Same question but for horny people at the desk
The easiest way is probably just to boost satisfaction (for more people) and notoriety (for more horny people) in RemtairyKarrynReceptionist.js:
JavaScript:
const VAR_MIN_RECEPTIONIST_SATISFACTION = 5;
const VAR_MIN_RECEPTIONIST_FAME = 3;
const VAR_MIN_RECEPTIONIST_NOTORIETY = 0;
I've manually leveled these up to 20+ satisfaction and 12+ fame/notoriety (fame brings more fans btw), there's a LOT of visitors (around 20 on the 60 minutes one) and most of the males (80%+) are horny. The ones that aren't are quickly turned horny if you just queue them up while servicing the horny ones. If you just want to guarantee that every visitor is a pervert, you can try toggling the following line to true (in the function Game_Enemy.prototype.setupForReceptionistBattle_visitor):
Code:
this._visitor_isPervert = false;
Not quite as sure that will work, as I'm not sure how that handles female visitors... but you can try.
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Hey guys what line i have to change to get more goblins during the receptionist job?
Having more goblins is a bit trickier. There's a huge function that calculates the probability for goblins to move closer to Karryn, dependant on a lot of different factors. You can edit that function (near the end) and simply make the chance higher (or 100%), and see if that helps. I think you run out of goblins eventually, however, as it is dependent on how many goblins there are in your save.
In the function Game_Enemy.prototype.enemyBattleAIReceptionist_goblin, find the comment //goblin move forward, followed by the following code:
JavaScript:
if(Math.randomInt(100) < chanceToMoveForward) {
$gameTroop._goblins_distanceSlot[distanceSlot] = false;
$gameTroop._goblins_distanceSlot[distanceSlot + 1] = this;
this._goblinDistanceSlot = distanceSlot + 1;
target.updateReceptionistBattleGoblinTachie();
}
Simply change the if-statement to be true;
JavaScript:
if(1) {
$gameTroop._goblins_distanceSlot[distanceSlot] = false;
$gameTroop._goblins_distanceSlot[distanceSlot + 1] = this;
this._goblinDistanceSlot = distanceSlot + 1;
target.updateReceptionistBattleGoblinTachie();
}