- Jan 15, 2019
- 239
- 192
Sounds like Star CitizenThe concept was a bit tricky right from the start. None of the original team knew how to work with renpy and from the first patch there was the sub/dom and the3 captains+solo routes. 6 possible variations for a lot of things. NN gave us a bit of freedom to choose the order of certain things, but the game was still quite linear.
The way Hreinn started it, they needed to put in at least 6 times the work to give us the same amount of content as in NN.
This kind of shift in scales needs expert planning and a team with steady output and Hreinn has neither.
Despite all the negative things i write here, i still don't think that this game is unsalvageable or that everything is over, but once Nomo gets better, they need to get back to their their strengths and do what they are good at.
On the point of negativity, there is quite a bit around, but I would argue this is because NN was really good. Because KoD already has a bunch of great content in it. If it was all rubbish to begin with, then nobody would care if the game died.