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Ginz01

Newbie
May 23, 2017
37
33
Yup you are right. With the blonde haired character I did nothing to force consistency. I was generating from scratch over and over and was so impressed how consistent it was without any extra work, I just ran with it.

To answer your question:

The solution to this problem is Segmenting. Because the images turned out so well, I didn't bother (lazy) but if you wanted to do it correctly, that's the way.




Did you do that in Photoshop?
Yeah, just a quick cut and paste job in photoshop. If you can do this with segmenting I think consistency shouldn't be too much of an issue, seems like a lot of potential here.
 

DreamingAway

Member
Aug 24, 2022
254
661
Yeah, just a quick cut and paste job in photoshop. If you can do this with segmenting I think consistency shouldn't be too much of an issue, seems like a lot of potential here.
The tech is only getting better and cheaper and faster.

What made you wanna photoshop that image? Just curious how hard it would be or was it for this question?
 
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Ginz01

Newbie
May 23, 2017
37
33
The tech is only getting better and cheaper and faster.

What made you wanna photoshop that image? Just curious how hard it would be or was it for this question?
Took me like 3-5 mins for the cut and paste. I was just so impressed with the gens you made and that got me thinking of how you might be able to create a product like this that would keep the character models consistent with a variety of different clothing. I'm also curious to see how a scene might look under this model you made, because if you can also pull that off well, then I don't see many roadblocks for you.
 
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DreamingAway

Member
Aug 24, 2022
254
661
Took me like 3-5 mins for the cut and paste. I was just so impressed with the gens you made and that got me thinking of how you might be able to create a product like this that would keep the character models consistent with a variety of different clothing. I'm also curious to see how a scene might look under this model you made, because if you can also pull that off well, then I don't see many roadblocks for you.
I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
 

Ginz01

Newbie
May 23, 2017
37
33
I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
I wish I could help with the writing, but that is my weakest ability, I would only be able to offer help with ideas and the brainstorming process.
 

poop2467

New Member
Nov 9, 2021
5
1
Can you also make one with the bonus and variant download? Will be appreciated


Made a compressed Android port of Kingdom of Deception v0.14.1.1.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.

Please let me know if you encounter any issues with the ports and I'll see what I can do to get them sorted.

Link: Pixeldrain -
Made a compressed Android port of Kingdom of Deception v0.14.1.1.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.

Please let me know if you encounter any issues with the ports and I'll see what I can do to get them sorted.

Link: Pixeldrain -
 
May 25, 2022
18
19
I did a proof of concept for every type of art asset I would need. (World Map gave me the most trouble honestly)
The roadblock is time & writing. That's the hardest part IMO, since it's the content that needs creativity / time / testing / unique effort.

Writing frameworks or batch generating images can be done fairly quickly.

As I said, if 2 or 3 people put their hands up and said "I will write dialogue and story for a renpy game free of charge" - I would probably make the art for that. :whistle: :coffee:
Honestly, I'm happy to write a section, I have previous experience with story writing
 
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Retromancer

Member
Aug 14, 2018
404
589
This AI version might go somewhere. Or it might go nowhere. But it will get there faster than the next update of this game.
 
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souldead341

Engaged Member
Oct 16, 2017
2,268
2,350
Can someone post all the new scenes?
I can't bother to even download this bullshit.
Well, they're reused art assets, since Nomo (the artist) has some (iirc) health issues they've been taking care of for a long while now. How true the health issues are, I personally give a bit of leeway for real life issues most of the time, but not much with hreinn at this point.

So the only thing new in them is the poetic dialogue of the current writer, which most people here don't think is worth it. Also, 12 hours isn't really that dead, it's just not a hyped game anymore.
 
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