Oct 14, 2020
16
10
71
Just checked with the slime on floor 2 and it works, perhaps you have learnt "Deviancy" edict which prevents lower holes stuffed and then the one that allows vaginal, leaving anal the only hole that can't be stuffed?
Ok, that makes sense. I haphazardly added new edicts without double checking, and I realized that's why I haven't been able to experience any anal scenes. Thanks for taking the time to explain, I really appreciate it!
 
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Kunt

Member
May 6, 2018
220
196
53
A)Most people aren't concerned with gameplay balance in adult games, if anything, they prefer things to be as easy and straightforward as possible. If you're curious, read on and you'll see the evidence to support that.

B)Does the developer genuinely believe this game is balanced? During my first playthrough, Karryn was stuck in a constant loop of orgasms, just because someone so much as glanced in her direction.

C)Your comment "Do people even know this game is finely tuned for a certain gameplay balance, and adding new jobs would completely ruin the pacing? Do people even play on the hardest difficulty to experience that balance?" comes across as arrogant and aggressive. It sounds like you're upset that others are more interested in additional adult content than in preserving gameplay balance, especially at higher difficulties.

D)Expanding existing jobs or creating original side jobs involves a significant amount of work, not just in terms of coding, but especially when it comes to the art. The artwork in this game isn't like traditional full image sprites; instead, every body part and detail is drawn separately and then dynamically assembled by the game. This modular system makes implementing new content much more complex than it would be in other games, which is likely why we haven’t seen any new side job mods yet.
A) I know they aren't, I've never argued that more people care about balance than porn. I'd argued that the game is a piece of art that the artist has crafted very intentionally and he didn't add what a lot of people wanted cause it would mess with everything else.

B) The game is balanced. I can literally beat the game in it's hardest difficulty starting with a new game with 0 passives. Pretending that it is not just undervalues the actual thought and work the artist put into it and tells more about the person arguing that, aka someone who doesnt really grasp the mechanics of the game, that what it says about the game itself.

C) "It sounds like you're upset that others are more interested in additional adult content than in preserving gameplay balance" That's just projecting. You're taking something someone else said and instead of actually engaging with what was actually said, you are creating an image of what you are imagining them saying so you can attack it.That is not what was said and clearly not my position.

D) I know how complex it is. But since it's one of the most popular games on the entire platform and it's being years since the game had a solid foundation to do something like that, I just find it surprising. Simple as that.

I have nothing else to add since I have been very clear with what I wanted to say and I already said everything I had to say with the other person I was talking to.

Have a nice day everyone.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
3,005
5,383
637
The game is balanced. I can literally beat the game in it's hardest difficulty starting with a new game with 0 passives.
Congratulations, after investing countless hours and completing multiple playthroughs, you're now able to beat the game on the hardest difficulty without relying on previous saves. I'm genuinely happy for you. However, that alone doesn't prove the game is balanced.

You seem to believe that your ability to overcome the hardest difficulty automatically means the game is well balanced. But that's not how balance works. My first experience with the game was the complete opposite of what I'd call "balanced", and your status as a pro gamer doesn't invalidate that in any way.

someone who doesnt really grasp the mechanics of the game
I've spent plenty of time digging through the game's files and completing it multiple times. At this point, I'm confident I understand its systems better than you do. And frankly, the "mechanics" are broken from a difficulty standpoint. The game isn't balanced, especially for first time players.

Please don't come at me with, "It's designed to be played multiple times". That's a weak excuse used to cover up poor balance. This isn't a roguelike or roguelite, there should be no need to replay it just to have a fair experience, unless you're doing it for variety or to try different builds. But instead of properly balancing the game, the developer slapped on a half-baked "new game plus" system and called it a feature.

In most games, new game plus is optional and intended as a power fantasy, or it introduces new content like skills or difficulty modes. That's not what's happening here. You're forced to replay the game not because it's designed that way, but because the balance is fundamentally flawed.

As for your claim that I'm "projecting", I won't even entertain it. It's clear now that you're just being arrogant, and continuing this conversation would be a waste of time. Have a good day.
 

Kunt

Member
May 6, 2018
220
196
53
Congratulations, after investing countless hours and completing multiple playthroughs, you're now able to beat the game on the hardest difficulty without relying on previous saves. I'm genuinely happy for you. However, that alone doesn't prove the game is balanced.

You seem to believe that your ability to overcome the hardest difficulty automatically means the game is well balanced. But that's not how balance works. My first experience with the game was the complete opposite of what I'd call "balanced", and your status as a pro gamer doesn't invalidate that in any way.


