClouds

New Member
Jul 10, 2019
7
7
Um, I dont know any rpg mv maker to do this.
I assume you want to decrypt the game for the preg mod?

For that do File -> Select RPG MV Project... then you go to your game folder and click it once, don't actually open it just mark it and then hit Open.

Then it's just Decrypt -> All Files.
 

Jiiiiii

New Member
Apr 7, 2018
13
6
I assume you want to decrypt the game for the preg mod?

For that do File -> Select RPG MV Project... then you go to your game folder and click it once, don't actually open it just mark it and then hit Open.

Then it's just Decrypt -> All Files.
I follow your instruction but Decrypt -> All Files still blank out.
 

unspecialkay

Member
Dec 21, 2019
152
311
Anybody else getting this on v.07A.j?

TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite.
Bitmap.gradientFillRect (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/rpg_core.js:1289:24)
Bitmap.gradientFillRect (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/YEP_CoreEngine.js:986:41)
Window_BattleStatus.Window_Base.drawGauge (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/YEP_CoreEngine.js:2287:17)
Window_BattleStatus.Window_Base.drawActorHp (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/rpg_windows.js:555:10)
Window_BattleStatus.Window_Base.drawActorHp (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/YEP_SkillCore.js:1188:44)
Window_BattleStatus.Window_Base.drawActorHp (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/YEP_X_SkillCostItems.js:903:42)
Window_BattleStatus.Window_Base.drawActorHp (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/DreamX_BattlerSpriteIcons.js:737:59)
Window_BattleStatus.drawGaugeAreaWithTp (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/plugins/YEP_CoreEngine.js:2620:10)
Window_BattleStatus.drawGaugeArea (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/rpg_windows.js:5524:14)
Window_BattleStatus.drawItem (chrome-extension://gnbgpokkjioakhobagoofbeeejhnfcpj/www/js/rpg_windows.js:5497:10)
 
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