Sekker23

New Member
Mar 4, 2020
7
35
After digging for a while on my own, I started to take some summary about this.

The author, or should I call him Rem, uses a lot of plugins, some of them in Japanese. For example, plugin is used to render Karryn's pose to the screen. Not only are the docs in Japanese, but Rem also tweaks the plugin itself.

If my mod also tries to override it, the future me will be so angry because of compatibility issues (Rem can update his plugins, and detecting what changed will take a lot of time). RPGM somehow uses pixi.js for its renderer. Luckily, I have already worked on a lot of pixi projects before, so I decided my mod would use its own scene, overlaying the actual game.

The assets are kind of a mess (IMO). I mean the structure. Rem manages his assets based on folder and filename. He makes the image size the same for the entire pose. This is both bad and good at the same time. It's good because I can try to detect the RECT(x,y,w,h) of the actual artwork on each asset with a script, and bad because the total count is 16,742 PNG files. FYI, I plan to add lactation (both visual and gameplay), and the graphic will be rendered programmatically if possible.

Here are the tweaks I am currently working on:

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That's it for now. I will post my initial mod here later. You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,548
4,147
You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.
Here are some suggestions, feel free to add them or not.
  1. Display turn order so we can see who will act first, last etc.
  2. Display numeric hp values of enemies.
  3. Display numeric damage values for all skills.
  4. Display numeric values for all buff & recovery skills.
  5. Display exact/precise values for passives and titles instead of vague terms(such as "increased, decreased, up and down arrows") etc.
  6. Display exact/precise values for edicts instead of vague terms.
  7. Display all title and passives and their unlocking requirements. Ability to "pin" selected passive or title so its unlocking conditions and our progress on them are displayed on screen even during battles.
  8. Ability to switch positions during sex. For example handjob to blowjob, vaginal to anal etc. You can tie position change success chance to Karryn's strength compared to enemy's.
  9. Add an ability for Karryn where she can flash her tits to people at will during waitress sidejob. You can tie success chance to Karryn's charm stat. Each person who were "charmed" by Karryn gives her a little bit of money.
  10. Add an ability for Karryn where she can invite people to have sex during waitress sidejob. You can tie success chance to Karryn's charm stat.
  11. Add an ability for Karryn where she can offer people kisses, handjobs, titjobs etc during receptionist sidejob. You can tie success chance to Karryn's charm stat.
  12. Add an ability for Karryn where she can call for people during gloryhole "sidejob". You can make this ability available for free but make it so using it increases corruption or gives some debuffs, passives etc.
  13. Add a passive for sadistic Karryn where after unlocking it she no longer has to meet desire requirements to perform sex skills but enemies still have to meet those desire requirements to perform them on Karryn. Basically femdom stuff.
  14. Add abilities for sadistic Karryn where she can outright refuse doing sexual acts or have a chance to refuse them instead of instantly obeying enemy's wishes. Again, basically femdom stuff.
  15. Compatibility with two other biggest mods made for this game: ccmod and kpmod.
 
Last edited:

HappyGoomba

Active Member
Mar 7, 2020
742
739
That's it for now. I will post my initial mod here later. You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.
I'd like see Scandalous mode replaced with something easier. Right now it's just an annoyance.
When I play, I mod the game so no matter what happens to her clothes, scandalous mode never happens. Instead, she walks around with her clothes damaged, but no one notices. It would be cool if when talking to people with her clothes disheveled, they would perform a foreplay move on her.
I suppose we'd have to come up with what happens to her if she orgasms. Maybe she enters combat with that one person, but she's already blissed?
 

marmlade

Newbie
Jan 14, 2018
26
46
After digging for a while on my own, I started to take some summary about this.

The author, or should I call him Rem, uses a lot of plugins, some of them in Japanese. For example, plugin is used to render Karryn's pose to the screen. Not only are the docs in Japanese, but Rem also tweaks the plugin itself.

If my mod also tries to override it, the future me will be so angry because of compatibility issues (Rem can update his plugins, and detecting what changed will take a lot of time). RPGM somehow uses pixi.js for its renderer. Luckily, I have already worked on a lot of pixi projects before, so I decided my mod would use its own scene, overlaying the actual game.

The assets are kind of a mess (IMO). I mean the structure. Rem manages his assets based on folder and filename. He makes the image size the same for the entire pose. This is both bad and good at the same time. It's good because I can try to detect the RECT(x,y,w,h) of the actual artwork on each asset with a script, and bad because the total count is 16,742 PNG files. FYI, I plan to add lactation (both visual and gameplay), and the graphic will be rendered programmatically if possible.

Here are the tweaks I am currently working on:

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

That's it for now. I will post my initial mod here later. You can always suggest to me what I should do, but keep in mind that everyone has their own taste and I can't satisfy everyone. I'll start working on it.
Would love added mechanics in the game imo
 

HappyGoomba

Active Member
Mar 7, 2020
742
739
I like to see Karry completely naked but I also like to see how her clothes slowly fall off. Can the scenarios be disabled? I want to play with all the scenarios but I don't want to see Karry naked all the time. How could I do that?
View attachment 4288712
If you search RemtairyKarryn.js for this function, then change it to return only high numbers like I did here, her clothes will get damaged in battle, but she'll never enter scandalous mode. Eventually, she'll be walking around naked.

JavaScript:
Game_Actor.prototype.getNightModeScoreRequirement = function() {
    if(Karryn.hasEdict(EDICT_DIFFERENT_MINDSET_EFFECTS))
        return 99;
    else
        return 99;
};
 

Harshmellow97

Newbie
Sep 23, 2023
31
44
I love this game but i hate how easy it is to start gaining those Sadist Passives. I try running away from battles from time to time, i try losing some battles... but no matter what i do, karryn ends up becoming somewhat sadist... Have anyone found a reliable method on how you should approach the battles in order for karryn to not become sadist. I thought what i do of running away, and not attackin more than 3 times on row, and losing battles should be enough.
 
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