- Mar 27, 2018
- 102
- 33
theres no option for py or rpyRight click > save as > "1908519_ZLZK.GU.rpy" or just "ZLZK.GU.rpy"
But make sure extension will be .rpy not .txt
Nah, big nah. When you play skyrim you don't see the entire map of tamriel, you see the map of skyrim, you don't also see x and y that you cant even travel to. When you play Assassin's Creed you see the map of whatever setting you're in, and you can visit all of it. The only game in recent memory that had a map you couldn't fully explore was Cyberpunk. The idea that the map exists and you should be able to explore all of it comes from the fact that in most fucking videogames you can visit any location on the map.....I always took the world map and area map as worldbuilding, something that I personally really enjoy - "you're stuck with 'x' orcs and want to avoid 'y' settlement. Here's a handy map to help visualise that."
In me saying that though I do wonder how many cats here thought the same as you did (so I presume): that all of those markers would one day be filled in.
Eh, I'd say that the games you listed are much more open world games, while for whatever RPG trappings they've put on it KoD is a visual novel. So I see it as less of an open world RPG game situation, where you expect to be able to explore most to all of the map and more like any book (usually fantasy) where there's a world map included. It may have parts on the map that the story never goes to, but knowing that there are other nations in the world where events are also happening / being affected by things in the story can expand the idea of the world beyond the story.Nah, big nah. When you play skyrim you don't see the entire map of tamriel, you see the map of skyrim, you don't also see x and y that you cant even travel to. When you play Assassin's Creed you see the map of whatever setting you're in, and you can visit all of it. The only game in recent memory that had a map you couldn't fully explore was Cyberpunk. The idea that the map exists and you should be able to explore all of it comes from the fact that in most fucking videogames you can visit any location on the map.....
I am I, who is this?who the fuck is this
Fair-o, an understandable position. I think when I first saw the map... however much of my brain said 'worldbuilding', another part may also have said 'why oh why would a game like this, ever be that big?', which would've lead me back to 'worldbuilding'.Nah, big nah. When you play skyrim you don't see the entire map of tamriel, you see the map of skyrim, you don't also see x and y that you cant even travel to. When you play Assassin's Creed you see the map of whatever setting you're in, and you can visit all of it. The only game in recent memory that had a map you couldn't fully explore was Cyberpunk. The idea that the map exists and you should be able to explore all of it comes from the fact that in most fucking videogames you can visit any location on the map.....
Agree with the top point. Though given it's tagged (here are least) as a visual novel, and it being made in ren'py, I did take that for a given.Eh, I'd say that the games you listed are much more open world games, while for whatever RPG trappings they've put on it KoD is a visual novel...
A good example I know of is a couple of series by Michael Stackpole...
I'm 90% sure that nomo said the same thing and that a large amount of the map wouldn't be visited when they added it to the game, but I'm too lazy to go back and find the post where he announces it.I always took the world map and area map as worldbuilding
Ok then let me be more specific, I stopped playing around the time it seemed to start focusing more on lesbianism and dick girl studs with the whole bandit elf thing. Has that still mostly been the focus on the last couple of updates.It's borderline abandoned at this point.
In terms of worth, well, there's still some cool art in it.
But I wouldn't expect anything groundbreaking to come out of this project unless things change in a major way.
From what I remember, and I haven't played this game for months and months now (last time I played was when bris started dominating sabia which was last patch ) but I never saw sabia being horny or going out of her way to get fucked. There's sometimes options to say yes but never like in noxian nights where riven just evolved into a massive slut. She always was reluctant and acted like she hated it etc...I have given them the benefit of the doubt because of Noxian Nights. It was one of the first games I played and finished and enjoyed. I havent played an update of KoD in forever, Probably the tentacle monster was the last time and honestly it was a huge disappointment.
It doesnt matter if you play Dom or Sub, All the scenes are just reused with Sabia either being Cockhungry or Smug getting fucked in the exact same positions with different dialogue. Again another complaint I have had since the beginning, All the orcs are the same. They get new names but its basically the same exact model for every Orc with the occasional brown orc showing up. I mean shoot even the few times we have a human fuck Sabia they are the exact same as the orc except they are flesh colored.
