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Metokurnot

Newbie
Apr 2, 2021
43
4
They modify the same parameters that I mentioned earlier. The additional values set in the CC_Config file are hooked into the exact same function and just increase the returned value by a certain amount.


In the end it comes down to what exactly you want. I understand that you somehow want to have more than 6 dudes in the actual scene at the same time. That's not possible (at least not more than 8, don't remember exact numbers). Let's take the bar storage scene as an example. There is nothing implemented to show 20 cocks at the same time in front of her. No art, no nothing. Also, because everything is treated as a battle, there are probably even limitations of the RPGM engine itself somewhere (around 10 I assume) where it caps out. The internal maximum that can be increased, potentially infinitely with modding, in this game by passives and titles are how many enemies are participating in the scene in total. Once one goes down the next one comes around with his dick out until there are none left. But not all at the same time.
A little advise in the end: Don't overdo with the values. IIRC all enemies are generated at start of the (defeat) battle and not the moment they actually join the scene. So don't try to reach literal infinity ;)
ok so i change the values in the config file a couple of times and tested it with the guard scene only 3 guards ever get satisfied no more more join in or are there in the back round only 3 doesnt matter what i change the value too so i dont understand whats going on im not a programmer or anything any help is much appreciated
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,362
1,120
Metokurnot How many times have you been defeated before? IIRC you need to get defeated several times for the number of participants in post-defeat gangbangs to increase. A soft cap elsewhere might be overriding whatever you changed.
 
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Vanafaye

Newbie
Donor
Nov 12, 2018
68
457
Here's the new progress report for those curious.


Hey everyone, Rem here with this week's Progress Report!


Work and art for v8 has been steadily continuing. The End.


Hah! Seriously though, not much I can say at this point and time. Side note, I finally finished filing my taxes last week, don't forget to do your taxes everyone!


Outside of what I have been writing week in and week out every week, I have also been working on little and minor changes and fixes here and there on the game since v7. Since uh, this Progress Report is also very short, here's the changelog for v8 so far. And there were a few minor changes that I definitely forgot to log down but oh well.


  • Optimized core MV code to reduce the lag while the game is processing enemy turns.
  • Changed the Battlelog Duration setting to be much faster overall.
  • The longer time settings for Waitress and Receptionist battles are now removed during normal gameplay. The option to play longer during these battle will show up again after defeating the latest boss.
  • The flavor text for Titles now say how the Title was earned. This should help people with dozens and dozens of Titles remember on how they got this or that Title.
  • Halved the buff to Attack that angry enemies get.
  • The left and right side in Specialization Edicts can now be respecced anytime.
  • Buffed the effects of Halberd Offensive/Defensive Edicts and Unarmed Training edicts.
  • Masturbation damage is no longer reduced by Endurance.
  • Masturbation damage is more affected by Dexterity.
  • Karryn's pleasure damage dealt to others is more affected by Dexterity.
  • Counterattack damage is now affected by Dexterity. Having higher Dexterity than the enemy's increases counterattack damage while having lower Dexterity diminishes it.
  • Counterattacks now mainly gives Dexterity experience.
  • Increased the penalty to Critical Evasion that erect enemies get.
  • Buffed the effects of Cool and Collected (when Karryn's desires are all below 50) by 50%.
  • Buffed some of the Agility related accessories.
  • Buffed the Titles Stunning Warden and Enchanting Warden's equip effects.
  • Changed the evasion effect in Titles such as Enchanting Warden to be multiplicative instead of additive.
  • Changed the passive effect of the Title Fort Ganon's Flower to only be activated after equipping it once.
  • Changed the equip effect of Sleepy Beauty from Agility -66% to Evasion -50%.
  • Fixed names of goblins who fucked Karryn during the Receptionist battle not being recorded in the Records screen.
  • Fixed the Final Destination Title not giving Karryn double Critical Rate.
  • Fixed the Specialization Edict Stamina Training: Foundation not actually increasing Critical Evasion.
  • Fixed a bug with toys in the Toilet side activity.
  • Fixed a bug where off-balance was decreasing evasion by more than intended.
  • Fixed a bug when you buy the luxury bed while standing on the spots where the new bed will appear on.

Stay safe everyone and see you all next week!
 

Deleted member 423149

Active Member
Feb 5, 2018
830
277
Not enough passives I say . I also we need a cheat for infinite money because it turned out this game is about prison management not just subduing the levels. This gives extreme potential and pleasure doing lewid stuff as a busty director but also it is made hard because prisoners can set you back by rioting and it starts to deviate from a porn game. It is hard and when you are tired and want to relax that game is not it sometimes.
 

fart1111

Member
Oct 31, 2019
275
592
Here's the new progress report for those curious.


Hey everyone, Rem here with this week's Progress Report!


Work and art for v8 has been steadily continuing. The End.


Hah! Seriously though, not much I can say at this point and time. Side note, I finally finished filing my taxes last week, don't forget to do your taxes everyone!


Outside of what I have been writing week in and week out every week, I have also been working on little and minor changes and fixes here and there on the game since v7. Since uh, this Progress Report is also very short, here's the changelog for v8 so far. And there were a few minor changes that I definitely forgot to log down but oh well.


