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magfonte

Newbie
Dec 14, 2017
56
34
ronadan is 100% correct but is giving me a little too much credit.
I was just lazy and left a "blushing" tag in every prompt. :sneaky::coffee:

--

I wanted to share another set of images.
I had asked the very talented Enigmanic to design a female character for a Proof of Concept idea I was messing around with.
(Noxian Nights of Deception 4!!)

--

Character Description


Proposed Outfits


The Results:

(The image resolutions were lowered significantly to not bloat the file size, Also no blushing.)

View attachment 3084884



As always - Feedback on the style / consistency / quality all welcome - helps me learn and improve.
the nun mate :love::love::love:
 
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bitchass92

Member
Dec 11, 2020
222
387
View attachment 3081801

Hey guys! Here's the bonus content we worked on for everyone!

We've got two lines with this - the Shop Orc, and Fennasil's brothel (where Amelia works).

TL;DR - ShopOrc stuff has gone from 2intro scene+2repeatable scene to 5intro+7repeatable. Brothel tavern has 4 main scenes and 4 repeatables, with a heavy focus on choice and making the space feel more alive instead of linear.

The Shop Orc stuff is an addition to the Elmy+ShopOrc questline. Currently in the game there were only 1 intro scene for dom/sub, and 1 repeatable scene for dom/sub for a total of 4 scenes.

Due to me (Monsinne) not being super clear when handing over all the stuff to Nds, the correct intro scene is actually not in the game. It has been replaced and is now in the game - and if you are playing through on a current save, you'll still get to see that scene. If you're playing through on a new save, you'll only see the correct scene, and only see it once.

There are now 2 scenes for Dom and 1 repeatable, and 3 scenes for Sub and 6 repeatables. It's a sub-heavy focused quest, so that's where the content was aimed at.

If you talked to Jadk to resolve the issue without sex, these new scenes and the correctly replaced scene will not be available to you, as the questline is effectively closed off. If this is a big issue for a sizeable audience, we'll probably add a placeholder orc somewhere that lets you see the scenes.

The brothel tavern stuff at its base is 4 major scenes, with 4 repeatables using the regualr kullar tavern CGset and the modular tavern set. Two neutral lines, one sub, and one heavy dom. The dom in this is a bit more extreme than previous Dom Sabia's. This is because it's more filler content than anything, so I thought I'd play around with the Dom Sabia a bit, and see what people think. I'm very open to feedback on this - you can post in the KoD channel, here, or just message me (Monsinne) directly on discord if you like.

Depending on the order of how you serve the named patrons will result in the scenes being available or not, and there's a few choices here and there. The main thing was that we approached it with the aim of making the tavern feel more alive. Sometimes all 3 patrons will be there, sometimes only 1, or sometimes 2. There will 4 smaller events that trigger depending on their dissasatisfaction with your service.

Coding it this way ended up being a bit more work than I, as a non-coding guy, anticipated. But we're happy to hear feedback on this as well - does it feel better to play through when the patron availability is not linear and static, or do you guys prefer it to be linear and static?

Hope you guys enjoy it!

What's next? We're gonna take a day break or two, and then brainstorm some ideas, and bring those ideas to you guys and see what everyone on here and discord thinks. As always, we recommend hopping on the discord where we are readily accessible pretty much all the time.

*** CHANGELOG FROM PREVIOUS 0.14.1 VERSIONS ***

- Many expression bugs fixed
- Rebalanced the brothel bar minigame. The patron trio should accumulate dissatisfaction at a faster pace and the odds of all three being present has been increased substantially.
- Reallocated all repeatable scenes into their own tag in the gallery, removing them from character tags. With this all the 10 repeatable scenes from this patch that weren't included in the gallery before are now included. Due to the nature of this change a full redownload of the game is necessary.


PC VERSION: Mega

MAC VERSION: Mega
Did get around to it. Barely enjoyable. I never get this: why do a scene about blindfolds and leashes and collars just to have her take off 50 percent of it duringsex? The ritual scenes being relatively masterclass in more ways than that they're "fetishy" (Well drawn, well proposed, and makes great use of the situation and gear) and the hints of them (I found this game when the horned god's night was just being released) were the biggest reason I initially got invested in the game. (I stayed for the fun branching paths and how good it felt to have a solo dom, perhaps soft switch Sabia)

But here you know the whole point of these scenes is just Sabia being fuckmeat but the added benefit what is essentially bdsm gear. It would naturally progress to add more. Collar then leash, then blindflold. WTF are they taking it down half way through?

