- Mar 22, 2019
- 27
- 20
I greatly appreciate the advice. I managed to get to that line between my last post and now, but I was trying "this.baseMasochismLvl = 10;" at the bottom, assuming it would ignore all the previous calculation and the level variable to just effectively return 10. No dice though, and I checked to make sure it recalculated. Unfortunately, bumping let level to = 6 doesn't raise the end result by six either. I can tell it's doing something in-game because it crashes if I muck up the syntax, but I'm having no luck here either, it seems. Your solution made sense to me too, so now I'm scratching my head.I know some people (including myself) sometimes complain about people not using the search function. But that totally was not what I wanted to say here. I just assumed, you did not know about modding the game code. So, the values are stored in the game, but most importantly the 'skills' are saved. This, most importantly, includes the passives. The biggest foundation of desire gain/desire requirement/basically the whole saved game is the record (how many times X occured) and the passives you get that way. Let's narrow it down to the masochism level you mentioned.
Edit: Just tried sliding a "level = 10;" above the "Lvl = level" with no results.
Edit 2: It worked, I just didn't give it enough time. Thanks again for the help!
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