Jan 10, 2018
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Great730

Member
Oct 3, 2019
146
178
Ndsferrari
— Сегодня, в 6:32

Hey everyone, hope everyone enjoyed the shop orc and tavern stuff. This is what we're looking at next as filler: A bad-end of Sabia getting captured by several orcs from a neighbouring tribe. The general outline currently (which may change as it gets worked on) is Sabia gets captured by orcs, and knocked out. She wakes up in a tent with orcs she does not know. She overhears them discussion how Grok og Dar let her run around too long. Thinking that she knows how to deal with orcs now, and that this is just another stepping stone to overcome, Sabia will approach them, and quickly be put in her place and realize that these orcs are not at all as reasonable as any in Grok og Dar. We will have some choices included to navigate Sabia's capture and events. This will primarily be a sub oriented plotline - there will be dialogue/prose/etc for dom Sabia, but she will not be dominating anyone. Currently the end result will be one of three things: meek, accepting, orc-slut Sabia still-resisting fun mystery outcome We're hoping to include a lot of the different outfits in the panels system and including a lot more dynamic play with the panels for this. Technical stuff: Christmas is coming up, and that's going to put a limit on when we can work up to. The first segment we'd like to have out before end of December. For that to happen, everything needs to be written and finalized by the 16th of December. We'll do our best to do that and have Sabia's capture, and introduction into the new scenario (+ some scenes done, of course) completed by then so we can compile and build the client. A big thanks to everyone for their patience and support.
Another shovel of shit is being prepared for fans of the game
 
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ineedaname555

Member
Jun 14, 2017
191
187
Ndsferrari
— Сегодня, в 6:32

Hey everyone, hope everyone enjoyed the shop orc and tavern stuff. This is what we're looking at next as filler: A bad-end of Sabia getting captured by several orcs from a neighbouring tribe. The general outline currently (which may change as it gets worked on) is Sabia gets captured by orcs, and knocked out. She wakes up in a tent with orcs she does not know. She overhears them discussion how Grok og Dar let her run around too long. Thinking that she knows how to deal with orcs now, and that this is just another stepping stone to overcome, Sabia will approach them, and quickly be put in her place and realize that these orcs are not at all as reasonable as any in Grok og Dar. We will have some choices included to navigate Sabia's capture and events. This will primarily be a sub oriented plotline - there will be dialogue/prose/etc for dom Sabia, but she will not be dominating anyone. Currently the end result will be one of three things: meek, accepting, orc-slut Sabia still-resisting fun mystery outcome We're hoping to include a lot of the different outfits in the panels system and including a lot more dynamic play with the panels for this. Technical stuff: Christmas is coming up, and that's going to put a limit on when we can work up to. The first segment we'd like to have out before end of December. For that to happen, everything needs to be written and finalized by the 16th of December. We'll do our best to do that and have Sabia's capture, and introduction into the new scenario (+ some scenes done, of course) completed by then so we can compile and build the client. A big thanks to everyone for their patience and support.
Another shovel of shit is being prepared for fans of the game
No mentions of nomo again. Is he back and that plotline will have new art or reused assets ?

Thanks for sharing anyway
 

Jinsoyun

Active Member
Sep 28, 2018
629
1,220
Quite a lot to unpack here again, i see.

First of all, in my last post i said that they have to say something soon and they did, and in quite an open manner too, so well done. Honestly.

Then it is mentioned that the next patch will be a filler again. So Nomo is not back yet. I hope he will get through whatever happened to him.

This filler is a longer bad-end scenario. Those have been a major part of the game, ever since the first releases where Sabia could fail various tests to the more recent ones involving Vehlis' capture and her imprisonment. I'll remind everyone tho, that one of the first big quests planned for 0.15 was the full bad-end story for the imprisoned Vehlis, so we are getting quite a lot of these back to back.

While we are at the theme, this announced side quest is focused on sub situations. This is understandable in my opinion as it is a bad scenario for Sabia, but at the same time the content in 0.14.1.3 was 2/3th focused on sub interactions, with the orc shop only gettin a single nominally dom scene vs half a dozen sub ones.
Again, this is their decision to make and i don't consider this to be a bad one either, but for the future they might want give something nice to the people who only like the dom route too.

On a more positive note again, i'm glad to hear that they are planning to use the assets for more costumes again. For the past several patches Sabia has been either in her maid outfit or completely naked. The last time she wore something else for a scene was when the dancer clothes were first introduced and the slave armor didn't get any love since the first raiding quests. I know they have the assets for it, i hope they will use them.

The technical part of the post at the end is at the same time interesting, nice to hear and a little bit annoying too in a strange combination.
For one they confirm that we could guess for a while now, that they can't work on this game much at the end of december. Then Monsinne says that if they want a chance to release the next patch in december then the writing must be finalized by the 16th... So they do know long the compilation for a simpler patch would take. Then how is everything in the dark for months at a time? At the very least this proves my repeated point that they shouldn't add new mechanics for a while and just focus on the basic gameplay and story for a more streamlined development.

Then finally there is a mentioned plan to include a setup for the next scenario.

Overall, i got to say:
If they pull this off, i'll be impressed. On 19th of september they wrote a post about making 0.14.1, then on the 5th of november, after 6 weeks, they make the release. They patch it for 2 weeks while they apparently make plans for the next scenario and two days after the next bugfix they release a dev note about their situation, plans and a goal to release a new update in 5 weeks.

Ladies and gentlemen, it has been quite a long time, so we might have forgotten what it looks like, but that is a work schedule and communication.
Even if half of them are bug fixes, that's 8 posts in 10 weeks.

If they could keep it up and get Nomo back after a full recovery, this might turn out to be quite nice.
 
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