Thanks for the help, well is fine, I haven't gotten any other problem so far and the game had saved very close to where I was, so no biggie.
Now the real question, maybe you can help me with this, what's the ideal path to play so that you have Karrys do sexual act but while always remaining in control and avoiding a game over?
There are two core mechanics in Karryn's Prison that you need to understand to master the game:
Passives and
Desires.
Desires
Desires are represented by the heart-shaped bars you see during combat. These bars determine what actions Karryn and her enemies can perform. For example, handjobs aren't possible unless the "Cock Desire" is above 50. You can manipulate desire values during battle by spending
Willpower to raise or lower them. However, increasing desire is only possible after unlocking a specific
passive, which then allows you to purchase an
edict that grants desire-raising skills.
Passives
Passives are permanent unlockables that provide buffs, debuffs, or new skills. Once unlocked, they remain active for the rest of your playthrough and cannot be disabled (unless you start a new game). They're hidden until unlocked unless you use mods like
Pero Mod or
RJ Cheat Menu Mod to view their requirements in advance. Many passives come with drawbacks, such as increased sensitivity, so planning your build before starting a new playthrough is highly recommended. It requires a strong understanding of the game's mechanics and progression paths.
If your goal is to maintain control, avoid game overs, and still allow Karryn to engage in sexual acts, focus on unlocking sexual skills strategically. Karryn learns sexual skills by experiencing them in battle, while key defensive or utility skills(Resist Orgasm, See/Hear/Speak No Evil) must be unlocked through
edicts.
Example: Unlocking the Handjob Skill
To unlock the handjob skill efficiently:
- Keep Cock Desire above 50.
- Keep all other desires below 50.
This ensures enemies focus mostly on Karryn's hands, reducing the risk of triggering unwanted passive unlocks that could make your run harder.
The Economy System
While the game does include an economy layer, it's much more shallow compared to combat. The key thing to remember: The lower your Order value, the more subsidies(money) you'll earn.
However, letting Order drop too low is dangerous. Entire levels can riot overnight, and if Order is too close to zero, it can potentially lead to a game over. It's a
high-risk, high-reward system that requires careful balancing: keep Order low enough to maximize profits, but not so low that you might lose the game if a riot happens.
Mastering Karryn's Prison is all about understanding how desires and passives interact, and knowing when to take risks with the economy.
This post was written with the assistance of ChatGPT. The core idea is my own, I primarily used the tool to help with wording and formatting. Hope this helps!