- Aug 13, 2017
- 182
- 393
Has anyone used the older look for blowjob option? I haven't seen in-game comparisons and I'm not sure which I'd prefer... I tend to play virgin so seeing these take some time for me. Anyone have a preference?
You need to allow drinking and get drunk enough that you fall over.what the condition to start the bar orgy event?
To enter a "bar battle", get dead drunk (which means your acohol value is at least 80% of your max stamina, you can see / modify your alcohol value with the cheat menu i posted earlier) and then get harrassed by one of the customers.what the condition to start the bar orgy event?
Be dead drunk (as mentioned earlier) or be at least tipsy (=somewhat drunk) and have high (cock) desire (i.e. meet desire requirements for hj, bj, vag or anal)what the condition to start the bar orgy event?
acohol value
Read this:I m curious is there any special end.. This is a very good game tbh... I hope there are alot more then just 2 ending....
OHHH thanks broI'm sorry, how do you guess what your alcohol value is ? The only visual clue I have is her facial espression.
edit: ah ! You must mean your cheat menu mod. Sorry for being an idiot.
Read this:
https://f95zone.to/threads/karryns-prison-v1-0-1k-full-remtairy.33777/post-7211438
Not that I know of. But you can probably do the same using online RPG save file editor to give you lots of money and then get the edicts you want for better control of prison. (Cheat Mode)There is any cheat for control and order?
It's not a bug, it's a feature. You even mentioned that the code explicitly checks for the halberd, that should've been a clear indication. The skills are meant to be used only with a halberd. Unarmed combat is supposed to be a limiting factor. You can't smack someone's head with the blunt side of a halberd without one. Or slash arms without a sharp edge.I've found the reason behind the unselectable unarmed specialist skills (using head strike, arm slash and leg thrust while unarmed).
So, in skills.json there's only one instance of each skill (besides the edicts), meaning they're designed only for the halberd. This is further proven by the fact the custom requirement checks only if you have a halberd or not. If you do, it's shown, if you don't, it doesn't and the empty counterpart shows up.
The easy way to solve this is to just add "|| user.showEval_emptyHeadStrike" (without quotes) right after <Custom Requirement>\nvalue = user.customReq_karrynHalberdAttackSkills() and before ";" . But the problem then is that it doesn't have an appropriate animation for kicking (you hit the target just fine, but Karryn just stands there).
I tried to change the animationId within that instance but she still does nothing so I tried to make a new skill entirely but that failed because I don't have the experience to do that (just adding a new skill doesn't do anything, can't get it to even show up).
Any clues how we might solve this?
Hell, bring it up to the dev so we can get another letter (I don't have a legitimate copy so Idk if I should do it) so they fix this bug.
I never cheat in my game, but damn isn't your mod helpful, I will use it after I clear Prisoner again.That's a lot of words just to say "use the cheat menu and set order and control to whatever you want" :^)
Maybe i should add some key words to my post for the search engine...
It's not a bug, it's a feature. You even mentioned that the code explicitly checks for the halberd, that should've been a clear indication. The skills are meant to be used only with a halberd. Unarmed combat is supposed to be a limiting factor. You can't smack someone's head with the blunt side of a halberd without one. Or slash arms without a sharp edge.