- Nov 20, 2021
- 7
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has anyone ripped the assets from this yet? i remember seeing some of the sprites ages ago but cant find them
Just tested the active fork of AssetStudio and it did rip all Texture2D from the game (ignore the weird game specific error the tool throws out):has anyone ripped the assets from this yet? i remember seeing some of the sprites ages ago but cant find them
thanks a ton dude! yeah im trying to see if i can find one, theres gotta be something out there that can unscramble the imagesJust tested the active fork of AssetStudio and it did rip all Texture2D from the game (ignore the weird game specific error the tool throws out):
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Pretty much all characters are atlas files though. You either reassamble the character sprites in painstaking detail or don't bother at all. The CGs are untouched.
If there is any tool to properly splices images from those, now would be the time to spill the word.
Oh oof.Just tested the active fork of AssetStudio and it did rip all Texture2D from the game (ignore the weird game specific error the tool throws out):
You must be registered to see the links
Pretty much all characters are atlas files though. You either reassamble the character sprites in painstaking detail or don't bother at all. The CGs are untouched.
If there is any tool that properly splices images from those, now would be the time to spill the word.
You mean you want to dump the called textures? I thought about that, but am not sure the RAM will hold the final spliced images. SpecialK has a dumping feature iirc.only the sprites are spliced for some reason. ive been trying to find something that can either read the files as they appear in the game or can un-splice them
sadly i dunno a thing about this kind of stuff, wish i did cause i wanna see the sprites, since a lot of them have the nude sprites already in the files and god only knows how many years itll be before we see any of itYou mean you want to dump the called textures? I thought about that, but am not sure the RAM will hold the final spliced images. SpecialK has a dumping feature iirc.
Seems to be a feature in Unity to reduce file sizes for some years:It's an intriguing feature to see it scrambled like this, I've never seen this kind of scrambling in sprites of other games.
Hmm, that makes sense then.Seems to be a feature in Unity to reduce file sizes for some years:
Instead of holding 20 different whole sprites just split them in evenly tiny cubes. Sompare are and merge all unique cubes into one file. E.g. with that if 20 sprites just have different face expression the engine will only hold 1 body and 20 different expressions to save memory.
There are programs and sites online that can do it, one of them being unity itself, but it would require the sprite map that calls each cube and places it or it wouldn't work. The reason there are some sprites available is either from the asset gallery patrons could look at, the game from before it diced them, or people who feel like sitting down and piecing them together by hand. Your best use of time would just be playing the game, screenshot then remove the background.now the trick is to unscramble it, or perhaps somehow change the files around in the game to appear where they shouldnt be and screenshot it from there. ive tried finding something that unsplices unity assets but nothing has shown up yet
it would be but the sprites im wanting arent used in the game yet, as they are likely not going to be for another 10 yearsThere are programs and sites online that can do it, one of them being unity itself, but it would require the sprite map that calls each cube and places it or it wouldn't work. The reason there are some sprites available is either from the asset gallery patrons could look at, the game from before it diced them, or people who feel like sitting down and piecing them together by hand. Your best use of time would just be playing the game, screenshot then remove the background.
This is fascinating, obviously it doesn't represent all of the art that the game will have but in this collection I spot that there's naked Bolis sprites which I don't believe we've seen in game yet, also it's very interesting that there's naked sprites for Cronus in the data when he's not confirmed as a love interest , but there aren't any of Maximus (who is), I wonder why that the case?I did manage to dump all the characters sprites.
game_and_sprites_dump
Mining the CGs is the easiest part. There are no unused files though. So just the currently full gallery.This is fascinating, obviously it doesn't represent all of the art that the game will have but in this collection I spot that there's naked Bolis sprites which I don't believe we've seen in game yet, also it's very interesting that there's naked sprites for Cronus in the data when he's not confirmed as a love interest , but there aren't any of Maximus (who is), I wonder why that the case?
I don't suppise there's a way to mine the art files in the game to find the CGs? They're ridiculously protective over them so I doubt there are unused ones in there, but can't help to look. I'd do it myself but I know nothing of code.
Just tested the active fork of AssetStudio and it did rip all Texture2D from the game (ignore the weird game specific error the tool throws out):
You must be registered to see the links
I would like to know how you extracted the image. What software did you use?I did manage to dump all the characters sprites. I only dump tk2dSprite, the most difficult Sprite to dump , excluding non-character tiles and CG.
game_and_sprites_dump