yumi20

Member
Game Developer
Jun 23, 2019
143
354
129
The Contact Info says that she is worried about something.

So I can talk about her problem and she tells the story about she lied on the job interview and that I need to play husband at her place at next noon. But even if I wait, the option "Visit Alex" never shows.
Oh, I see. The actual bug is that loosing to her again resets quest to this stage. Talk to her and don't play games again
 

syIph7902

Member
Sep 25, 2024
127
117
112
keep crashing if i try to alter the cards ...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 309, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/gym.rpy", line 85, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 417, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/combini.rpy", line 354, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 49, in script
    menu:
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 20, in execute
    hbox:
  File "game/cardgame/deck.rpy", line 22, in execute
    frame:
  File "game/cardgame/deck.rpy", line 42, in execute
    frame:
  File "game/cardgame/deck.rpy", line 62, in execute
    frame:
  File "game/cardgame/deck.rpy", line 69, in execute
    viewport id "vp":
  File "game/cardgame/deck.rpy", line 74, in execute
    vbox:
  File "game/cardgame/deck.rpy", line 135, in execute
    if frostUnlock:
  File "game/cardgame/deck.rpy", line 143, in execute
    grid 4 getRows("E"):
Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 309, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/gym.rpy", line 85, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 417, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/combini.rpy", line 354, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 49, in script
    menu:
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\ast.py", line 1922, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\exports.py", line 1106, in menu
    rv = renpy.store.menu(new_items)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\exports.py", line 1345, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 4055, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 20, in execute
    hbox:
  File "game/cardgame/deck.rpy", line 22, in execute
    frame:
  File "game/cardgame/deck.rpy", line 42, in execute
    frame:
  File "game/cardgame/deck.rpy", line 62, in execute
    frame:
  File "game/cardgame/deck.rpy", line 69, in execute
    viewport id "vp":
  File "game/cardgame/deck.rpy", line 74, in execute
    vbox:
  File "game/cardgame/deck.rpy", line 135, in execute
    if frostUnlock:
  File "game/cardgame/deck.rpy", line 143, in execute
    grid 4 getRows("E"):
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\layout.py", line 552, in add
    raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Rape King 0.1.1
Tue Apr 15 18:37:27 2025
 

yumi20

Member
Game Developer
Jun 23, 2019
143
354
129
keep crashing if i try to alter the cards ...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 309, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/gym.rpy", line 85, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 417, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/combini.rpy", line 354, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 49, in script
    menu:
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 20, in execute
    hbox:
  File "game/cardgame/deck.rpy", line 22, in execute
    frame:
  File "game/cardgame/deck.rpy", line 42, in execute
    frame:
  File "game/cardgame/deck.rpy", line 62, in execute
    frame:
  File "game/cardgame/deck.rpy", line 69, in execute
    viewport id "vp":
  File "game/cardgame/deck.rpy", line 74, in execute
    vbox:
  File "game/cardgame/deck.rpy", line 135, in execute
    if frostUnlock:
  File "game/cardgame/deck.rpy", line 143, in execute
    grid 4 getRows("E"):
Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 309, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/gym.rpy", line 85, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/combini.rpy", line 417, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 52, in script call
    call passTime
  [Previous line repeated 2 more times]
  File "game/locations/combini.rpy", line 354, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/uni.rpy", line 412, in script call
    call passTime
  File "game/locations/bedroom.rpy", line 49, in script
    menu:
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\ast.py", line 1922, in execute
    choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\exports.py", line 1106, in menu
    rv = renpy.store.menu(new_items)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\exports.py", line 1345, in display_menu
    rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\core.py", line 4055, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 17, in execute
    screen deck_screen():
  File "game/cardgame/deck.rpy", line 20, in execute
    hbox:
  File "game/cardgame/deck.rpy", line 22, in execute
    frame:
  File "game/cardgame/deck.rpy", line 42, in execute
    frame:
  File "game/cardgame/deck.rpy", line 62, in execute
    frame:
  File "game/cardgame/deck.rpy", line 69, in execute
    viewport id "vp":
  File "game/cardgame/deck.rpy", line 74, in execute
    vbox:
  File "game/cardgame/deck.rpy", line 135, in execute
    if frostUnlock:
  File "game/cardgame/deck.rpy", line 143, in execute
    grid 4 getRows("E"):
  File "C:\Users\Dan\Desktop\RapeKing-0.1.1-pc\RapeKing-0.1.1-pc\renpy\display\layout.py", line 552, in add
    raise Exception("Grid overfull.")
Exception: Grid overfull.

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Rape King 0.1.1
Tue Apr 15 18:37:27 2025
There's a bug fix for that


Thanks for the info! Apparently, I use earth cards to calculate a grid for frost, which was not a problem cause I've beaten Mia I in my test runs.
Anyway, here's a bugfix, just drop contents into the game folder. I'll fix links later when I have some time
Also, right now links link to version without this bug
 

Uncle Xander

New Member
Jan 29, 2023
4
5
118
got Alex's panties while in cheat mode, unable to do so in regular mode, what triggers it? did i just miss something or is it an amount of health bars beaten in one fight and thats just easier with cheats?
 

yumi20

Member
Game Developer
Jun 23, 2019
143
354
129
got Alex's panties while in cheat mode, unable to do so in regular mode, what triggers it? did i just miss something or is it an amount of health bars beaten in one fight and thats just easier with cheats?
You get it if you beat 3 health bar in that fight
 

DrNomNom

Newbie
Oct 1, 2023
16
17
22
Just a quick note of feedback - it might be nice to have an option to "turn off blood". Not terribly important, but something I see in a lot of other games (and will generally use if offered). Again, nice work on the update, can't wait to see more!
 
  • Like
Reactions: yumi20

techguy00

Newbie
May 3, 2021
45
48
60
Well, you are not supposed to beat her completely to get the card, just dealing 250+ damage overall is enough. It takes good RNG
FYI I think I hit a few compounding bugs here.
Bug #1: The triple damage from the 3 slut card continued tripling damage ever single round (regardless if the numbers were above 3 and seemed to cancel out other effects).
This bug made bug #2 possible to find.
Bug #2: I accidently beat Mia instead of doing 250+ damage and losing. It registered as if I lost. Note: Her 2nd health bar was at nearly max health, so if the check is just looking at current health, that could be the issue there.
 

yumi20

Member
Game Developer
Jun 23, 2019
143
354
129
FYI I think I hit a few compounding bugs here.
Bug #1: The triple damage from the 3 slut card continued tripling damage ever single round (regardless if the numbers were above 3 and seemed to cancel out other effects).
This bug made bug #2 possible to find.
Bug #2: I accidently beat Mia instead of doing 250+ damage and losing. It registered as if I lost. Note: Her 2nd health bar was at nearly max health, so if the check is just looking at current health, that could be the issue there.
Thank you for the heads up! I fixed #2 (kinda, she is not supposed to have a defeat option there), but wasn't able to replicate #1 for now. Will keep an eye on it though.
 

galadh

Newbie
Nov 21, 2017
51
17
171
1. Enable Console.
2. Every time the card battle starts open console (Shift+O) and type/paste in "addCardDmg = 10000" and hit Enter, than Esc.
3. Every card will do 10000+ damage (except special cases where only specific cards do or not do damage to specific ladies).
4. ???
5. Enjoy easy wins!

Overall not bad, have it's funny moments, but too few scenes yet. And a bit too many card battles to progress. Hope the developer will continue.

Also:

money = 9999

gives 9999 cash (or whatever number you choose)

Helps with buying potions from police chief
 
  • Like
Reactions: Mera unseen
4.10 star(s) 28 Votes