I've spent plenty of time digging through the game's files and completing it multiple times. At this point, I'm confident I understand its systems better than you do. And frankly, the "mechanics" are broken from a difficulty standpoint. The game isn't balanced, especially for first time players.

Please don't come at me with, "It's designed to be played multiple times". That's a weak excuse used to cover up poor balance. This isn't a roguelike or roguelite, there should be no need to replay it just to have a fair experience, unless you're doing it for variety or to try different builds. But instead of properly balancing the game, the developer slapped on a half-baked "new game plus" system and called it a feature.

In most games, new game plus is optional and intended as a power fantasy, or it introduces new content like skills or difficulty modes. That's not what's happening here. You're forced to replay the game not because it's designed that way, but because the balance is fundamentally flawed.

As for your claim that I'm "projecting", I won't even entertain it. It's clear now that you're just being arrogant, and continuing this conversation would be a waste of time. Have a good day.
Reading this comment is so funny lol.

> Projecting: "It's clear now that you're just being arrogant"

> Superiority complex: I'm confident I understand its systems better than you do.

> Condesdending: "your status as a pro gamer doesn't invalidate that in any way"


> >Thinking you know better about what the dev try do with his own game: " The game isn't balanced, especially for first time players. " and attacking: "Please don't come at me with, "It's designed to be played multiple times". That's a weak excuse used to cover up poor balance."

The dude literally made his game to trick new players. It's part of the game. The guards trick you with their early explanation and then you get the actual explanation with the cat. And after that early trick you know how the game actually works. You can say that you dont like that design, but if you say the game is not made to be played several times, you are just objectively wrong. Calling a game badly balanced cause you dont like an aspect of how the artist decided to approach it is just anti artistic and you know... arrogant, lmao.

This is the equivalent of calling Fear and Hunger badly design cause it doesnt work in the same way most games work.

Hilarious, just so overall funny.

Have a nice day bud.
 

broik

New Member
Jun 17, 2025
2
0
1
Pre-Modded Game Upload (Karryn's Prison v1.3.0.95) – Two Versions Available!

As promised, I’ve uploaded a pre-modded version of the game. You can choose between two versions:

• Modded: Includes all listed mods with mostly default or untouched settings.
• Modded + My Edits: Same mod list, but heavily tweaked for a much easier and streamlined gameplay experience.

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Important Notes:

  • These versions have not been thoroughly tested. They were only checked to ensure the game launches, can start a new game, and can load existing saves. You may encounter bugs, or unexpected behavior, use at your own discretion.
  • Due to the number of mods and custom tweaks involved, it is strongly recommended to start a new playthrough or create a separate save file when using these versions. Using old saves may result in instability or conflicts.
  • I've just realized that both the Hide HUD mod and the Karryn Babe mod use the same keybind: "H". Unfortunately, I can't re-upload the entire game just to resolve this minor conflict. If you plan to use either of these mods, I recommend manually changing the keybind to avoid issues. You can do this from the main menu by navigating to: Settings > Mods > Hide HUD > Shortcut to toggle HUD or Settings > Mods > Karryn Slutty > Shortcuts > In Battle > Remove Bliss state
There seems to be a problem when using the WASD keys to move around. Whenever I press A or D, the poses and clothes of karryn on the right side of the screen changes. I thought the keys was overlapping with something from the mods and tried to find it with no avail. How can i fix it?
 

whatmi

Member
Jul 4, 2019
389
835
137
B) The game is balanced. I can literally beat the game in it's hardest difficulty starting with a new game with 0 passives. Pretending that it is not just undervalues the actual thought and work the artist put into it and tells more about the person arguing that, aka someone who doesnt really grasp the mechanics of the game, that what it says about the game itself.
you can't be real, how do you even do it??
do you start, fight in 1st room, go bankrupt until you hit level cap and than restart at level 12?
 

broik

New Member
Jun 17, 2025
2
0
1
The game keeps showing black screen a little while after I launch the game, however the audio still works. I looked through the error log and it says the tile texture was not found in the tilemap. Anyone knows how to fix this?
 

HisLife

Newbie
Jul 28, 2023
15
38
137
Hey guys! Is there a mod that disabels the side jobs losing reputation? I would like to do them in my own pace.
Also how does energy work? I recall I had like 60 at the end of the game, and now in free play, I sleep to get down fatigue, but she starts the day with 20/20 energy
 

longscl0ng69

Member
Nov 29, 2020
164
110
187
Hey guys! Is there a mod that disabels the side jobs losing reputation? I would like to do them in my own pace.
Also how does energy work? I recall I had like 60 at the end of the game, and now in free play, I sleep to get down fatigue, but she starts the day with 20/20 energy
I'd recommend the modded game version posted by Purple Heart and replied/quoted above ::
https://f95zone.to/threads/karryns-prison-v1-3-0-102-full-dlcs-remtairy.33777/post-17314351

You can manually adjust her Fatigue, Stamina and Energy via the RJ Cheat Menu and there's another Mod that lets you disable the Side Job Rep decay.
 