Not to mention the dialogue still sucks ass. He calls here whore, dumb, slut, dumb slut, whore in like 3 strung together.... sentences? Are they sentences? Jesus christ.
 

souldead341

Engaged Member
Oct 16, 2017
2,268
2,349
Considering I saw only one post complaining after last update, and the rest found it nice, it's FINALLY a good update?
More like people gave up. I only recently poked back into the thread to see what was going on just before this "update" was put out. Also, not sure who found the update "nice", since most of the positive posts are about AI art based off Nomo's art, not the game.
 

big_shl0m0

Newbie
Jul 13, 2023
63
129
ronadan is 100% correct but is giving me a little too much credit.
I was just lazy and left a "blushing" tag in every prompt. :sneaky::coffee:

--

I wanted to share another set of images.
I had asked the very talented Enigmanic to design a female character for a Proof of Concept idea I was messing around with.
(Noxian Nights of Deception 4!!)

--

Character Description


Proposed Outfits


The Results:

(The image resolutions were lowered significantly to not bloat the file size, Also no blushing.)

View attachment 3084884



As always - Feedback on the style / consistency / quality all welcome - helps me learn and improve.
hreinnfrens on suicide watch
amazing designs, looking forward to seeing her ass ravaged by orcs possible future content hehe
 

absolem

New Member
Oct 7, 2017
12
37
The last time I checked this thread was somewhere in the middle of summer, no news on the update. And tomorrow it will be a full 9 months since the last public release, and all this fuckers came up with in that period of time is two bonus scenes?
Not that I expected anything more from them.

Now i only curious about one question: what do you guys think will be released first - this game or Star Citizen?
 
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souldead341

Engaged Member
Oct 16, 2017
2,268
2,349
Now i only curious about one question: what do you guys think will be released first - this game or Star Citizen?
That assumes this will actually release, and the developer group not just quietly disappear while just collecting the money from people who forgot their patreon donations were running.
 

Ginz01

Newbie
May 23, 2017
37
33
ronadan is 100% correct but is giving me a little too much credit.
I was just lazy and left a "blushing" tag in every prompt. :sneaky::coffee:

--

I wanted to share another set of images.
I had asked the very talented Enigmanic to design a female character for a Proof of Concept idea I was messing around with.
(Noxian Nights of Deception 4!!)

--

Character Description


Proposed Outfits


The Results:

(The image resolutions were lowered significantly to not bloat the file size, Also no blushing.)

View attachment 3084884



As always - Feedback on the style / consistency / quality all welcome - helps me learn and improve.
When are you making your spin off game? at least we can finally get some quick updates with actual content

These look amazing by the way, quite close to the original style if not better

Edit: Also, if you were to use AI, couldn't you use it for all aspects of the game, such as music, writing, art, voice acting? I'm curious how well you can make some of the sex scenes if you've tried any of those yet. Good shit though, can't wait to see more.
 
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DreamingAway

Member
Aug 24, 2022
254
661
When are you making your spin off game? at least we can finally get some quick updates with actual content

These look amazing by the way, quite close to the original style if not better

Edit: Also, if you were to use AI, couldn't you use it for all aspects of the game, such as music, writing, art, voice acting? I'm curious how well you can make some of the sex scenes if you've tried any of those yet. Good shit though, can't wait to see more.
This "project" was more of a fun proof of concept to see what was possible with Renpy / AI.

I set a pretty aggressive roadmap of a "Crowd sourced game that any writer could contribute to" and I did actually code a renpy framework for:

- Worldmap
- Visitable locations (single background, not mult-area like the orc camp, that was my next milestone goal)
- Main character and some NPC's
- Basic outfit system
- leveraging shaders and transforms to apply hover effects / recolors of objects (in code)
- and a few other bits and bobs.

(which many people in this thread helped me improve through feedback and suggestions in our ~secret chat~)

I learned ALOT about how renpy works and what it can or can't do in the past 4 days as well as a ton about training LORA's largely thanks to the amazing feedback you all gave me - but I didn't see where the all the renpy events and dialogue were gonna come from.

