- Oct 16, 2018
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...ignoring what I said: actual vs possible. You are NOT going to have 10 seats ordering all types of drinks at the same time for the whole duration of every shift. The argument is superfluous because you use the worst case scenario as an example of average. This is borderline "I picked the challenging option - why is it challenging?". Picked longer shifts? Unlocked edicts expanding the menu and thus adding complexity? Ran numerous shifts to unlock further debuffs (passives)? You move those difficulty sliders - you get what that entails.There are 4 tables, but 10 seats. Bringing a drink to a correct table does not fulfil the order, does it? The patrons are assholes and will not tell Karryn 'this one's for me, sweetheart!' or 'you can leave the tray on the table hun, we'll sort it out ourselves'. You need to serve it to the correct person. Thus, 7 to the power of 10 equals...
My point is: comparing KP bar shift to an IRL bar shift in any capacity is just plain wrong. I take issue with the reasoning, not the problem.
I see people complain about how long the jobs are (and how long each turn takes with more participants) from time to time; adding even more things to process and keep track of needs to be justified from that perspective, else you would be adding a function 5 people would be using + 500 would be complaining about. It would probably need to either be an afterthought (compared to developing the "main" game) or be a part of another expansion to the job...unless the goal is to use up all letter combinations before stepping up the version number, I suppose.Would it really be that hard to implement edicts that emulate use of tabs or tills with a tab system?
I think the question is about it being worth the development time [taken from the core game] before being hard.