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Hey guys. Nomo has been busy the past two weeks working on the new assets for the new areas that are upcoming. We're excited to give you a look at some of the new sprite-bases! You'll be seeing them in Whitecrest, and other human areas. These are the bases, and different faces and hair can be layered on top , giving us a fair few new useable models for different characters. We have some fun plans with them, and we're eager to have you guys be able to interact with them as you explore the world!
As mentioned in an earlier post - we've been having a look at combat. Nds has gone through, and reworked stats and contributions to stats to allow us to have more challenging/interesting fights/abilities. If you missed the previous post: currently Sabia's base stats are very low, and training/items can double or even triple her stats. This makes it difficult to create interesting fights as some people might have a very strong Sabia, and others might be playing a weak Sabia.
If you are interested in trying out the new combat and providing feedback/testing for it - please send us a message either here, or on discord. There will be no new scenes/dialogues/lore in the test client for this.
With writing, Monsinne has completed most of the new camp dialogues. A sub and a dom Sabia will now be talked to differently by some of the inhabitants of Grok og Dar. There are also a few events that will be handled different depending on your sub or dom values. Right now there's only a few, as it's the base level. Going forward we plan to add a couple of levels with different thresholds. Each time, the camp's attitude and their conversations with Sabia will continue along whichever path Sabia has chosen.
With regards to variant packs: we plan to have them out near the end of May, it got a bit delayed because of us trying to complete other content, but its half finished right now and will be prioritised.
Thanks for your continued support!