(I didn't wanna write them. :sneaky:)

--

TL;DR - Kingdom of Noxian Deception 4 is on hiatus (boooo).

Beyond making a game framework / set of systems and training the AI to actually produce consistent art assets.... I didn't wanna commit much more than that.

If there was any people out there who were willing to actually push renpy compilable dialogue / events / locations / etc. into my git project - That would be a different story (I would actually pick this up again and finish off my TODO list)... But that's asking players / community members to make a game for free. That's a huge ask and I imagine people would burn out quick.

#Selfish #Lazy #JustAnotherNomo
 
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Ginz01

Newbie
May 23, 2017
37
33
This "project" was more of a fun proof of concept to see what was possible with Renpy / AI.

I set a pretty aggressive roadmap of a "Crowd sourced game that any writer could contribute to" and I did actually code a renpy framework for:

- Worldmap
- Visitable locations (single background, not mult-area like the orc camp, that was my next milestone goal)
- Main character and some NPC's
- Basic outfit system
- leveraging shaders and transforms to apply hover effects / recolors of objects (in code)
- and a few other bits and bobs.

(which many people in this thread helped me improve through feedback and suggestions in our ~secret chat~)

I learned ALOT about how renpy works and what it can or can't do in the past 4 days as well as a ton about training LORA's largely thanks to the amazing feedback you all gave me - but I didn't see where the all the renpy events and dialogue were gonna come from.

(I didn't wanna write them. :sneaky:)

--

TL;DR - Kingdom of Noxian Deception 4 is on hiatus (boooo).

Beyond making a game framework / set of systems and training the AI to actually produce consistent art assets.... I didn't wanna commit much more than that.

If there was any people out there who were willing to actually push renpy compilable dialogue / events / locations / etc. into my git project - That would be a different story... But that's asking players / community members to make a game for free. That's a huge ask and I imagine people would burn out quick.

#Selfish #Lazy #JustAnotherNomo
It seems like you already put in quite a bit of effort with the renpy framework and ai model, maybe it's something you can experiment with in your freetime putting something together in renpy. You might have a game/business model that can function exclusively through ai, couldn't it? Potentially AI can take care of the writing and artwork and possibly anything else the game might require, although I'm not 100% sure to what extent chatgpt can come up with good writing, and stablediffusion or lora with good sex scenes. I'd assume people would want some human direction to have any interest, but tbh with what you've produced so far with the character art and how closely it resembles the original artwork blew me away, you might really have something here. I'm definitely looking forward to seeing more artwork gen you produce with this style.

I'm kind of curious why some artists don't train ai off their own artwork to take care of some of the mundane aspect of making a game, such as clothing sets, backgrounds, etc. It would speed up workflow and give us content quicker. It's a shame we only get 2 new images or scenes a year these days.
 
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Enigmanic

Active Member
Nov 4, 2019
573
731
This "project" was more of a fun proof of concept to see what was possible with Renpy / AI.

I set a pretty aggressive roadmap of a "Crowd sourced game that any writer could contribute to" and I did actually code a renpy framework for:

- Worldmap
- Visitable locations (single background, not mult-area like the orc camp, that was my next milestone goal)
- Main character and some NPC's
- Basic outfit system
- leveraging shaders and transforms to apply hover effects / recolors of objects (in code)
- and a few other bits and bobs.

(which many people in this thread helped me improve through feedback and suggestions in our ~secret chat~)

I learned ALOT about how renpy works and what it can or can't do in the past 4 days as well as a ton about training LORA's largely thanks to the amazing feedback you all gave me - but I didn't see where the all the renpy events and dialogue were gonna come from.

(I didn't wanna write them. :sneaky:)

--

TL;DR - Kingdom of Noxian Deception 4 is on hiatus (boooo).

Beyond making a game framework / set of systems and training the AI to actually produce consistent art assets.... I didn't wanna commit much more than that.

If there was any people out there who were willing to actually push renpy compilable dialogue / events / locations / etc. into my git project - That would be a different story (I would actually pick this up again and finish off my TODO list)... But that's asking players / community members to make a game for free. That's a huge ask and I imagine people would burn out quick.

