HerrLeutnant

Member
Sep 17, 2020
241
214
I was wondering, if you go the slut route and face Tonkin for example, you know, only using sex moves. Does the dialogue change when you defeat him?
 

Dr.Jan Itor

Member
Jun 19, 2018
349
398
I was wondering, if you go the slut route and face Tonkin for example, you know, only using sex moves. Does the dialogue change when you defeat him?
Not as of yet.They will probably work out those later.(hopefuly)
There should be a bit(actually a lot) more of derogatory comments coming from prisoners/guards if we take Karryn towards slutsville route.
Also a question:Has any of you fine people managed to make a build of Karryn that actually gains more then one or 2 points of pleasure when she is talked down to(besides when being fatiqued as fuck)?
 

Dr.Jan Itor

Member
Jun 19, 2018
349
398
so many good newses but god it make me worried about release date... trying too hard to not to play v6 all over again and keep the hype for v7!
If we are lucky it will be released before 31 of december.I wouldnt expect anything for a month at least.
ps-kickass avatar. 8)
 

HerrLeutnant

Member
Sep 17, 2020
241
214
Not as of yet.They will probably work out those later.(hopefuly)
There should be a bit(actually a lot) more of derogatory comments coming from prisoners/guards if we take Karryn towards slutsville route.
Also a question:Has any of you fine people managed to make a build of Karryn that actually gains more then one or 2 points of pleasure when she is talked down to(besides when being fatiqued as fuck)?
Thanks for letting me know, mate!

I believe so! I've noticed when working as a waitress. I'm 80% sure!
 

saferian

Newbie
Mar 3, 2017
21
11
So when it comes to making this run on Linux, overwriting native Linux binaries from nwjs.io with the ones in the game folder, it actually launches the game without a problem. You may play it all you like up until a battle scene.

Unfortunately, you will have to restart the game every single time you enter a battle - and no battle animations (image changes) happen in-game. It completely stalls the game like that, no errors. Fortunately, if you've won the battle, when you restart the game you may just start from where you left - from the point you've won the battle and alone in the room.

Though, this is far from optimal. The game seems like it's being held whole with ducktapes. There are some very questionable naming with the assets, thus making it impossible to run on anything other than Windows.

Overall, amazing game. Just weird in the developmental sense.
 

bigguy_foryou

Well-Known Member
Jun 8, 2018
1,160
1,085
So when it comes to making this run on Linux, overwriting native Linux binaries from nwjs.io with the ones in the game folder, it actually launches the game without a problem. You may play it all you like up until a battle scene.

Unfortunately, you will have to restart the game every single time you enter a battle - and no battle animations (image changes) happen in-game. It completely stalls the game like that, no errors. Fortunately, if you've won the battle, when you restart the game you may just start from where you left - from the point you've won the battle and alone in the room.

Though, this is far from optimal. The game seems like it's being held whole with ducktapes. There are some very questionable naming with the assets, thus making it impossible to run on anything other than Windows.

Overall, amazing game. Just weird in the developmental sense.
If you search the thread there are some solutions. I believe I used a loop to make a symlink to add uppercase versions of every file (there's about 3 additional ones that won't catch). The best solution would be to have a disk or flash drive formatted with ext4's casefold feature (add -O casefold when running mkfs), which allows you to chattr a directory with +F and have everything in it and its subdirs be case insensitive. This feature requires kernel 5.2 or higher.

If you don't have a disk you're willing to format with that, or a spare flash drive, you could also make a disk image like so,
Bash:
dd if=/dev/zero of=case_insensitive_ext4.img bs=1 count=0 seek=1G
mkfs.ext4 -O casefold case_insensitive_ext4.img
sudo mount case_insensitive_ext4.img /mnt
sudo mkdir /mnt/case_insensitive
sudo chown youruser:youruser /mnt/case_insensitive
chattr +F /mnt/case_insensitive
If you have issues with sparse images maybe try bs=1M count=1024 and no seek option.

Now everything you put inside the case_insensitive directory should be... case insensitive. I just tested this, extracted the game there then the nwjs linux release files, played all the way through the intro and the first fight without running into any problems.
If you did all this and had no success I'd like to remind you that this feature requires kernel 5.2 or higher.

Despite this workaround it'd be really nice if the developer (and all developers really) could be consistent with their naming calls so we didn't have issues like these.
 
Mar 10, 2018
19
11
Great game. Artist did a great job on the poses and expressions. It's surprising this isn't an early access on steam. The average smut game quality there doesn't come close to an alpha of this.

Nice work and looking forward to seeing it released. No rush though, wouldn't want the attention to detail to be left behind :p
 
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saferian

Newbie
Mar 3, 2017
21
11
If you search the thread there are some solutions. I believe I used a loop to make a symlink to add uppercase versions of every file (there's about 3 additional ones that won't catch). The best solution would be to have a disk or flash drive formatted with ext4's casefold feature (add -O casefold when running mkfs), which allows you to chattr a directory with +F and have everything in it and its subdirs be case insensitive. This feature requires kernel 5.2 or higher.

If you don't have a disk you're willing to format with that, or a spare flash drive, you could also make a disk image like so,
Bash:
dd if=/dev/zero of=case_insensitive_ext4.img bs=1 count=0 seek=1G
mkfs.ext4 -O casefold case_insensitive_ext4.img
sudo mount case_insensitive_ext4.img /mnt
sudo mkdir /mnt/case_insensitive
sudo chown youruser:youruser /mnt/case_insensitive
chattr +F /mnt/case_insensitive
If you have issues with sparse images maybe try bs=1M count=1024 and no seek option.