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ayylm4a00

Member
Mar 5, 2018
115
367
225
You could take some of these post out of context and people would assume it's about a Triple A game, a Indie game or an early access game but it's about a porn game with a big titty woman slowly being addicted to sex in prison
 

E358700

Member
Aug 28, 2024
222
437
132
Hey guys! Is there a mod that disabels the side jobs losing reputation? I would like to do them in my own pace.
Also how does energy work? I recall I had like 60 at the end of the game, and now in free play, I sleep to get down fatigue, but she starts the day with 20/20 energy
You can manually adjust her Fatigue, Stamina and Energy via the RJ Cheat Menu and there's another Mod that lets you disable the Side Job Rep decay.
To expand on this, the mod this guy is referring to is the CCMod. It's main feature is a pregnancy mechanic, but it also has several other features including the ability to adjust or remove side-job reputation decay. Any and all of it's features can be toggled or adjusted, so if you don't want the pregnancy stuff, but you want all the QOL features, you can turn off pregnancy and just use those.

You can find the mod in the mod list linked next to the downloads, or you can download the heavily modded version from the post linked in the first response which includes CCMod.
 
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E358700

Member
Aug 28, 2024
222
437
132
You could take some of these post out of context and people would assume it's about a Triple A game, a Indie game or an early access game but it's about a porn game with a big titty woman slowly being addicted to sex in prison
I mean, technically it is an indie game, it just happens to be an indie porn game with a big titty woman slowly being addicted to sex in prison. Or rapidly, if you suck as bad as I do.
 

HappyGoomba

Active Member
Mar 7, 2020
829
865
257
Hey guys! Is there a mod that disabels the side jobs losing reputation? I would like to do them in my own pace.
Also how does energy work? I recall I had like 60 at the end of the game, and now in free play, I sleep to get down fatigue, but she starts the day with 20/20 energy
Besides the mods, you can just edit the files yourself. In ...\www\js\plugins are files called RemtairyKarenStripper, *Glory, *Trainer, *Receptionist, and *Waitress. In each of those is a constant called *_Rep_Decay_Days. Just set those constants to a high number like 999 and that's how many days have to pass before they decay.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
3,005
5,383
637
It's honestly remarkable how any game that receives even mild criticism for poor balance instantly attracts a flood of troll replies across every platform. And yet, almost none of them contribute anything meaningful to the actual discussion.
 

Seven Soft

Newbie
Jun 9, 2020
75
64
163
It's honestly remarkable how any game that receives even mild criticism for poor balance instantly attracts a flood of troll replies across every platform. And yet, almost none of them contribute anything meaningful to the actual discussion.
I feel like there are too many varying yardsticks as to what constitutes "good balance", especially in games with broad array of mechanics. And players will tend to decide for themselves what is "good balance" based on their own gameplay preferences (not that it is a problem when it comes to one's own enjoyment/experience), such as covertly self-defining win conditions.

For example:

1. Someone would define the game's objective as "to subjugate the entire prison as quickly as possible without getting sullied", and hence their parameters of "balance" will be based on that; they will likely perceive the Passives mechanics as "unbalanced", because it punishes the objective's required micro-level maximization (in this case, the combat), where engaging in close & exhaustive battles - instead of being rewarded - are very likely to be penalized with impositions of passives that progressively inhibits combat stats.

2. Someone would define the ultimate objective as to just "subjugate the entire prison eventually", where this would then also dictate their paramaters for "good balance"; they will perceive that the game gave them reasonable period after unrest to develop the macro-level gameplay (via Funds and Edicts) before it starts penalizing, be it with Riots or the eventual daily Control decline.

These are just the two examples i can think of for this game, and i'm sure many of you guys are more well-versed than me with the game's mechanics so as to recognize and expand on the idea that i'm gesturing towards.

The problem starts when they use their own yardsticks to define what ought to be the "good balance" for the game. I believe the meta-dissent that my above example tries to allude to, is what brought the discussion into an impasse of constant arguing; they insist on their own ultimate objective of the game (the meta-subjectivity), and proceed to judge the game's balance based on how well it conforms with the parameters required of their self-defined objective (the objective derivation of the ad hoc telos).

I feel like the best solution is to faithfully infer (or just outright ask) how the Dev himself wants the game to be played, and then derive the parameters of balance based on that. This way, the judging can be done on the game's own terms, instead of what we the players make of the game. So the assessment would be to scrutinize whether or not the Dev has successfully implemented balancing that supports his own defined objective of the game.

