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SpaceBall1

I knew it...I'm surrounded by assholes!
Game Developer
Dec 12, 2020
591
2,782
Kimberly's Life v0.10 was released on the 28th to 10 dollar patrons. It will be here next Thursday. And good news, I converted all the images to webp. There is no change in quality, and it saves a ton of space. Literally the hardest part is going through 1537 coded images and changing it from png to webp. It's very tedious and time consuming. But it will make everyone happy so I am doing it. Can't wait for you guys to see this update. May the Schwartz be with you.
~SB1
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,085
203,382
Kimberly's Life [v0.10] [SpaceBall1]

COMPRESSED:

Win/Linux:
- - -

Mac:
- - -
 

Timesucker

Newbie
Apr 3, 2024
95
125
Kimberly Owens is a hardworking 18-year-old struggling to make ends meet. Her mother’s drinking habits, coupled with Kimberly never having met her father, have forced her into being responsible for her family's rent, food, and daily care. Between trying to balance school, taking care of her sick mother, and practically raising her young half-brother, she finds it hard to maintain a job or do school work.
Plus, her half-brother is a horn dog! :LOL:

Thanks
SpaceBall1
:sneaky:
 
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SpaceBall1

I knew it...I'm surrounded by assholes!
Game Developer
Dec 12, 2020
591
2,782
Version numbering makes no sense, we had 0.1 0.2 etc now it's 0.10...which is same as 0.1 :p
The decimal update system doesn't make sense to me either. I was yelled at in the first game when the first release was 1.0. They said "so it's a complete game?". It's a dumb system and yes it doesn't make sense. In actual math, yes .1 and .10 are the same. But this is not math. Think of 0.1 being #1 and 0.10 is #10. This game is not the only game you have seen on here that does that.
 

tharsheblows

Member
Apr 4, 2024
158
237
I'm loving that she's finally starting to get off after getting used to being repeatedly pounded. It just makes sense given that she's already resigned herself to the activity.

I'd like to see her wrapping her legs around the guys more as her body responds and she feels the need to cum. Being spread eagle, with her legs dangling in the air with Finn on the desks looks almost physically impossible. She'd definitly want to wrapp and pull him in if she were enjoying it and getting close to cumming.

I'd also like to see her push back against the guy fucking her, as if her body were spontaneously acting on it's own accord.

Just helpful tips for realism.
 

Jack Sparrow10

New Member
Sep 4, 2017
1
1
The decimal update system doesn't make sense to me either. I was yelled at in the first game when the first release was 1.0. They said "so it's a complete game?". It's a dumb system and yes it doesn't make sense. In actual math, yes .1 and .10 are the same. But this is not math. Think of 0.1 being #1 and 0.10 is #10. This game is not the only game you have seen on here that does that.
No offense but the update system makes perfect sense. A 1.0 means a Project ready to go, anything lower than that like .1-.99999 means a not ready for release product. So this should be like .95 not .10 which would have been your very first release. It's been that way in software development since...software development has existed.
 
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SpaceBall1

I knew it...I'm surrounded by assholes!
Game Developer
Dec 12, 2020
591
2,782
No offense but the update system makes perfect sense. A 1.0 means a Project ready to go, anything lower than that like .1-.99999 means a not ready for release product. So this should be like .95 not .10 which would have been your very first release. It's been that way in software development since...software development has existed.
If that's true, why does every release I see have 0.(insert number)? I was told that 1.0 means completed game...no more updates or releases. You can't go from 0.9 to 0.95 because you are missing .91 & .92 & .93 & .94....I went 0.8 then 0.9. makes perfect sense to go to .10 as the next number because 10 comes after 9 and because the one following will be 0.11...how do you even get to 0.11 from 0.9 or even to 0.95 if there is never a 10? however, if there is an actual numbering system rule, I would love to see it so I can learn. This isn't software development...it's a game.
 
