Great730

Member
Oct 3, 2019
147
178
I think in the case of most games it's the long runtime/development time that actually low key ruins their development. The longer the time stretches the harder it becomes to manage the constant fan-requests, own ideas and storylines. It's like with a lot of AAA titles that start with a clear vision, but it becomes muddier and muddier over time thanks to content bloat, changing designers and directors (insert changing patrons and requests here), diluted by personal side-plots and what you end up with is a game that looses it's core vision and overstays it's welcome. At that point a lot of the developers themselves actually get sick of developing for it or have highly fluctuating motivations that partially clash with fan requests, and then you have a recipe for a game that dies a "slow death". Which is why IMO a game should be at least 1/4 or 1/3 developed with it's first version/demo, then clearly plan it's scope and development time, scrap side-storylines if they get too long and convoluted and have a decent system of scrapping gameplay/sytem ideas that don't make it beyond the conceptional stage. It keeps the game "clean". Experimentation with systems should be a thing in the first half of the development stage, as fun as it is, and later on you should have a clear pipeline that you follow and minimum requirements for content delivered (at least X portion of originally planned main story content in Y timeframe (months normally)). And once the game is at the end of it's live-development cycle there should be a way to draw it to a natural conclusion. Any plot-threats that are side-plots, popular side-characters, storylines hinted at can be deal with in sequels. You don't need to finish the entire story in one game, you can always close a big chapter and put a bow on a certain part of a storyline and then make a clear cut, look at what you are working with and then decide if you want to continue in the same universe / with the same characters or if you want to explore a completely different game/genre/character and come back to it later. That keeps things fresh, both for you AND your fanbase and it ensures you haven't been working on the same game for nearly a decade without ever having "finished" it, making both you and your (former or current) fans jaded as all hell.
I don't want to say that you're wrong, but remember the Noxian nights, remember the beginning of the kingdom of deception, they were very similar in both plots, a woman wants revenge in both gets to a new place, and so on. the problem is not in the fans, but in the developers
 

Ion.TemUS

Active Member
Jun 8, 2017
883
924
Sure bud but we know in this case what happened here. Nomo was a solid artist and probably had some great concept ideas. But as far as vision, scope, management, and business acumen turns out not so much. The rest of this is just excuses for people that take on projects lightly and AFTER taking money from people admit or (secretly admit and refuse to do so publicly) that they can't do it. You "ideas" of how to build an h-game project fall flat considering there ARE many creators who DO successfully finish projects in a timely manner with a strong public face.

Unless of course YOU have some projects to your name?
I don't want to say that you're wrong, but remember the Noxian nights, remember the beginning of the kingdom of deception, they were very similar in both plots, a woman wants revenge in both gets to a new place, and so on. the problem is not in the fans, but in the developers
Hold your horses friends, you clearly misunderstood me. In no way have I said it's the fault of the fans. I said the problem was that the vision was lost and the game overstayed its welcome. The only thing I said to fans was that that fans and fan requests were changing. But that has to be managed. That is not the job of the fans. It's a developers job to keep their vision, not over-bloat their game or get distracted by side-content too long. So yea, it clearly went wrong at some point. I don't think in the case of Hreinn it's malicious, but I think the bubble has burst at this point and it certainly is a matter of managing the whole project. Be that that the motivation/passion is just gone, or the content pipeline has major issues. But yea, I talked about the vision, in no way did I say it's the fans fault and idk how you got the idea.
 
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kklol

Newbie
Jun 3, 2018
20
4
Probably hard to motivate yourself to finish when you're getting paid anyways. This is why I dislike patreon model.
 

Umbra.Nox

Member
Mar 12, 2020
496
1,142
Probably hard to motivate yourself to finish when you're getting paid anyways. This is why I dislike patreon model.
Unfortunately many people think that the more money creator gets - the more productive he becomes. But overpaying hurts them a lot, and probably in an irreversible way too, you can't just start paying less and expect them to get motivated again, they'll be insulted and sad by such a downgrade. A flawed system, where it eventually kills a lot of creators.
 