At this point just put out the content you have ready like they said in their post and call it quits on this one. Take the good things from NN and the few good things that came from KoD and just make something new.
The issue is that the Hreinn that made and finished Noxian Nights is not the same as the Hreinn now. It's missing the most important component: Sierra Lee. I think most people here would agree that Sierra Lee is an incredibly talented writer with a good work ethic and experience needed for this kind of project. Nomo, the artist is very talented too, but it's pretty clear that without SL the current team isn't pushing itself to work hard and satisfy the patrons. Besides, the writing was never going to be as good without SL.I have given them the benefit of the doubt because of Noxian Nights. It was one of the first games I played and finished and enjoyed. I havent played an update of KoD in forever, Probably the tentacle monster was the last time and honestly it was a huge disappointment.
It doesnt matter if you play Dom or Sub, All the scenes are just reused with Sabia either being Cockhungry or Smug getting fucked in the exact same positions with different dialogue. Again another complaint I have had since the beginning, All the orcs are the same. They get new names but its basically the same exact model for every Orc with the occasional brown orc showing up. I mean shoot even the few times we have a human fuck Sabia they are the exact same as the orc except they are flesh colored.
At this point just put out the content you have ready like they said in their post and call it quits on this one. Take the good things from NN and the few good things that came from KoD and just make something new.
Reason for leaving the team?? Also it's true NN was a great game. With lots of endings it was fun.The issue is that the Hreinn that made and finished Noxian Nights is not the same as the Hreinn now. It's missing the most important component: Sierra Lee. I think most people here would agree that Sierra Lee is an incredibly talented writer with a good work ethic and experience needed for this kind of project. Nomo, the artist is very talented too, but it's pretty clear that without SL the current team isn't pushing itself to work hard and satisfy the patrons. Besides, the writing was never going to be as good without SL.
If you liked Noxian Nights, look for Sierra's patreon and maybe consider contributing. It's very good value for the money, with The Last Sovereign still having frequent updates and other games being developed alongside it too.
It's really unfortunate that she left the team, considering that a writer as good as SL and an artist like Nomo (in the earlier days, when the art was a lot better) was definitely a killer combination.
Discussed a lot here, but the TLDR is no one knows. Best guess is generally a difference in opinions on how to develop the story. Sierra Lee (from the games of her's I've played) tends to do a lot more story based and world building instead of the more stereotypical porn plot a lot of games have. So a general conclusion is that Sierra wanted more of the intrigue and politics of building up forces for Sabia to retake the kingdom, and Nomo (and anyone else on the team at the time) wanted more porn plot.Reason for leaving the team?? Also it's true NN was a great game. With lots of endings it was fun.
The quest is bugged for some reason you should download the patch and apply it then play until no more events trigger then save then open an unpatched version then load the save from the patched version to see the rest of the events.Sorry guys I played the game from the begging through the walkthrough again and still when I've done everything and every event still Ylva's quest doesn't start... Any Idea? What should I do?
Sorry again I downloaded that 10mb patch file but I couldn't find out how to use it... What should I do with it?The quest is bugged for some reason you should download the patch and apply it then play until no more events trigger then save then open an unpatched version then load the save from the patched version to see the rest of the events.
G'day stranger!Sorry again I downloaded that 10mb patch file but I couldn't find out how to use it... What should I do with it?
I remember picking one up awhile back that I swore she was helping with. Like a little red riding hood parody. It was from the team that did Deathblight and SL was writing for them potentially? Or maybe it was her original story and they were doing art for her?If you liked Noxian Nights, look for Sierra's patreon and maybe consider contributing. It's very good value for the money, with The Last Sovereign still having frequent updates and other games being developed alongside it too.
That's Once Ever After. I think the game is complete, or nearly so by this point, if you wanted to revisit.I remember picking one up awhile back that I swore she was helping with. Like a little red riding hood parody. It was from the team that did Deathblight and SL was writing for them potentially? Or maybe it was her original story and they were doing art for her?
Honestly it was so long ago maybe SL wasnt even a part of it but i swear I saw the Deathblight team and her name and was super hyped. But it was super early stages so not much content when I tried it.