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Toxotronic

New Member
Jul 21, 2018
9
7
If that's true, why does every release I see have 0.(insert number)? I was told that 1.0 means completed game...no more updates or releases. You can't go from 0.9 to 0.95 because you are missing .91 & .92 & .93 & .94....I went 0.8 then 0.9. makes perfect sense to go to .10 as the next number because 10 comes after 9 and because the one following will be 0.11...however, if there is an actual numbering system rule, I would love to see it so I can learn. This isn't software development...it's a game.
A0.1
Short answer: it's false.
Version numbers do not equal a percent progression, but just number releases. Softwaredevelopment (and games are software) follow a Alpha, Beta, Release structure, where alpha versions are tech demos, proof of concept, and in some cases just engine development), etc, while betas are pre-release development builds, adding content onto the established engine. Those ones have come to known to be "early access2 in previous years, and most devs use it as a convenient way to push out their content in episodic spurts (which is why visual novels - rarely branching, rather linear stories - are so popular among porn game devs: easy and quickly set up and maintained revenue stream).

general version numbering is up to individual liking, with some devs using multiple numbers for their projects, to differentiate between milestones(x) (a big chunk of content and/or one or a few new features implemented), milestone development progress(y), and hotfixes(z), resulting in version numbers looking like this: 0.x.y.z
x,y,z can be any number or letter combination from 0 to infinite, up to the personal whim of the dev organizing the project, and what would be feasible for its scope. Complex projects (like tripple A games or webstore backends) easily could have version numbers with 10, 20 blocks or more, simply because that many people work on it, and different brackets indicate different teams. Also, it's common to see a big "A" put in front of Alpha builds, usually to indicate them being nothing but a dev throwing shit at the wall and looking at what keeps sticking, and should in no case be taken as representative of the final product.

Edit: As I'm too lazy to fix all my typos, I just put a A in front of my post. Deal with it.
 
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SpaceBall1

I knew it...I'm surrounded by assholes!
Game Developer
Dec 12, 2020
591
2,782
A0.1
Short answer: it's false.
Version numbers do not equal a percent progression, but just number releases. Softwaredevelopment (and games are software) follow a Alpha, Beta, Release structure, where alpha versions are tech demos, proof of concept, and in some cases just engine development), etc, while betas are pre-release development builds, adding content onto the established engine. Those ones have come to known to be "early access2 in previous years, and most devs use it as a convenient way to push out their content in episodic spurts (which is why visual novels - rarely branching, rather linear stories - are so popular among porn game devs: easy and quickly set up and maintained revenue stream).

general version numbering is up to individual liking, with some devs using multiple numbers for their projects, to differentiate between milestones(x) (a big chunk of content and/or one or a few new features implemented), milestone development progress(y), and hotfixes(z), resulting in version numbers looking like this: 0.x.y.z
x,y,z can be any number or letter combination from 0 to infinite, up to the personal whim of the dev organizing the project, and what would be feasible for its scope. Complex projects (like tripple A games or webstore backends) easily could have version numbers with 10, 20 blocks or more, simply because that many people work on it, and different brackets indicate different teams. Also, it's common to see a big "A" put in front of Alpha builds, usually to indicate them being nothing but a dev throwing shit at the wall and looking at what keeps sticking, and should in no case be taken as representative of the final product.

Edit: As I'm too lazy to fix all my typos, I just put a A in front of my post. Deal with it.
I have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank you
 

Hephannon

Member
Mar 1, 2020
176
115
I have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank you
Just use something meaningful to you and not confusiog for others
Either use decimals but a standard system, 0.01 to 1.00 for full 1st release, or something to your liking like Alpha 1, 2 , etc, or a chapter system, whatever
 
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Toxotronic

New Member
Jul 21, 2018
9
7
I have no idea what a lot of that means...but am I ok with the way I am going? Or what should I do? Though I think I am ok because you said it's not percentage progression, it's just number releases, correct? and thank you
You're not doing anything wrong. you develop a small visual novel, and release its content in episodes, until the story is eventually finished. staying with 0.x, where x can be anything between 0 and infinity, is totally fine. The previous poster is just an idiot that reads way too much into these numbers, and the source for his claim, that those have to be percentile progression, is the same where his morning meal left his carcass. 0.9 does not indicate that the next one will be 1.0, in fact, 1.0 can come right after 0.1 or take up to 0.99999 and more versions, until it finally drops.
Just keep using your current version numbering. It's perfectly valid, as no solid rules for them were ever written, nor will ever be written, regardless what some wannabe's claim.
 
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Sorrow85

Engaged Member
Feb 17, 2020
2,532
18,597
I usually like these young woman and old creep ugly men(Because old men need love too!) situastion but in this game it just feels much more because Kimberly is forced to do it :cry:

But I imagine this is Young Anna and her adventures as early adult days and how she became men eater!

And speaking of Anna, I couldn't help but notice this:
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4.00 star(s) 22 Votes