Umbra.Nox

Member
Mar 12, 2020
496
1,142
I don't get it. Where is NOMO? Surely, even the die hard patreon should feel suspicious by now...
Dead, and Ndsferrari with Monsinne desperately trying to cover it up, reusing his previous pics, and hidden, unfinished art. That's what losing patrons did to them. You thought they'll just get discouraged and guilty, but instead they ate Nomo and took his money, so that the blow on their well-being will be softer for some time.
 

scheriel

Member
Dec 30, 2018
138
321
I think we are not too far off from getting some AI imagines updates for this game and I mean official ones commissioned by the Hreinn team. I don't know about Nomos current health status, but AI imagines might be the last thing that would keep this game running. Like hell I would pay a montly subscription to something that doesn't yield any results, but you never know what the majority of their subs think.
 
Apr 28, 2022
281
701
I think we are not too far off from getting some AI imagines updates for this game and I mean official ones commissioned by the Hreinn team. I don't know about Nomos current health status, but AI imagines might be the last thing that would keep this game running. Like hell I would pay a montly subscription to something that doesn't yield any results, but you never know what the majority of their subs think.
Ai images will ruin this game (that is, if the dev doesnt just drop it)
 
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Great730

Member
Oct 3, 2019
147
178
People, please tell me how long Nomo has been missing
And I remember they talked here about creating a game similar to the kingdom is it still relevant? I just dream of taking away the faces of the developers when a similar game is released
 

Jinsoyun

Active Member
Sep 28, 2018
630
1,223
People, please tell me how long Nomo has been missing
And I remember they talked here about creating a game similar to the kingdom is it still relevant? I just dream of taking away the faces of the developers when a similar game is released
I think the "creating a new game" talk was exclusively by the community here, or at least i don't remember any of the Hreinn dev team ever saying anything like that.

And Nomo has been missing at least since last July. Since the next patch is going to be the second part of the current filler, it is also likely that he is going to be missing that one too. Other details are unclear.
 
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Ion.TemUS

Active Member
Jun 8, 2017
883
924
Probably hard to motivate yourself to finish when you're getting paid anyways. This is why I dislike patreon model.
I think patreon definitely works better for artists and people who continuously create content. As far as games go I feel fundraising like Kickstarter is just better for both sides: You can raise money beforehand, so you need a vision, a plan, a timetable and a budget. And after having done what you set out to do you can always look into making DLCs or sequels or whatnot.

As for Nomo, pretty sure they have had some serious medical issues since Autumn of last year and it's all pretty private. I don't Nomo is a person who'd lie about that. I think if they were not in the mood to draw anymore they would just say so, and if they could not continue drawing ever they would also say so.
 
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Partyboy78

Newbie
Oct 1, 2018
64
120
I think the "creating a new game" talk was exclusively by the community here, or at least i don't remember any of the Hreinn dev team ever saying anything like that.

And Nomo has been missing at least since last July. Since the next patch is going to be the second part of the current filler, it is also likely that he is going to be missing that one too. Other details are unclear.
Since July?

At this point, they need to have just hired a new artist to fill in. Lord knows they make enough money on Patreon with how many people continue to stay subscribed for very little work put out, but this current decision to reuse artwork to the point there are no new scenes, just poorly written dialogue will catch up quickly. Naturally, I get that means for them to actually care about this game as well.
 
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Negativpro0

Member
May 23, 2020
239
441
People, please tell me how long Nomo has been missing
And I remember they talked here about creating a game similar to the kingdom is it still relevant? I just dream of taking away the faces of the developers when a similar game is released
Regarding new artworks, it has been many months now. To check if he is actually dead/missing you gotta look at his activity on their discord server.
 

Jinsoyun

Active Member
Sep 28, 2018
630
1,223
Since July?

At this point, they need to have just hired a new artist to fill in. Lord knows they make enough money on Patreon with how many people continue to stay subscribed for very little work put out, but this current decision to reuse artwork to the point there are no new scenes, just poorly written dialogue will catch up quickly. Naturally, I get that means for them to actually care about this game as well.
Nomo isn't just the artist, but the narrative lead, designer and the team leader too, so finding a new artist would be akin to kicking the guy out from his own house. Even if someone would want to argue for this call, it would still mean that the team had to get not only a new artist, but probably multiple other people to fill in the roles. They already lack PR and management completely, i don't think they could handle losing 4 other roles too well.
 
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