Hopefully we get more content of thatAlso this update got the first scene with a focus on feet smelling, loved it. I hope that more gets added in the future, would be awesome to see one with Natsumi.
Hopefully we get more content of thatAlso this update got the first scene with a focus on feet smelling, loved it. I hope that more gets added in the future, would be awesome to see one with Natsumi.
True ending will be the normal ending. Everyone gets it. Won't give more details on that though~If Lumari is still following the same formula as the last game, then getting the True Ending would be easy because you just need to finish the game normally and it would offer you the true ending
Whew, dodged a bullet there.True ending will be the normal ending. Everyone gets it. Won't give more details on that though~
There's nothing wrong with how Keepers 1 true ending was set up, just because you don't like it doesn't make it terribleWhew, dodged a bullet there.
The way you set it up in Keeper1 was pure cancer.
May wanna go back to K1 and rework the whole thing at some point, that'd be great i think.![]()
That's not my problem.There's nothing wrong with how Keepers 1 true ending was set up, just because you don't like it doesn't make it terrible
It would be pretty lame if you were given multiple choices just to conclude on one ending, like what's the point of having different choices if it doesn't affect the story in any way
I don't agree with the last part, however your right about this "Having to replay a game X times". It is a bit annoying having to replay a game numerous times, generally doing routes you don't care about just to get one you do.That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.
There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions.![]()
I agree with the "replaying the game can be annoying" statement cause it does get quite tiresomeThat's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.
There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions.![]()
Dev decides all the endings anyway, simply because they're the developer.I agree with the "replaying the game can be annoying" statement cause it does get quite tiresome
but I disagree with your last statement, the developer should be the one to decide which one is the true ending especially when they are the one's who are making sequels to the game.
I mean the players could choose which one is the true ending for them, but they should also expect that the developer would continue the story on the ending they chose.
I agree with the replaying x amount of times can be tiresome. Replaying once should be completely fine though given that you have context and knowledge and can therefore understand motivations and actions from characters in the story way better. I write the story with all the knowledge so I tend to give too few details wich could lead to people questioning things.Dev decides all the endings anyway, simply because they're the developer.
Thus all the endings can be continued without issue at the same time unless it's a bad end.
And i want to reserve the right to pick the one i like the most of them all to be my personal 'true' ending, with my choices.![]()
Hmm.. 3rd and 4th game? I wonder how long you plan on continuing Keeper series.And here something that could make you happy:
kp3's ending is adjustable. What I mean is you have different things to do and depending on what you achieve or not the ending will slightly change. Think of it like how the ending in undertale is managed if you played that. (Doesn't mean there are no bad endings. I only talk about the "main ending" here.) And completing all objectives will be the "true ending" for kp3.
Also on a completely different note cuz I have the time to mention things here right now that the discord server already knows:
KpL (basicaly kp4 but new protagonist and completely new plotline) will probably be made in rpg maker. I'm about 80% sure about this by now and I'm already trying out things.
And last: I plan the next update to be done around end of november~
its series game there pretty much HAS to be a true ending(we all ignore FNAF cuz its special)if it was stand alone yeah sure but not smth like keepers where there r MULTIPLE GAMES and has to have some sort of continuity else itl just make no sense cuz everyones 'true' ending will be different from lumaris, sure yeah playing thru game again: annoying but in keepers1 it literally gives u a option after u get to the end of the game to basically view a kinetic novel version of game, just skip to where stuff is different if it rly pains u to go thru whole game again, thats what i did:|(i dislike viewing smth i already read/watched again so soon after the first time i like doing it after a while it has taken some time to fade from memory)That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.
There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions.![]()
i do like happy ending between thoses 2 wonder whats going to happen when there not the main mc in this seriesI agree with the replaying x amount of times can be tiresome. Replaying once should be completely fine though given that you have context and knowledge and can therefore understand motivations and actions from characters in the story way better. I write the story with all the knowledge so I tend to give too few details wich could lead to people questioning things.
I also agree that most endings could be continued but yeah... as the developer I have an ending in mind that I want to achive and i set characters up in a way that lets them logicaly conclude and end up in the endings I chose. I could continue most of them but the "main story" of the game "as in: rumi x Hikari" would be completely gone and it would end in characters needing completely new motives and background stories to maybe rescue Hikari from a bad ending or letting her rot in idk... spider lair pumped full of eggs fordecades... which would not make up for an engaging story. Therefore the "bad endings" end where they do because adding anything beyond has a high risk to lead to nonsense and/or wasting resources and time on a path most people are not interested in. Most people (don't feel called out if you're one of the exception) are interested to see Rumi x Hikari happy together one day and this is the main goal. So wasting too much time on other paths would kill the majority of my audience.
And here something that could make you happy:
kp3's ending is adjustable. What I mean is you have different things to do and depending on what you achieve or not the ending will slightly change. Think of it like how the ending in undertale is managed if you played that. (Doesn't mean there are no bad endings. I only talk about the "main ending" here.) And completing all objectives will be the "true ending" for kp3.
Also on a completely different note cuz I have the time to mention things here right now that the discord server already knows:
KpL (basicaly kp4 but new protagonist and completely new plotline) will probably be made in rpg maker. I'm about 80% sure about this by now and I'm already trying out things.
And last: I plan the next update to be done around end of november~