Purple_Heart

Engaged Member
Oct 15, 2021
2,537
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Anyone know what green names mean in game? Personally never encountered it until today
Color of their name is related to their rarity and strength. All I can remember is red meant strongest and rarest, while pink meant just a little bit strong but also very horny.

Besides colors, you should also pay attention to the prefixes in their names(if they have one). Those prefixes actually have a function in the game. If you want more info on these, take a look at RemtairyEnemyName.js, below 355th line.
EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below from RemtairyEnemyName.js file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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Adalv456

New Member
Jan 21, 2021
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EDIT: Also, I just tried to "document" all name prefixes, colors and their meaning. I've collected all the info below from RemtairyEnemyName.js file but keep in mind I might've made some writing mistakes or misunderstood what's written in that file.
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What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,537
4,143
What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
I don't know, I've never thought about changing it. But I do know ccmod has settings for that.
 

negroidprime

Engaged Member
Sep 25, 2018
2,305
5,005
What do i need to change in the js files to increase the ejaculation stock of the enemies? I tried to change some settings only to not be able to open the game anymore
Not a 100% sure about this one, since i use the CCMod, but i found this in RemtairyEnemies.json:
JavaScript:
Game_Enemy.prototype.setupEjaculation = function() {
    this._ejaculationCount = 0;
Might wanna try to change that 0 in to something, be sure to make a back up or remember what you've changed if you want to revert it.

:EDIT: I also found this in the same file:
JavaScript:
// Ejaculation Stock

Game_Enemy.prototype.hasEjaculationStock = function() {
    return this._ejaculationStock >= 1;
};
Try increasing this and see if does anything.

:EDIT2: I recommend using CCMod, it's just way easier and handles a lot more stuff.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
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Not a 100% sure about this one, since i use the CCMod, but i found this in RemtairyEnemies.json:
JavaScript:
Game_Enemy.prototype.setupEjaculation = function() {
    this._ejaculationCount = 0;
Might wanna try to change that 0 in to something, be sure to make a back up or remember what you've changed if you want to revert it.

:EDIT: I also found this in the same file:
JavaScript:
// Ejaculation Stock

Game_Enemy.prototype.hasEjaculationStock = function() {
    return this._ejaculationStock >= 1;
};
Try increasing this and see if does anything.

:EDIT2: I recommend using CCMod, it's just way easier and handles a lot more stuff.
First code says ejaculation "count", not "stock". They seem to be different, to me at the very least.
Second code only returns true or false if enemy has atleast 1 or more stocks. So, increasing the number won't help in this case.

I did look at it a little bit, seems like you were pretty close to finding it. In the same function this variable seems to hold base ejaculation stock value:
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
And this code, still in the same function, seems to be the final ejaculation stock value with all the modifiers applied:
this._ejaculationStock = ejStock;
These two lines could be changed to accomplish the task. For example, like this:
let ejStock = Math.floor(this.enemy().dataEjaculationStock * 2);
Or this:
this._ejaculationStock = ejStock * 2;
 

negroidprime

Engaged Member
Sep 25, 2018
2,305
5,005
First code says ejaculation "count", not "stock". They seem to be different, to me at the very least.
Second code only returns true or false if enemy has atleast 1 or more stocks. So, increasing the number won't help in this case.

I did look at it a little bit, seems like you were pretty close to finding it. In the same function this variable seems to hold base ejaculation stock value:
let ejStock = Math.floor(this.enemy().dataEjaculationStock);
And this code, still in the same function, seems to be the final ejaculation stock value with all the modifiers applied:
this._ejaculationStock = ejStock;
These two lines could be changed to accomplish the task. For example, like this:
let ejStock = Math.floor(this.enemy().dataEjaculationStock * 2);
Or this:
this._ejaculationStock = ejStock * 2;
Yeah, when talking about code my brain just shits itself, because my understanding of coding is at the level of potato, here's a pic of my brain trying to understand most of it:
vammakko13.jpg
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,537
4,143
Yeah, when talking about code my brain just shits itself, because my understanding of coding is at the level of potato, here's a pic of my brain trying to understand most of it:
View attachment 3896185
My brain shits itself too, then it works overtime when I sleep. During my "resting" time. I dream of working on code. Then I wake up tired as fuck. Fucking hell.
 
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Fapokso

Well-Known Member
Jan 16, 2020
1,154
2,149
for August
The P Cup DLC is expected to release by the end of this month, with all artwork completed since mid-July. Delays due to rem contracting Covid, which hindered work progress. As recovery progressed, rem began developing an additional feature for the DLC called Descension Mode, which introduces new scenarios that affect gameplay based on the player's choices. Although the DLC content is ready, there might be minor delays due to technical issues with the artist’s computer.
Tldr: tit's end of month, more gameplay stuff, not much content.
 
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Hiroshi000

Member
Jan 24, 2020
415
1,411
Idk frankly adding descension mode seems kinda pointless to me
Dont get me wrong it's a nice addition but i would have preferred something which added more content even if it wasnt a side job or something like that because i feel like there are some parts of the game that needs to be expanded more(like the sadist path which feels criminally underdeveloped)
it's nice tho that one of the scenarios keep the toys on karryn but i believe that was something that mods already implemented
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,537
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Ngl I'll be modding the fuck out of this "descension" mode. There are already hundreds of passives that give various penalties & debuffs to player, I don't need a whole new difficulty that fuck me even more. On the bright side, if this mode can add penalties & debuffs it can also be modded to add buffs & bonuses. Also, I wonder what are modders going to do with this new difficulty mode. It'd be interesting to see pregnancy and womb tattoo mod interact with this new difficulty somehow.
 

bruhman969

Member
Apr 21, 2020
137
168
Just use cheat menu to:
  • kill all other enemies except your preferred one
  • keep all desires low other than which desire is needed for whatever action you want to see
  • pass your turns until enemy does whatever the fuck you want it to do
Or, learn how to modify enemy skills with or without ccmod then remove skills from enemies until you get what you want.
did all of that, they just do the same move over and over again or jerk off. for the modify enemy skill i don't want to change the entire game skill tree/gameplay loop just to get a specific scene.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,537
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did all of that, they just do the same move over and over again or jerk off. for the modify enemy skill i don't want to change the entire game skill tree/gameplay loop just to get a specific scene.
Which specific scene you are referring to? You mentioned yeti vaginal sex before but afaik they do vaginal only after they counter kick skill. You can probably increase chances of them countering it by doing this:
Open RemtairyEnemySex.js
Find this function: Game_Enemy.prototype.counterCondition_kickCounter = function(target, action)
Scroll down until you find this line in the same function(should be at the very end of function): return Math.random() < counterChance;
Change it to return true; to make all enemies(not just yeti) always counter kicks.
Keep in mind there are probably other requirements for sex such as karryn needing to have "wet" status, pussy desire > 100, cock desire > 100 and her clothes might need to be displaced enough to make her pussy "accessible" to enemies.
 

bruhman969

Member
Apr 21, 2020
137
168
looking for vaginal and anal for yeti, from my test it seems like it's easier to get vaginal from noinim and nearly impossible to get anal scene from him. i only get titjob from the normal yeti and everything else is nearly impossible to get. Anal scene only happened once and i don't even know how i trigger it.
 
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