DISCLAIMER: i'm not an expert on the game. I was merely observing that there is a striking similarity between the perpetual disagreement happening in this game's discussion with the perpetual disagreement occuring in real world matters. I believe the root cause of both impasse might be identical.

EDIT: Hey, i remember you. You were the guy that replied to my comment in this thread a year (or two) ago, when i asked about how to level up Karryn's Charm. Warm greetings.
 
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E358700

Member
Aug 28, 2024
222
437
132
I feel like there are too many varying yardsticks as to what constitutes "good balance", especially in games with broad array of mechanics. And players will tend to decide for themselves what is "good balance" based on their own gameplay preferences (not that it is a problem when it comes to one's own enjoyment/experience), such as covertly self-defining win conditions.
Yeah, that's kind of an unfortunate fact for single-player games especially. A game can be well balanced from a dev's perspective, but different players will interact with the systems in place in different ways, so if you aren't railroaded into specific forms of interacting with the world then some people will naturally play in an unbalanced way, even if the game mechanics themselves very well balanced against each other behind the scenes. Hell, you can even play in the exact way the game was intended, but if the mechanics don't click with you personally, you might feel the game is unbalanced anyway. This game has a lot of things that are probably very well balanced for the experience intended by the dev, but are very unbalanced for many of the various gameplay niches that the game allows for, thus being perfectly balanced for some, and damn-near unplayable for others.
 

Seven Soft

Newbie
Jun 9, 2020
75
64
163
Yeah, that's kind of an unfortunate fact for single-player games especially. A game can be well balanced from a dev's perspective, but different players will interact with the systems in place in different ways, so if you aren't railroaded into specific forms of interacting with the world then some people will naturally play in an unbalanced way, even if the game mechanics themselves very well balanced against each other behind the scenes. Hell, you can even play in the exact way the game was intended, but if the mechanics don't click with you personally, you might feel the game is unbalanced anyway. This game has a lot of things that are probably very well balanced for the experience intended by the dev, but are very unbalanced for many of the various gameplay niches that the game allows for, thus being perfectly balanced for some, and damn-near unplayable for others.
Yes indeed, i feel like. It seems to also reflect real life in a way; there are various "gameplay niches" (metaphorically) when it comes to life also. And..., let's just leave it at that.

Coming back to discussing this game, i want to disclose that i personally don't have any opinion on the game's balancing.

Initially, i played this game with focusing more on the combat (which i had assumed to be the core of the gameplay, which has been the case for most japanese RPGM games) and i found the pursuit of the purity ending (i.e. Holy Empress in this game) to be unforgivingly hard. I followed some vague guides from this forum here to achieve said ending, and a handful of commenters advised that "speedrunning" the game is most optimal for the ending. It might just be me who sucks, but i still struggle a lot with this approach, to the eventual dismay of my interest.

But i started playing this game again a few weeks ago, and this time with far more emphasis on Edicts (therefore maximizing Funds). And i found that this orientation allows me more breathing room to achieve my intended objective of the game (i.e. purity ending). Granted, i used a great deal of save scumming to circumvent mostly the Office Invasion event (because far into the run, i realized i effed up on some of the Edicts and i can't be arsed to redo 30 or so days). But by the end of my run, i have a massive surplus of Funds, Slut Levels and Warden Levels, since the new approach that i used had allowed me to already acquire all the training upgrades by Level 3 Anarchy (EDIT: because i maximized the number of days spent on each level to stockpile on Funds, so it's already around day 100 when i subjugate Level 3). So maybe this indicates how the approach may be doable without save scumming (it won't be me who verifies, since i'm not very skilled).

And hence with the more forgiving experience in my new run, i guessed that maybe the approach i used this time aligns more closely to what the Dev intends to be the way to achieve the purity ending. But that's just an assumption tho. And then again, the maximizing of Funds effectively allows players the freedom to choose whichever ending they please... So in the end: ehh... idk. I bust some decent nuts tho, and that's all that matters to me, i guess.


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AMT7922

Newbie
Apr 13, 2024
51
35
94
Having dumped way too many hours and runs into KP (unmodded), the gameplay balance is really good. The game seems hard and unbalanced until you learn how the multiple system works and tied together. Playing it straight without putting some thoughts into the system will often lead players into bad situation (damage type triangle, having high order, edicts penalty and etc).

Once you get the hang of it, it becomes a title/achievement collection game as you explore different ways to earn them over multiple runs. You have the freedom to mould Karryn & the prison however you like within the game limitation and mods for those beyond the original game scope.
 
4.60 star(s) 497 Votes