♍VoidTraveler

Conversation Conqueror
Apr 14, 2021
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True ending will be the normal ending. Everyone gets it. Won't give more details on that though~
Whew, dodged a bullet there.
The way you set it up in Keeper1 was pure cancer.
May wanna go back to K1 and rework the whole thing at some point, that'd be great i think. :sneaky::coffee:
 
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Zawuardo

Newbie
May 27, 2024
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Whew, dodged a bullet there.
The way you set it up in Keeper1 was pure cancer.
May wanna go back to K1 and rework the whole thing at some point, that'd be great i think. :sneaky::coffee:
There's nothing wrong with how Keepers 1 true ending was set up, just because you don't like it doesn't make it terrible
It would be pretty lame if you were given multiple choices just to conclude on one ending, like what's the point of having different choices if it doesn't affect the story in any way
 
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♍VoidTraveler

Conversation Conqueror
Apr 14, 2021
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There's nothing wrong with how Keepers 1 true ending was set up, just because you don't like it doesn't make it terrible
It would be pretty lame if you were given multiple choices just to conclude on one ending, like what's the point of having different choices if it doesn't affect the story in any way
That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.

There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions. :whistle::coffee:
 

Youtiy

Member
Feb 20, 2019
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256
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That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.

There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions. :whistle::coffee:
I don't agree with the last part, however your right about this "Having to replay a game X times". It is a bit annoying having to replay a game numerous times, generally doing routes you don't care about just to get one you do.
 
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Zawuardo

Newbie
May 27, 2024
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That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.

There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions. :whistle::coffee:
I agree with the "replaying the game can be annoying" statement cause it does get quite tiresome

but I disagree with your last statement, the developer should be the one to decide which one is the true ending especially when they are the one's who are making sequels to the game.
I mean the players could choose which one is the true ending for them, but they should also expect that the developer would continue the story on the ending they chose.
 
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♍VoidTraveler

Conversation Conqueror
Apr 14, 2021
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I agree with the "replaying the game can be annoying" statement cause it does get quite tiresome

but I disagree with your last statement, the developer should be the one to decide which one is the true ending especially when they are the one's who are making sequels to the game.
I mean the players could choose which one is the true ending for them, but they should also expect that the developer would continue the story on the ending they chose.
Dev decides all the endings anyway, simply because they're the developer.
Thus all the endings can be continued without issue at the same time unless it's a bad end.
And i want to reserve the right to pick the one i like the most of them all to be my personal 'true' ending, with my choices. ;):coffee:
 

sololeocr

Newbie
Feb 7, 2019
38
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Hi, I'm very curious about if Natsumi will keeps Rumi as her slave if I choice that route in the end of the game?
 

Lumari

~Loves Fox girls~
Game Developer
Oct 29, 2018
166
717
308
Dev decides all the endings anyway, simply because they're the developer.
Thus all the endings can be continued without issue at the same time unless it's a bad end.
And i want to reserve the right to pick the one i like the most of them all to be my personal 'true' ending, with my choices. ;):coffee:
I agree with the replaying x amount of times can be tiresome. Replaying once should be completely fine though given that you have context and knowledge and can therefore understand motivations and actions from characters in the story way better. I write the story with all the knowledge so I tend to give too few details wich could lead to people questioning things.

I also agree that most endings could be continued but yeah... as the developer I have an ending in mind that I want to achive and i set characters up in a way that lets them logicaly conclude and end up in the endings I chose. I could continue most of them but the "main story" of the game "as in: rumi x Hikari" would be completely gone and it would end in characters needing completely new motives and background stories to maybe rescue Hikari from a bad ending or letting her rot in idk... spider lair pumped full of eggs fordecades... which would not make up for an engaging story. Therefore the "bad endings" end where they do because adding anything beyond has a high risk to lead to nonsense and/or wasting resources and time on a path most people are not interested in. Most people (don't feel called out if you're one of the exception) are interested to see Rumi x Hikari happy together one day and this is the main goal. So wasting too much time on other paths would kill the majority of my audience.

And here something that could make you happy:
kp3's ending is adjustable. What I mean is you have different things to do and depending on what you achieve or not the ending will slightly change. Think of it like how the ending in undertale is managed if you played that. (Doesn't mean there are no bad endings. I only talk about the "main ending" here.) And completing all objectives will be the "true ending" for kp3.

Also on a completely different note cuz I have the time to mention things here right now that the discord server already knows:
KpL (basicaly kp4 but new protagonist and completely new plotline) will probably be made in rpg maker. I'm about 80% sure about this by now and I'm already trying out things.