Now everything you put inside the case_insensitive directory should be... case insensitive. I just tested this, extracted the game there then the nwjs linux release files, played all the way through the intro and the first fight without running into any problems.
If you did all this and had no success I'd like to remind you that this feature requires kernel 5.2 or higher.

Despite this workaround it'd be really nice if the developer (and all developers really) could be consistent with their naming calls so we didn't have issues like these.
To be honest, this isn't something I would take my time to fix, really. I mean, yeah, it's fixable but I'm lazy.

I couldn't put more emphasis on this last sentence, though. I don't write a code or create/name a resource in a way that I wouldn't want another person might have problems when reading. Because of such malpractices, I can barely read the code I wrote like 6 years ago. I don't understand a simple function from its name and it's actually a waste of everybody's time at that point.

Naming and Commenting.
 

raptor77777

Member
Jun 28, 2018
210
99
How to defeat the freaking lizard boss? he doesnt take any damage when his HP is low.. Im literally getting frustrated by this shitty game instead of enjoying it. There should be a way to ease things. Does any one have an idea how to defeat the third floor boss?
 

Flash2314

Newbie
Jan 17, 2020
61
80
How to defeat the freaking lizard boss? he doesnt take any damage when his HP is low.. Im literally getting frustrated by this shitty game instead of enjoying it. There should be a way to ease things. Does any one have an idea how to defeat the third floor boss?
Don't get mad at it. The third boss fight is horribly broken and unbalanced. I got lucky beating him. You dont get anything out of the fight either(which just rubs salt on the wound.). What I did was focus on his minions and then attacked him. I had the agility and strength to kill them quickly and focus him down before he summoned more. Best thing to do in your case is focus on your karryns strengths and use it to your upmost in the battle.
 
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Nadore

Newbie
Mar 26, 2017
49
1,072
Karryn's Prison Alpha Build 7A Release Date Announcement
Hey everyone, Rem here. So, I had eating dinner with my family and I was sitting checking out the news on my phone to see how some of my favorite eroge companies are doing. Which is when I found that was releasing a chikan eroge in February, which made me super happy. I was like WOOO, lemme mark this shit on my calendar, I can't freaking WAIT!!! And then it made me realize, oh... this is probably how my fans feel, or more specifically, have been waiting to feel.

As a developer, as many of you are well aware, I don't like saying oh the next version is going to come out at xyz or abc because frankly, I don't know when it's going to be finished and come out until it's like 99% ready.

But I really want everyone to have another thing, or if they have nothing so far, then something to look forward to before the end of the year. So I'm going to announce the releases for v7*A*. What is v7A? v7A is what v7 was supposed to be, minus the Glory Hole battle and the semen artwork for one of the new CG.

I don't want to hype up the artwork for the Glory Hole because I'm sure a nonzero number of people in 2021 will finally get to play it and then go, 'Wait what? This is it? This took 4-5 months to draw???' But all our art is hand drawn by Sachinama, and the Glory Hole battle has A LOT of CG variations even if the base CGs are the same. Making CG variations isn't easy because you have to make sure the variation fits and looks fight. I mean, if it was easy then every game would have like a hundred variations for each CG. And I don't think I need to tell anyone who has played Karryn's Prison indepth that Sachinama's CGs are not only beautiful, but the variations are all seamless.

So what is going to happen since is that I am going to release v7A first in December, and if then release v7B probably in January or whenever Sachinama is done with the art. I'm sure no country is an exception, but it is doubly so in Japan where the last week of December and the first week of January is a big holiday season for families. Sachinama and his family has been through a lot, they had that family accident a few months ago, and like all non-millionaire families, is greatly affected by the CoviD outbreak. So I want Sachinama to take it easy and get some rest, see his family and stuff during the December/January holiday period. I'm sure he's been feeling pressured to try to get the Glory Hole CG out to everyone ASAP, and I have just informed him that it's okay and that I'm going to separate v7 into two releases.

So without further ado, these are the planned release dates for v7A:

$10 and $20 Subscribers: December 2nd (12/02/20) (12月2日) $5 Subscribers: December 9th (12/09/20) (12月9日) $2 Subscribers: December 23rd (12/23/20) (12月23日)

I set the dates the way they are because I want to make sure that $2 Subscribers can play v7A before Christmas.

Note that honestly, I don't think that by December 2nd the game will be in a great state. If you've been following my Progress Reports so far, you would know that I've been working on a revamp of the Desires/Passives system and it is as of this date, nowhere close to being finished. And honestly, it's going to be rushed to make it to December 2nd. There will be bugs, and it will be unbalanced. And I'm going to be uploading new updates probably every day for about a week or more, and be super stressed out. So if you a non-Subscriber or a $2 Subscriber, I advise updating to a $5 Subscription on December 9th because hopefully v7A will be in a more playable and balanced state. And if you're someone waiting to play the Glory Hole, just wait until January.

Now then, what WILL be in v7A?

  • For CG related content, there will be a proper defeat scene on Level 3. There will be a CG for when Karryn initiates vaginal sex. And there is a CG for the new secret system that I mentioned around two months ago.
  • Tons of balance changes. Desires is getting a revamp. about 200~300 Passives are slated to be redone. Leveling is more deliberately slower, enemies scale slower so you don't need to be max level to beat a Level.
  • Quality of life changes here and there. An end of the day report. Tooltips.
So if none of these sound interesting to you, because honestly the bulk of the content in v7A is geared towards the new player experience when starting at Lv.1, then you might be better off waiting until v7B for the Glory Hole battle, or even v8 (whenever the hell that might be) where Level 4 will be added. If you interested in starting fresh from Lv.1 to try out how the new changes affect Karryn's growth and corruption, please look forward to v7A and please, please, please help me out by providing feedback!

With that all said, time for me to get back to work!
 
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