- Oct 15, 2021
- 2,537
- 4,144
Are you sure? They themself say they did it and also steam. If you know the history please share it.How long is it going to take for people to realize Remtairy didn't make Meltys Quest?
They helped with translation, it is written for everyone to see in its own thread.Are you sure? They themself say they did it and also steam. If you know the history please share it.
They helped with translation, it is written for everyone to see in its own thread.
So they didn't make the game but helped with art assets and translation. I stand corrected.Sachi worked on MQ, Rem did the translation.
They've talked about MQ in the special note you get after beating KP.
No, Sachi made the game, English version was done by Rem.So they didn't make the game but helped with art assets and translation. I stand corrected.
What the hell is this "Happy Life" then?No, Sachi made the game, English version was done by Rem.
I've updated my post with the link. You should read the note in KP as well.
Did you not read the Patreon post?What the hell is this "Happy Life" then?
View attachment 4141891
Because Sachi by their own words in that patreon post stated they're an amateur game programmer.Also, if Sachi can make a game on his own, why did we wait for big breasts dlc for so long
Happy Life is the old circle of Sachinama.There's also this comment, which explain a bit more what Sachi and Remtairy did
View attachment 4141923
With this comment, it's very likely that Remtairy is the main dev for Karryn's Prison, while Sachi is the story/art guy, since Karryn's Prison's gameplay is much more complex than Meltys Quest
Sachi and Rem are the only people listed as authors. So there are only 2 people involved.(there's no info on whether or not there was more people involved tho)
Thanks for the explanation. Sorry, I didn't fully read contents of link in the previous post, it was too long and I am not in the mood to read long posts nowadays so I skipped a lot of it. Its probably why I missed that detail.Did you not read the Patreon post?
View attachment 4141900
Here's Sachi's pixiv:You must be registered to see the links
Being an amateur game programmer is enough to do what Rem did with p-cup dlc. Sachi already made a game with same engine before so he should already be familiar enough to be able to continue Rem's work(when he was sick, depressed or whatever bullshit reason/excuse he came up with in the past to delay the dlc).Because Sachi by their own words in that patreon post stated they're an amateur game programmer.
Rem is the programmer of KP, not Sachi.
Eeh, I don't really think it would be that easy.Being an amateur game programmer is enough to do what Rem did with p-cup dlc. Sachi already made a game with same engine before so he should already be familiar enough to be able to continue Rem's work(when he was sick, depressed or whatever bullshit reason/excuse he came up with in the past to delay the dlc).
You only had to read the title or the very first line of the post. How did you miss that?Thanks for the explanation. Sorry, I didn't fully read contents of link in the previous post, it was too long and I am not in the mood to read long posts nowadays so I skipped a lot of it. Its probably why I missed that detail.
Sachi worked on a very basic RPGM game meanwhile KP is significantly more complex, both with its gameplay and with how assets are handled, so I don't believe an amateur who's only done simple stuff with RPGM in the past can suddenly pick up the main programmer's complicated pile of mess.Being an amateur game programmer is enough to do what Rem did with p-cup dlc. Sachi already made a game with same engine before so he should already be familiar enough to be able to continue Rem's work...
I can't download sushikun hanger pack, can't find it anywhere, plz help
Eeh, I don't really think it would be that easy.
I didn't really check the insides of Karryn's Prison, but at this point, I would expect it's a mess of a spaghetti code like most RPG Maker games (especially Patreon ones, and especially when it's a game with a lot of "not RPG Maker" mechanics).
You'd have to rework the whole game to even detect the P-Cup mode, for example.
I am still finding it hard to believe Sachi couldn't pick up the work and continue when Rem was busy with creating excuses to delay the dlc. I don't know js and even I can find my way among game's code, despite it being a spaghetti/mess. My only coding knowledge comes from learning C# and I don't consider myself close to being good at it. The only logical explanation seems to be either they both wanted to not work on it or perhaps Rem told Sachi to never touch his code. Either way I find delays for p-cup unjustified. But it doesn't matter anymore I guess. Aaanyway, are mods updated yet or are they still trying to catch-up with constant updates?Sachi worked on a very basic RPGM game meanwhile KP is significantly more complex, both with its gameplay and with how assets are handled, so I don't believe an amateur who's only done simple stuff with RPGM in the past can suddenly pick up the main programmer's complicated pile of mess.
Search for rj cheat menu. If I am remembering correctly it allowed toggling passives on/off.How do I unlock all passives without all that fucking grind? Is there a mod that does this?