tessai.san
Member
- Feb 2, 2019
- 235
- 861
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I have new images for the dark skin edit i'm doing, i'm not going to post everytime i finish a new one, i just wanted you guys to know that i'm still doing it, i'm just too lazy to finish it faster sorry
The more options for us to customize the game, the better. Keep up the good workI have new images for the dark skin edit i'm doing, i'm not going to post everytime i finish a new one, i just wanted you guys to know that i'm still doing it, i'm just too lazy to finish it faster sorry
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You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.Is there anywhere which tells you what buffs actually do? Like if an enemy has some kind of buff I usually have no idea what it's doing, you can't hover on it for a tooltip or anything.
That's quite helpful, but does one exist for enemies? I think they get a few buffs you don't, maybe not true though.You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.
to{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--limit-fps=60"
}
{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--ignore-gpu-blacklist"
}
Thank you, this really helps. I didn't realise that you can insert chromium flags inside package.json just like tweaking 'flags' in chromium based browser.I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json
from
to
they doWill goblins at reception fuck Karryn's ass or will they only do vaginal?
Thanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json
{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc --gc-global true",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "icon/icon.png"
},
"chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true}
}
--single-process actually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptopThanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).
According to nwjs most of it isCode:{ "name": "karrynsprison39", "main": "www/index.html", "js-flags": "--expose-gc --gc-global true", "window": { "title": "karrynsprison39", "toolbar": false, "width": 816, "height": 624, "icon": "icon/icon.png" }, "chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true} }--single-processactually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.
Too bad some plugins don't work with Electron (or so it seems), I know for sure Electron has good gains with default config. But unless game dev decides to fix compatibility, there is nothing I can do.
View attachment 805569
"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"
Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptop.
Code:"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"
Lol, this is kind of why there is a whole modding community around this game. My version of .6 is already heavily edited.Pretty interesting game, but the pacing is completely shot. I can understand not wanting people to unlock all potential scenes from the start, but it can feel like an absolute slog to get to new content what with how income and edict limits work. I do hope the final version fixes some of that at least.
Also, using the combat system for the mini-games as well is kind of brilliant. Haven't seen that done before.
Someone already did a few pages backcan someone post the new announcement from subscribe star? Thanks![]()
Not yet, maybe later or tomorrowcan someone post the new announcement from subscribe star? Thanks![]()
Ok Halberd removed, and which skill is needed? my slutlevel is 195.Leg interception + double penetration XD
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