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Dickhead8888

Member
Dec 31, 2017
293
337
Imagine if all the ingame art animated
I doubt that'd would happen everytime soon. Even given the paper doll already there, it would still take a lot of works.
Work is what Rem and his squad are deadly afraid of, they barely made anything more than 20 cgs and 10 lines of codes for the last 2 years.
 
Feb 27, 2024
74
11
I doubt that'd would happen everytime soon. Even given the paper doll already there, it would still take a lot of works.
Work is what Rem and his squad are deadly afraid of, they barely made anything more than 20 cgs and 10 lines of codes for the last 2 years.
Is it possible to dump all the CGs file in the AI prompt and use it ?
 

sifena7986

Newbie
Jun 5, 2021
58
102
I doubt that'd would happen everytime soon. Even given the paper doll already there, it would still take a lot of works.
Work is what Rem and his squad are deadly afraid of, they barely made anything more than 20 cgs and 10 lines of codes for the last 2 years.
Not quite. To be more precise if we take 1 year old version v1.2.7.9, because I don't have earlier version on my hand, and compare with the latest version:
- 3327 images were added (+ 5691 were modified)
- 19 script files where added (+ 84 script files where modified)
- 106093 lines of code where added or modified (js scripts only)
But let's say you were pretty close in your estimation
 

Somnus`

Newbie
Mar 25, 2024
63
19
Can someone give me saves files with all passive unlock, i don't have time. Base game with no mods
 

Dickhead8888

Member
Dec 31, 2017
293
337
Not quite. To be more precise if we take 1 year old version v1.2.7.9, because I don't have earlier version on my hand, and compare with the latest version:
- 3327 images were added (+ 5691 were modified)
- 19 script files where added (+ 84 script files where modified)
- 106093 lines of code where added or modified (js scripts only)
But let's say you were pretty close in your estimation
Given CGs in the game are paper dolls, 20 dolls translated to 5000 images is reasonable dont you think?
Codes and changes for the last years are raw pasted noodles on top of each other spiraling down with a year of patches to finally work. However since you made more efforts into the game than Rem already, I give it to you on this one.

That's sure a lot of work.. for unpaid intern at his first week doing mocks because he yet to cook, not a full blow studio with 10s thousands of checks and years of clocks putting $40, AAA price, the 2 stardew valley, 1 call of duty or half baldurs gate ahh price. 40 For what? an RPGM? if that intern show up with a $10 engine with reused downloadable resources and think a pair of boobs can make it up for everything, he'll be sent home and make his own H game, and he did, because a certain demography out there really be worshipping boobs and whoever can draw them as the holy bible and god himself, and we seeing them in their natural habitat right now.

And nobody know why adult contents are low efforts, cheap and shamelessly overpriced.
 

sifena7986

Newbie
Jun 5, 2021
58
102
Given CGs in the game are paper dolls, 20 dolls translated to 5000 images is reasonable dont you think?
I agree that paperdoll system and game code require a lot of resources to maintain or add anything. They lack skill to pull out better architecture (I can only assess the dev), but I can't deny the amount of effort they put into that crappy code. I believe you know that it harder to work with smelly code then with clean one.

However since you made more efforts into the game than Rem already, I give it to you on this one.
I hope you don't imply that you can write 100k lines of code and draw 3k images for 5 minutes that it took me to compare versions.

Anyway, I was baited by the "20 images and 10 lines of code in 2 years" statement. If it was something more realistic I would've passed by
 

Dickhead8888

Member
Dec 31, 2017
293
337
I agree that paperdoll system and game code require a lot of resources to maintain or add anything. They lack skill to pull out better architecture (I can only assess the dev), but I can't deny the amount of effort they put into that crappy code. I believe you know that it harder to work with smelly code then with clean one.


I hope you don't imply that you can write 100k lines of code and draw 3k images for 5 minutes that it took me to compare versions.

Anyway, I was baited by the "20 images and 10 lines of code in 2 years" statement. If it was something more realistic I would've passed by
You're excusing Rem from the work that happens to exist because he didnt do his earlier work. I didnt say paperdoll requires a lot of resources, well yes it does, but not in maintaining or modifying, on the other hand, it should require no maintenance and no effort in modding, if built properly. In this case they didnt. It's not about skill, If you dont want to get smelly, stay clean. They went cheap with the codes, it went expensive along the lines, not much defensible here.

That where I say you put more effort than Rem already.

It's not that unrealistic with "20 cgs and 10 lines of codes". Come now, admit it, you like big numbers, where you translate 20 cgs into 5000 images and 10 lines of codes together with 100k+ worth of baggages, result of Rem goes noodle with his codes and it takes more noodles for keep noodles from falling apart. Rem knows you like big things, that's why he's making the big booba dlc no one else asked for and big AAA ahhh price tag, because Remtairy is big AAA company now.

With that considered, to those who see only boobs, Rem's targeted audiences, those big numbers does sound impressive instead of making Rem looks incompetent.
 

tix07

Newbie
Oct 1, 2017
40
2
hi guys, how title function i mean the passive and equip effect for example management consultant has passive -15 fatigue and equip effect -10 talk resist. foes it mean once unlock it had -15 fatigue perma effect (even when not equip) and if i equip i will also get -10 talk resist? thanks
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,428
3,995
hi guys, how title function i mean the passive and equip effect for example management consultant has passive -15 fatigue and equip effect -10 talk resist. foes it mean once unlock it had -15 fatigue perma effect (even when not equip) and if i equip i will also get -10 talk resist? thanks
Titles normally give their effects only when equipped.
Some titles have effects that are permanent(for that playthough) when you equip them for the first time. But their description specifically explains that to you, for example:
Unnamed.png
 
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