There's still no mute for the disgusting kobold shitting noises, and this new bossfight is severely trash. The hitboxes for the boss extend above it when you try to jump over while it's crouching, and the tail slam will hit you even while behind the boss. Meanwhile the lack of iframes on dodge and the roll being slower than the air dash are felt when the boss gets faster. The rock hitbox also starts before it gets thrown, which punishes for trying to get to the safe zone properly. The second phase spams mooks with too much rng on their landing spots, and the rock throw is too fast to dodge predictably while the tornado phase is too long. Oh, jump over the slowly moving invincible boss ten times, how fun.
The boss also needs a health bar.
As for the new mechanic re: which party initiates, the best games of this type have both. Just have an "invite" pose button or something.