Just sleep one more time, then she gets it back. It's fun to fight unarmed as well, so maybe you should try that.I lost my gun to prisoners. How can I find it.
just incase somebody missed itDownload link : Mega
v7A.e
- Fixed a very weird bug where Tonkin becomes invulnerable if you critically hit him after taunting. Please don't call Tonkin a pig ;_;
- Pleasure Stance no longer carries over to the next wave.
- Fixed Masturbation skills continuing to happen when Karryn is downed or having sex.
- Enemies will now no longer press Karryn into having sex while she is still masturbating even if they are horny. Enjoy the free show!
- Fixed new Riots being reported in the End of the Day Reports as having been rioting for 2 days already.
- Fixed Karryn not being able to use skills that has the same stamina cost as her remaining stamina.
- Fixed the virgin icon not being removed after losing virginity to a dildo.
- Minor typo fixes.
I did. Nymphomania Paradox (which is also RPGM MV) works normally. Which somehow makes this feel even more frustrating because Karryn is one of my favorite games.have you tried other rpgmaker games? do they work or have the same problem?
Thank you so much bro.Also you can enable manual saving. I have autosave active because it only autosaves after a fight and otherwise when entering a room. Thus you can easily save-scum by just alt+f4 and start the fight or action (e.g. waitress job) again. It's a just as easy tweak:
The game autosaves to the file that was last saved to. So if you want to make a backup save just save it to a new file and afterwards save to the regular file, too. Thus the next autosave overwrites the usual save location and the backup save is left untouched.You don't have permission to view the spoiler content. Log in or register now.
You can try 32-bit version fromDid the dev permamently switch to 64bit? This can't be, I played the 6th version of the game in 32 bit.
Function is called Game_Actor.prototype.getWardenLevelLimit in RemtairyResults.js.Is there a way to remove or increase the warden lvl cap?
And a way to make enemies keep going even after they cum? I know it rarely happens when they're horny. After they cum they can go for a second round. I want a way to make this always happens, for 3 times or more.
in what file can the " Game_Enemy.prototype.setupEjaculation " be found ?Function is called Game_Actor.prototype.getWardenLevelLimit in RemtairyResults.js.
edit: Missed the second question. Basically each enemy has a certain number of "ejaculation stock", and one is removed each time they cum. For example, an enemy that has 1.2 ejstock has a 20% chance of having 2 stock, and a 80% chance of having 1. This is why you see some enemies "sometimes" have 2, but most of the times just 1.
You can increase the ejaculation stock on all enemies by changing the result of Game_Enemy.prototype.setupEjaculation function, but I believe that only applies when you start a new game.
There's more advanced ways of doing it... like having the game count how many times each enemy has cum, and use that as a variable for increasing their ejaculationstock and ejaculationamount over time... but I've only started playing around with that myself so not 100% I've got it working yet.
Forgive me if I sound stupid but... it basically let's the version I downloaded from MEGA run on 32bit?You can try 32-bit version fromYou must be registered to see the linksbut suppose you will bump memory limit from time to time.
Mm... Did you try checking the properties of the folder and .exe file in it?Okay, I'm really sorry to keep bothering you guys about this, but...
After my last post, I've deleted the game and cleared my recycle bin, and then re-downloaded the game and then unpacked it.
The problem persists: when I run the .exe, the game window opens into a black screen that goes on forever. I left it sitting for like 15 minutes, still a black screen.
Other RPGM and MV games work properly, which makes this infinitely more frustrating.
Please help.
RemtairyEnemy.jsin what file can the " Game_Enemy.prototype.setupEjaculation " be found ?
Game_Enemy.prototype.updateEjaculation = function() {
let count = this._ejaculationCount;
let min = this.enemy().dataEjaculationAmt + count;
let range = this.enemy().dataEjaculationRange;
let stock = this.enemy().dataEjaculationStock;
if(count > 0)
stock++;
if(count > 24)
stock++;
if(count > 99)
stock++;
this._ejaculationVolume = Math.max(Math.randomInt(range) + min, 10);
this._ejaculationStock = Math.max(stock, 1);
};
Thanks a lot, bro.Function is called Game_Actor.prototype.getWardenLevelLimit in RemtairyResults.js.
edit: Missed the second question. Basically each enemy has a certain number of "ejaculation stock", and one is removed each time they cum. For example, an enemy that has 1.2 ejstock has a 20% chance of having 2 stock, and a 80% chance of having 1. This is why you see some enemies "sometimes" have 2, but most of the times just 1.
You can increase the ejaculation stock on all enemies by changing the result of Game_Enemy.prototype.setupEjaculation function, but I believe that only applies when you start a new game.
There's more advanced ways of doing it... like having the game count how many times each enemy has cum, and use that as a variable for increasing their ejaculationstock and ejaculationamount over time... but I've only started playing around with that myself so not 100% I've got it working yet.
Already posted like 4 pages backSome hero can update to v0.7A.e ?
Thank you^^Already posted like 4 pages back
BUT i can do even better now
v7A.f
Download link : Mega
- Reversed the masturbation change, horny enemies can still have sex with Karryn while she is masturbating.
- Fixed Deny External Ejaculations not working properly.
- Fixed the graphical issue when Karryn initiates anal sex with a goblin.
- Minor typo fixes.
To quote my favorite villain of all time, "wait? do I look like a waiter?"The best we can do is wait for an "stable" release, there'll be new updates often till he fix all the bugs