Given the opportunity they're milking out their patreons.Is it me or updates are slow considering the money this developer is getting almost 5500 $ every month while other developers release updates faster and they make less then 1000 $ a month.
A couple of things you may not have considered.Is it me or updates are slow considering the money this developer is getting almost 5500 $ every month while other developers release updates faster and they make less then 1000 $ a month.
Amateur and still very inexperienced artist chiming in here - drawing detailed 2d scenes by hand takes sooooooooooo much longer than posing some models in SFM or Daz3D. To create a light source in a 3d engine, you drag and drop a piece, adjust the intensity - and bam! Shading, light, everything is done for you automatically - it takes around ten minutes in say, SFM. 2d art? It takes years of practice to be able to do it faithfully and well, to say nothing of doing it fast. For me, at least, basic shading takes a few hours to do on a single character - to say nothing of the much more detailed and complex rendering involved in Nomo's art style. Assuming Nomo and the devs are all working real jobs (because let's be honest, 5-6k a month, split three ways, won't go very far if they're living in say, most of the USA or Western/Central Europe. It would be enough to live comfortably in a country like Romania, Turkey, or Vietnam, but I somewhat doubt they live there. And even then, the entirety of the income they receive from patreon wouldn't go far for a single person if living in a place like California where the average rent is well over a thousand dollars a month, and well into two or three thousand in the major cities.) then they would likely have an average of eight hours out of the day to work on this game, but you cannot expect them to devote the entirety of their non working waking hours to yet more work.3. This game is all 2D art with hand-drawn backgrounds. This is far slower to produce than Daz3D renders made from premade assets.
So I got curious and took a look at the scenes you mentioned and.. is this what you're reffering to?I don't want it to sound like a counter-argument, however consider the fact that there are numerous of examples in this game of one "blueprint" of a scene used in tons of othersAll side-shots of Sabia in kennels or whatever are exactly the same as for example Elmy in tavern under the table. Only things that differs are surroundings(which I believe are also reusable) and heads of main characters of the scene.