#Selfish #Lazy #JustAnotherNomo
I understand and agree with everything you're saying. I would absolutely love to write for an adult video game project if we could get support for it. Even just a little bit would help with bills.
 

nyqz

Newbie
Mar 17, 2018
88
187
It seems like you already put in quite a bit of effort with the renpy framework and ai model, maybe it's something you can experiment with in your freetime putting something together in renpy. You might have a game/business model that can function exclusively through ai, couldn't it? Potentially AI can take care of the writing and artwork and possibly anything else the game might require, although I'm not 100% sure to what extent chatgpt and come up with good writing, and stablediffusion or lora with good sex scenes. I'd assume people would want some human direction to have any interest, but tbh with what you've produced so far with the character art and how closely it resembles the original artwork blew me away, you might really have something here. I'm definitely looking forward to seeing more artwork gen you produce with this style.

I'm kind of curious why some artists don't train ai off their own artwork to take care of some of the mundane aspect of making a game, such as clothing sets, backgrounds, etc. It would speed up workflow and give us content quicker. It's a shame we only get 2 new images or scenes a year these days.
If you're an artist the differences between your own art and art that's being trained on your work seem massive. Lots of things that wouldn't stick out to a lot of people at a glance feel glaringly obvious and unacceptable to somebody who's been spending hours looking at the same image.
 

DreamingAway

Member
Aug 24, 2022
254
661
If you're an artist the differences between your own art and art that's being trained on your work seem massive. Lots of things that wouldn't stick out to a lot of people at a glance feel glaringly obvious and unacceptable to somebody who's been spending hours looking at the same image.
AI still can be used to make repetitive tasks faster. It's not black and white, all or nothing.
 

Enigmanic

Active Member
Nov 4, 2019
573
731
If you're an artist the differences between your own art and art that's being trained on your work seem massive. Lots of things that wouldn't stick out to a lot of people at a glance feel glaringly obvious and unacceptable to somebody who's been spending hours looking at the same image.
True, but most modern artists use computers and tablets to draw digitally. They can train AI to generate images in their art style and then manually edit it and redraw parts to fix errors.
 
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Ginz01

Newbie
May 23, 2017
37
33
ronadan is 100% correct but is giving me a little too much credit.
I was just lazy and left a "blushing" tag in every prompt. :sneaky::coffee:

--

I wanted to share another set of images.
I had asked the very talented Enigmanic to design a female character for a Proof of Concept idea I was messing around with.
(Noxian Nights of Deception 4!!)

--

Character Description


Proposed Outfits


The Results:

(The image resolutions were lowered significantly to not bloat the file size, Also no blushing.)

View attachment 3084884



As always - Feedback on the style / consistency / quality all welcome - helps me learn and improve.
I don't have extensive expertise in AI methods maybe you might know the answer to this. Is it possible to create individual assets by generating them separately and layer them off? For example, generating a head only, separate that on a different layer, and generate a body next, separate that on a different layer, and then clothes only, etc... I'm guessing you'd have to cut these items out manually so you can get individual assets. This would help a lot with consistency as I notice the hair/body will change ever so slightly with each gen, but with individual assets you can create consistency at least for the character model.

Btw, the image is just an example of creating consistency I think the white haired girl was meant to be a different character. In the most recent gens with the blonde I did notice small changes with each gen though.
 

DreamingAway

Member
Aug 24, 2022
254
661
I don't have extensive expertise in AI methods maybe you might know the answer to this. Is it possible to create individual assets by generating them separately and layer them off? For example, generating a head only, separate that on a different layer, and generate a body next, separate that on a different layer, and then clothes only, etc... I'm guessing you'd have to cut these items out manually so you can get individual assets. This would help a lot with consistency as I notice the hair/body will change ever so slightly with each gen, but with individual assets you can create consistency at least for the character model.

Btw, the image is just an example of creating consistency I think the white haired girl was meant to be a different character. In the most recent gens with the blonde I did notice small changes with each gen though.
Yup you are right. With the blonde haired character I did nothing to force consistency. I was generating from scratch over and over and was so impressed how consistent it was without any extra work, I just ran with it.

To answer your question:

The solution to this problem is Segments (Segmenting? Segmentation?). Because the images turned out so well, I didn't bother (lazy) but if you wanted to do it correctly, that's the way.


Btw, the image is just an example of creating consistency
Did you do that in Photoshop?
 
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