Yeah, sure. Commenting is the usual method, but there is literally an infinite number of ways to do this. I like to change things up here and there. I mean, the method with the lowest effort would be to just remove the negatingIf you're going to invalidate the whole if block, just comment the whole block out.JavaScript:// this becomes Game_Actor.prototype.addToPussyToyInsertedRecord = function(enemy) { this._recordPussyToyInsertedCount++; this._tempRecordPussyToyInsertedCount++; this._todayPussyToyInsertedCount++; this._recordTotalToysInsertedCount++; this._tempRecordTotalToysInsertedCount++; this._todayTotalToysInsertedCount++; if(this._firstPussySexWantedID === -1 && !this._firstPussySexWasToy && enemy) { this._firstPussySexWasToy = true; this._firstPussySexWasToyDate = Prison.date; this._firstPussySexWasToyName = enemy.name(); this._firstPussySexWasToyMapID = $gameMap._mapId; if(enemy.isWanted) { this._firstPussySexWasToyWantedID = enemy.getWantedId(); } else { this._firstPussySexWasToyWantedID = $gameParty.addNewWanted(enemy); } BattleManager._logWindow.displayRemLine(TextManager.actorLostPussyVirginity); this.removeState(STATE_IS_VIRGIN_ID); } }; // this: Game_Actor.prototype.addToPussyToyInsertedRecord = function(enemy) { this._recordPussyToyInsertedCount++; this._tempRecordPussyToyInsertedCount++; this._todayPussyToyInsertedCount++; this._recordTotalToysInsertedCount++; this._tempRecordTotalToysInsertedCount++; this._todayTotalToysInsertedCount++; /* if(this._firstPussySexWantedID === -1 && !this._firstPussySexWasToy && enemy) { this._firstPussySexWasToy = true; this._firstPussySexWasToyDate = Prison.date; this._firstPussySexWasToyName = enemy.name(); this._firstPussySexWasToyMapID = $gameMap._mapId; if(enemy.isWanted) { this._firstPussySexWasToyWantedID = enemy.getWantedId(); } else { this._firstPussySexWasToyWantedID = $gameParty.addNewWanted(enemy); } BattleManager._logWindow.displayRemLine(TextManager.actorLostPussyVirginity); this.removeState(STATE_IS_VIRGIN_ID); } */ };
None of the code in the whole block is going to run anyways.
! in the if condition and be done.(This would however create some funny business with saves in which she lost vorginity to toys)