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Enigmanic

Active Member
Nov 4, 2019
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If you're an artist the differences between your own art and art that's being trained on your work seem massive. Lots of things that wouldn't stick out to a lot of people at a glance feel glaringly obvious and unacceptable to somebody who's been spending hours looking at the same image.
True, but most modern artists use computers and tablets to draw digitally. They can train AI to generate images in their art style and then manually edit it and redraw parts to fix errors.
 
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Ginz01

Newbie
May 23, 2017
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ronadan is 100% correct but is giving me a little too much credit.
I was just lazy and left a "blushing" tag in every prompt. :sneaky::coffee:

--

I wanted to share another set of images.
I had asked the very talented Enigmanic to design a female character for a Proof of Concept idea I was messing around with.
(Noxian Nights of Deception 4!!)

--

Character Description


Proposed Outfits


The Results:

(The image resolutions were lowered significantly to not bloat the file size, Also no blushing.)

View attachment 3084884



As always - Feedback on the style / consistency / quality all welcome - helps me learn and improve.
I don't have extensive expertise in AI methods maybe you might know the answer to this. Is it possible to create individual assets by generating them separately and layer them off? For example, generating a head only, separate that on a different layer, and generate a body next, separate that on a different layer, and then clothes only, etc... I'm guessing you'd have to cut these items out manually so you can get individual assets. This would help a lot with consistency as I notice the hair/body will change ever so slightly with each gen, but with individual assets you can create consistency at least for the character model.

Btw, the image is just an example of creating consistency I think the white haired girl was meant to be a different character. In the most recent gens with the blonde I did notice small changes with each gen though.
 

DreamingAway

Member
Aug 24, 2022
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I don't have extensive expertise in AI methods maybe you might know the answer to this. Is it possible to create individual assets by generating them separately and layer them off? For example, generating a head only, separate that on a different layer, and generate a body next, separate that on a different layer, and then clothes only, etc... I'm guessing you'd have to cut these items out manually so you can get individual assets. This would help a lot with consistency as I notice the hair/body will change ever so slightly with each gen, but with individual assets you can create consistency at least for the character model.

Btw, the image is just an example of creating consistency I think the white haired girl was meant to be a different character. In the most recent gens with the blonde I did notice small changes with each gen though.
Yup you are right. With the blonde haired character I did nothing to force consistency. I was generating from scratch over and over and was so impressed how consistent it was without any extra work, I just ran with it.

To answer your question:

The solution to this problem is Segments (Segmenting? Segmentation?). Because the images turned out so well, I didn't bother (lazy) but if you wanted to do it correctly, that's the way.


Btw, the image is just an example of creating consistency
Did you do that in Photoshop?
 
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Ginz01

Newbie
May 23, 2017
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Yup you are right. With the blonde haired character I did nothing to force consistency. I was generating from scratch over and over and was so impressed how consistent it was without any extra work, I just ran with it.

To answer your question:

The solution to this problem is Segmenting. Because the images turned out so well, I didn't bother (lazy) but if you wanted to do it correctly, that's the way.




Did you do that in Photoshop?
Yeah, just a quick cut and paste job in photoshop. If you can do this with segmenting I think consistency shouldn't be too much of an issue, seems like a lot of potential here.
 

DreamingAway

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Aug 24, 2022
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Yeah, just a quick cut and paste job in photoshop. If you can do this with segmenting I think consistency shouldn't be too much of an issue, seems like a lot of potential here.
The tech is only getting better and cheaper and faster.

What made you wanna photoshop that image? Just curious how hard it would be or was it for this question?
 
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Ginz01

Newbie
May 23, 2017
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The tech is only getting better and cheaper and faster.

What made you wanna photoshop that image? Just curious how hard it would be or was it for this question?
Took me like 3-5 mins for the cut and paste. I was just so impressed with the gens you made and that got me thinking of how you might be able to create a product like this that would keep the character models consistent with a variety of different clothing. I'm also curious to see how a scene might look under this model you made, because if you can also pull that off well, then I don't see many roadblocks for you.
 
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DreamingAway

Member
Aug 24, 2022
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Took me like 3-5 mins for the cut and paste. I was just so impressed with the gens you made and that got me thinking of how you might be able to create a product like this that would keep the character models consistent with a variety of different clothing. I'm also curious to see how a scene might look under this model you made, because if you can also pull that off well, then I don't see many roadblocks for you.
I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
 

Ginz01

Newbie
May 23, 2017
37
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I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
I wish I could help with the writing, but that is my weakest ability, I would only be able to offer help with ideas and the brainstorming process.
 

poop2467

New Member
Nov 9, 2021
6
1
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Can you also make one with the bonus and variant download? Will be appreciated


Made a compressed Android port of Kingdom of Deception v0.14.1.1.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.

Please let me know if you encounter any issues with the ports and I'll see what I can do to get them sorted.

Link: Pixeldrain -
Made a compressed Android port of Kingdom of Deception v0.14.1.1.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.

Please let me know if you encounter any issues with the ports and I'll see what I can do to get them sorted.

Link: Pixeldrain -
 
May 25, 2022
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I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
Honestly, I'm happy to write a section, I have previous experience with story writing
 
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Retromancer

Member
Aug 14, 2018
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This AI version might go somewhere. Or it might go nowhere. But it will get there faster than the next update of this game.
 
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