And last: I plan the next update to be done around end of november~
 

♍VoidTraveler

Conversation Conqueror
Apr 14, 2021
6,156
17,653
803
And here something that could make you happy:
kp3's ending is adjustable. What I mean is you have different things to do and depending on what you achieve or not the ending will slightly change. Think of it like how the ending in undertale is managed if you played that. (Doesn't mean there are no bad endings. I only talk about the "main ending" here.) And completing all objectives will be the "true ending" for kp3.

Also on a completely different note cuz I have the time to mention things here right now that the discord server already knows:
KpL (basicaly kp4 but new protagonist and completely new plotline) will probably be made in rpg maker. I'm about 80% sure about this by now and I'm already trying out things.

And last: I plan the next update to be done around end of november~
Hmm.. 3rd and 4th game? I wonder how long you plan on continuing Keeper series. :ROFLMAO::coffee:

RPGM may not be a bad idea if you want a lot of turn-based combat in your game (which i rather like myself so no complains here) but best if you figure out something that deviates from default combat, like maybe card combat or other ways to make your combat at least somewhat unique. Nobody likes default rpgm so you'll need to do a lot of customization.
May want to start testing those plugins now heh. :whistle::coffee:
 
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Icyclub

Member
Aug 21, 2023
122
44
73
That's not my problem.
My problem: True ending being locked out of first playthrough even if you did everything 'correctly' to achieve it.
You simply couldn't get it just because it's the first time you played the game.
Having to replay a game X times just to get some 'true' ending is cancer.

There shouldn't be any 'true' endings in the first place, there should only be endings, and various different paths that led to them.
And it then should be up to the player to pick their own 'true' ending with their actions. :whistle::coffee:
its series game there pretty much HAS to be a true ending(we all ignore FNAF cuz its special)if it was stand alone yeah sure but not smth like keepers where there r MULTIPLE GAMES and has to have some sort of continuity else itl just make no sense cuz everyones 'true' ending will be different from lumaris, sure yeah playing thru game again: annoying but in keepers1 it literally gives u a option after u get to the end of the game to basically view a kinetic novel version of game, just skip to where stuff is different if it rly pains u to go thru whole game again, thats what i did:|(i dislike viewing smth i already read/watched again so soon after the first time i like doing it after a while it has taken some time to fade from memory)
 

Icyclub

Member
Aug 21, 2023
122
44
73
also from what i understand u seem to be majorly pissed off at the existence of the BAD ENDS, if it pains u 1: MAKE SAVES LIKE THE GAME SUGGESTS sure u will have to play possibly quite a bit of the game again but just skim thru it, or 2: if u dont want to do that then be a little scummy and mess with the values:| its not that hard especially since the first game had a cheat sheet on how to get/avoid the bad ends sooooooooo
 

tacosnap123

Active Member
Mar 3, 2018
961
260
238
I agree with the replaying x amount of times can be tiresome. Replaying once should be completely fine though given that you have context and knowledge and can therefore understand motivations and actions from characters in the story way better. I write the story with all the knowledge so I tend to give too few details wich could lead to people questioning things.

I also agree that most endings could be continued but yeah... as the developer I have an ending in mind that I want to achive and i set characters up in a way that lets them logicaly conclude and end up in the endings I chose. I could continue most of them but the "main story" of the game "as in: rumi x Hikari" would be completely gone and it would end in characters needing completely new motives and background stories to maybe rescue Hikari from a bad ending or letting her rot in idk... spider lair pumped full of eggs fordecades... which would not make up for an engaging story. Therefore the "bad endings" end where they do because adding anything beyond has a high risk to lead to nonsense and/or wasting resources and time on a path most people are not interested in. Most people (don't feel called out if you're one of the exception) are interested to see Rumi x Hikari happy together one day and this is the main goal. So wasting too much time on other paths would kill the majority of my audience.

And here something that could make you happy:
kp3's ending is adjustable. What I mean is you have different things to do and depending on what you achieve or not the ending will slightly change. Think of it like how the ending in undertale is managed if you played that. (Doesn't mean there are no bad endings. I only talk about the "main ending" here.) And completing all objectives will be the "true ending" for kp3.

Also on a completely different note cuz I have the time to mention things here right now that the discord server already knows:
KpL (basicaly kp4 but new protagonist and completely new plotline) will probably be made in rpg maker. I'm about 80% sure about this by now and I'm already trying out things.

And last: I plan the next update to be done around end of november~
i do like happy ending between thoses 2 wonder whats going to happen when there not the main mc in this series
 
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