- Oct 15, 2021
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You think grind is a good thing. What is "grinding"? It is doing same thing over and over until you reach a goal. Goal is usually getting your character stats high enough to beat a boss standing in your way. This process sometimes takes hours or even days. Explain to me, in a logical manner, how this is supposed to be a good game design?You listed reasons why YOU don't like the game. Once again, just because you don't like something about a game doesn't make it bad. I don't like random encounters but you don't see me going around telling fans of Pokemon or Final Fantasy VI that those games are shit. Also, fanboy accusations? Where did I say the game's above criticism? I don't think I even said I like this game.
Yes, grinding is an objectively shit game design.I never said those things weren't parts of the game, I just said those things don't make a game bad. Does a game being grindy make it bad?
The games you are referring to use randomized loot drops. Their main feature is loot, not grinding. If you look you can easily find mods for diablo 2 that reduces grinding while increasing loot quality or quantity.No, otherwise OS Runescape, Diablo II, and pretty much every JRPG made before 2000 would be bad when that isn't the case.
And none of those games have a progress erasing feature because you did something wrong without realizing it or without game telling you about it. You can easily get out of a bad situation in those games, because they have clear descriptions so you can predict outcome of any action you do. Meanwhile in KP if you happened to get a lot of bad passives(which have unlocking conditions that you can't even see) your progress will be erased because game quickly spirals into an orgasm loop. Have fun unlocking those skills and edicts again, because according to you this is so fun!Game hides important information? Okay great, so does Cultist Simulator, Kenshi, Morrowind, etc.
In Hades you get your skills/weapons at the start of of the game and new skills all the time so losing the game and starting from beginning isn't bad.Game's based on the player losing and trying again? Oh, you mean like Hades, Dead Cells, and Binding of Isaac?
In Dead Cells you get your skills/weapons at the start of the game and new skills/weapons all the time so losing the game and starting from beginning isn't bad.
Same goes for Binding of Isaac.
In KP you start with NOTHING. You have to unlock all those skills/edicts AGAIN.
You can go on but your points are invalid, fact is you are just trying to defend a game you liked. Whether you realize this fact or not doesn't matter.I can go on but I've made my point. None of the things you mentioned make the game bad, they're design choices and they've been a part of great games since forever. You're free to dislike them but that's where it ends.
I can easily find 100's of same type reviews. Fact is, I don't care enough to provide them and I know even if I did you'd ignore them anyway.You've triggered nothing, and you've cherry picked 4 reviews out of 1000's. L. Keep deluding yourself all day man.
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