- Jun 27, 2021
- 33
- 128
G'day strangers!
Haven't read those series but you've got damn good taste in authors. Hat's off!
I am I, who is this?who the fuck is this
Fair-o, an understandable position. I think when I first saw the map... however much of my brain said 'worldbuilding', another part may also have said 'why oh why would a game like this, ever be that big?', which would've lead me back to 'worldbuilding'.Nah, big nah. When you play skyrim you don't see the entire map of tamriel, you see the map of skyrim, you don't also see x and y that you cant even travel to. When you play Assassin's Creed you see the map of whatever setting you're in, and you can visit all of it. The only game in recent memory that had a map you couldn't fully explore was Cyberpunk. The idea that the map exists and you should be able to explore all of it comes from the fact that in most fucking videogames you can visit any location on the map.....
Agree with the top point. Though given it's tagged (here are least) as a visual novel, and it being made in ren'py, I did take that for a given.Eh, I'd say that the games you listed are much more open world games, while for whatever RPG trappings they've put on it KoD is a visual novel...
A good example I know of is a couple of series by Michael Stackpole...
Haven't read those series but you've got damn good taste in authors. Hat's off!