After digging for a while on my own, I started to take some summary about this.
The author, or should I call him Rem, uses a lot of plugins, some of them in Japanese. For example,
If my mod also tries to override it, the future me will be so angry because of compatibility issues (Rem can update his plugins, and detecting what changed will take a lot of time). RPGM somehow uses pixi.js for its renderer. Luckily, I have already worked on a lot of pixi projects before, so I decided my mod would use its own scene, overlaying the actual game.
The assets are kind of a mess (IMO). I mean the structure. Rem manages his assets based on folder and filename. He makes the image size the same for the entire pose. This is both bad and good at the same time. It's good because I can try to detect the RECT(x,y,w,h) of the actual artwork on each asset with a script, and bad because the total count is 16,742 PNG files. FYI, I plan to add lactation (both visual and gameplay), and the graphic will be rendered programmatically if possible.
Here are the tweaks I am currently working on:
That's it for now. I will post my initial mod here later. You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.
The author, or should I call him Rem, uses a lot of plugins, some of them in Japanese. For example,
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plugin is used to render Karryn's pose to the screen. Not only are the docs in Japanese, but Rem also tweaks the plugin itself.If my mod also tries to override it, the future me will be so angry because of compatibility issues (Rem can update his plugins, and detecting what changed will take a lot of time). RPGM somehow uses pixi.js for its renderer. Luckily, I have already worked on a lot of pixi projects before, so I decided my mod would use its own scene, overlaying the actual game.
The assets are kind of a mess (IMO). I mean the structure. Rem manages his assets based on folder and filename. He makes the image size the same for the entire pose. This is both bad and good at the same time. It's good because I can try to detect the RECT(x,y,w,h) of the actual artwork on each asset with a script, and bad because the total count is 16,742 PNG files. FYI, I plan to add lactation (both visual and gameplay), and the graphic will be rendered programmatically if possible.
Here are the tweaks I am currently working on:
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That's it for now. I will post my initial mod here later. You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.