Mantha

Newbie
Jul 20, 2017
72
49
185
1.how to tweak fatigue level at 0%?
2.how to tweak bar and receptionist reputation?
3.how to tweak slut level?
4.how to tweak karryn so she always has buff confident and horny (pink heart)?

thanks!
 
Last edited:

bigguy_foryou

Well-Known Member
Jun 8, 2018
1,188
1,124
326
Is there anywhere which tells you what buffs actually do? Like if an enemy has some kind of buff I usually have no idea what it's doing, you can't hover on it for a tooltip or anything.
 

mamaboiii

Active Member
Oct 13, 2018
587
1,741
293
Is there anywhere which tells you what buffs actually do? Like if an enemy has some kind of buff I usually have no idea what it's doing, you can't hover on it for a tooltip or anything.
You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.
 

bigguy_foryou

Well-Known Member
Jun 8, 2018
1,188
1,124
326
You have the "Status" option in battle which contains the "Condition" tab. Here you can see all her current modifiers.
That's quite helpful, but does one exist for enemies? I think they get a few buffs you don't, maybe not true though.
 

Heavendrake

New Member
Dec 3, 2017
8
6
191
I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json

from

{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--limit-fps=60"
}
to

{
"name": "karrynsprison39",
"main": "www/index.html",
"js-flags": "--expose-gc",
"window": {
"title": "karrynsprison39",
"toolbar": false,
"width": 816,
"height": 624,
"icon": "www/icon/icon.png"
},
"chromium-args": "--ignore-gpu-blacklist"
}
 

My-ra

New Member
Feb 22, 2018
8
6
183
I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json

from



to
Thank you, this really helps. I didn't realise that you can insert chromium flags inside package.json just like tweaking 'flags' in chromium based browser.

*edit: The movement on the map is faster but the fps is dropping on battle.

1599486765076.png
 
Last edited:

Mitsuna

Active Member
Jun 21, 2019
548
728
278
I don´t take the credit for it but if anyone else has the same problem with how slow or laggy this game can be, then edit in the game folder the package.json
Thanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).
Code:
{
    "name": "karrynsprison39",
    "main": "www/index.html",
    "js-flags": "--expose-gc --gc-global true",
    "window": {
        "title": "karrynsprison39",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "icon/icon.png"
    },
    "chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true}
}
According to nwjs most of it is --single-process actually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.

Too bad some plugins don't work with Electron (or so it seems), I know for sure Electron has good gains with default config. But unless game dev decides to fix compatibility, there is nothing I can do.

1599486208461.png
 
Last edited:

My-ra

New Member
Feb 22, 2018
8
6
183
Thanks, I think yesterday I managed to make it a bit faster (half of it is at best useless). I noticed that nwjs lags way more than debugmv162 (for nwjs you edit www/package.json, and some behavior is different).
Code:
{
    "name": "karrynsprison39",
    "main": "www/index.html",
    "js-flags": "--expose-gc --gc-global true",
    "window": {
        "title": "karrynsprison39",
        "toolbar": false,
        "width": 816,
        "height": 624,
        "icon": "icon/icon.png"
    },
    "chromium-args": "--disable-sync --disable-raf-throttling -disable-crash-handler=true --single-process --limit-fps=60 --enable-gpu-vsync --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-webgl -gl --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --use-gl=desktop --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --enable-gpu-driver-debug-logging --force-gpu-mem-available-mb=512 --force-gpu-mem-discardable-limit-mb=512 --in-process-gpu --use-gpu-high-thread-priority-for-perf-tests --disable-renderer-accessibility --disable-renderer-backgrounding --disable-gpu-sandbox --disable-pinch","webkit": {"plugin":true}
}
According to nwjs most of it is --single-process actually. Affected low bar minigame performance as well. Though it will randomly crash process and visually I don't see much difference? I'll probably stick with it for now.

Too bad some plugins don't work with Electron (or so it seems), I know for sure Electron has good gains with default config. But unless game dev decides to fix compatibility, there is nothing I can do.

View attachment 805569
Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptop :ROFLMAO:.

Code:
"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"
 

Heavendrake

New Member
Dec 3, 2017
8
6
191
Alright, so I've been throwing all the chromium args above into my package.json file and after trial and errors, these args work best for me and the game runs noticeably faster now. Please pardon my potato laptop :ROFLMAO:.

Code:
"chromium-args": "--limit-fps=60 --enable-gpu-rasterization --force-gpu-rasterization --enable-zero-copy --enable-native-gpu-memory-buffers --log-gpu-control-list-decisions --enable-features=\"CheckerImaging\" --enable-accelerated-2d-canvas --enable-gpu-memory-buffer-compositor-resources --enable-gpu-memory-buffer-video-frames --ignore-gpu-blacklist --use-angle=d3d9 --use-gpu-high-thread-priority-for-perf-tests --in-process-gpu"

Guess i´m not the only one, who can make coffee, while one turn in battle was stil in progress. :giggle:
Took me quite a while to find the gpu-blacklist solution because in 0.4 it wasn´t necessary to fiddle with these kind of things.

And thanks for the args, works way better with these settings. :D
 

OffPathGames

Member
Game Developer
Apr 23, 2020
212
184
53
Pretty interesting game, but the pacing is completely shot. I can understand not wanting people to unlock all potential scenes from the start, but it can feel like an absolute slog to get to new content what with how income and edict limits work. I do hope the final version fixes some of that at least.

Also, using the combat system for the mini-games as well is kind of brilliant. Haven't seen that done before.
Lol, this is kind of why there is a whole modding community around this game. My version of .6 is already heavily edited.

There's a post on page 288 on how to edit a few of the plugins to fix the grindy-ness if that's your thing
https://f95zone.to/threads/karryns-prison-v0-6n2-remtairy.33777/page-288#post-3941580
 

Thorsten

Newbie
Mar 31, 2018
43
37
144
Can someone please tell me how to change the names of the prisoners/guards? E.g. instead of "Victor" I'd like to encounter my own name. Would such a change work on an existing save or do I have to start a new one?

(from the actors file in the data folder it should be something like nGuard or similar, but I couldn't find where this nGuard is defined)
 
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