I like the new ass-sets. I'll probably make a fresh start when they get included and new scenes will have less limitations. And i also like the new leather armor design. We have seen dozens of orcs in combat so far and none of them wore more than a loincloth and maybe a helmet, so an orcish armor consisting of not much more than that makes sense. Orcs are apparently very proud of their battle scars, so for them to have no chest protection in hopes of getting some cool marks would make sense.
But Sabia really should make some kind of comment about this in game like she did with the slave armor. Something along the lines of "how am i supposed to make this work?" or "this is why those idiots lose".
For me the most interesting picture was the top left one. That skimpy purple thing was only in an old bonus pack if i recall correctly. And since it isn't an armor or casual clothing, there are very few places where it could come up: the human brothel or the tents as bonus punishment from the catgirl leader or the shaman are the most likely. And i'm looking forward to seeing those.
On another note some of my thought on the last patch.
In short, this has been a wide update, as in contrast of being long. There were quite a lot of good content in story, characters and sex, but most of it was spread out around different variants for different routes. There is even a variant for dom + shaman route and i'm not even sure if anyone managed to get to that without cheats.
My feelings on the Vehlis series is a bit mixed. I liked how a scene was finally used to give us both small bits of story and character development/introduction. The way even a defeated Vehlis could get to Jasmine set her up as a bit light-weight villain, more along the lines of childhood rivals which could be fun and it's new to this game. But the execution of watch scene go to tavern, go to room, talk, recharge, go to tavern go to room, go to sleep, watch scene, repeat, could have been a bit streamlined. The watch-stone could get recharged automatically after sleeping each time after the first for example and we could cut more than half of the loop.
And while i defend the concept of artistic choice, that bright neon pink leather seemed just a bit too strange to me.
I liked the artless/sketch scenes and interactions and they are probably the areas where the different routes work the best in this update.
In the end the update was positive to me, but i needed to use very different routes (not really a problem) and somehow get past the long development time to get the most out of it.