  • Optimized core MV code to reduce the lag while the game is processing enemy turns.
  • Changed the Battlelog Duration setting to be much faster overall.
  • The longer time settings for Waitress and Receptionist battles are now removed during normal gameplay. The option to play longer during these battle will show up again after defeating the latest boss.
  • The flavor text for Titles now say how the Title was earned. This should help people with dozens and dozens of Titles remember on how they got this or that Title.
  • Halved the buff to Attack that angry enemies get.
  • The left and right side in Specialization Edicts can now be respecced anytime.
  • Buffed the effects of Halberd Offensive/Defensive Edicts and Unarmed Training edicts.
  • Masturbation damage is no longer reduced by Endurance.
  • Masturbation damage is more affected by Dexterity.
  • Karryn's pleasure damage dealt to others is more affected by Dexterity.
  • Counterattack damage is now affected by Dexterity. Having higher Dexterity than the enemy's increases counterattack damage while having lower Dexterity diminishes it.
  • Counterattacks now mainly gives Dexterity experience.
  • Increased the penalty to Critical Evasion that erect enemies get.
  • Buffed the effects of Cool and Collected (when Karryn's desires are all below 50) by 50%.
  • Buffed some of the Agility related accessories.
  • Buffed the Titles Stunning Warden and Enchanting Warden's equip effects.
  • Changed the evasion effect in Titles such as Enchanting Warden to be multiplicative instead of additive.
  • Changed the passive effect of the Title Fort Ganon's Flower to only be activated after equipping it once.
  • Changed the equip effect of Sleepy Beauty from Agility -66% to Evasion -50%.
  • Fixed names of goblins who fucked Karryn during the Receptionist battle not being recorded in the Records screen.
  • Fixed the Final Destination Title not giving Karryn double Critical Rate.
  • Fixed the Specialization Edict Stamina Training: Foundation not actually increasing Critical Evasion.
  • Fixed a bug with toys in the Toilet side activity.
  • Fixed a bug where off-balance was decreasing evasion by more than intended.
  • Fixed a bug when you buy the luxury bed while standing on the spots where the new bed will appear on.

Stay safe everyone and see you all next week!
No mention of Lizardmen having art and code for standing sex counter attack but never using it due to a bug that Rem said would be fixed in the next version on Discord. Wonder if he just forgot it in the notes as it isn't really "new" because it's suppose to be in the game.
 
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Suncatcher42

Member
Aug 12, 2019
215
289
Being a model for the anatomy class is not an actual part of the game, and here are 3 reasons why it probably won't ever be:

1) for lewd content outside of riots, level 2 already has the gloryhole toilet
2) the developer is working on the third level's strip club
3) the developer is working on the fourth level, I think that if they had any intention of making more content for the lower levels they would have already done it, like they finished the first floor's reception and bar before they started working on the toilet on level 2

It's rare for a game with this amount of content to add more minor pieces like Karryn posing for the anatomy class, maybe there'll be a DLC or some other kind of expansion in the future but I think it would be for another kind of lewd content.
The Dev's previous game, Melty's Quest, did keep getting added content after the official finished version; I think we're on 1.2 now? So if there's enough interest and support, Karryn could easily get new jobs, new outfits, new enemy types, etc. eventually. That said, there are only going to be four side jobs in the official 1.0 release, and the only one of those we haven't seen yet is the strip club. This is probably a good thing, because every side job takes a huge amount of code and a whole bunch of unique art, which takes a lot of time to do, and we would like to see an ending to the game at some point. But I still hold out hope for post-release additions of Karryn being a teacher, or a librarian, or a nurse, or working the shops, or in the gym...

Hey everyone, Rem here with this week's Progress Report!

  • Halved the buff to Attack that angry enemies get.
best update 10/10
 

scoota33

Newbie
Jul 15, 2019
42
51
any way to reset first kiss to 0 .. i wanted the title but some guy decided he couldnt resist my lips.
karryn's prison = karryn's brothel (if only there was a spare c*ck for her tits (can she even give titjobs in this position?) 1618303034662.png
 

madchef

Well-Known Member
Jan 10, 2020
1,156
2,030
any way to reset first kiss to 0 .. i wanted the title but some guy decided he couldnt resist my lips.
karryn's prison = karryn's brothel (if only there was a spare c*ck for her tits (can she even give titjobs in this position?) View attachment 1139924
Yes, she will receive and give titjobs in the guard gangbang scene, but titjobs and blowjobs are mutually exclusive in this position, so it's either her mouth or boobs. Guess the Guards should have taken more training with top porn acrobats and learn how to coordinate their actions to maximize Karryn's cock occupancy.
 
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chris18

Member
Jul 8, 2017
145
58
y cant some1 just upload a fully functional karryn game with ccmod already in it and working, srry for not understanding
 

HappyGoomba

Active Member
Mar 7, 2020
710
709
Purely mental, with bits of subtle changes in attire.
The corruption stat is actually about political/legal corruption. It only affects the nerd's blackmail amount right now, but the speculation is that it will have an effect on the endings.
 
4.60 star(s) 447 Votes