Update 8/7/23 - Small Updates and New Partnership
Hello everyone!
This past week has been quite busy with work, limiting the time I could dedicate to the game.
In spite of that, I managed to make a few small changes and additions. However, the most significant update is that I've finally found an artist who will be responsible for creating the renders for the game's story. As this will be a commission-based collaboration, the art updates may not be as frequent as other aspects of the game due to the associated costs. Nevertheless, I am extremely excited about this new partnership and the potential for creating a truly exceptional game.
Here are the other notable changes and improvements:
1. Implemented Quick Journey points: In anticipation of a growing map, I have added the ability to teleport to previously discovered locations. This feature will streamline travel and enhance gameplay convenience.
2. Refined the horse/wagon navigation system: There was a problem with the navigation system used by the horses and the wagons. This issue prevented me from including this feature in the demo version, but this has now been resolved.
3. Added the compass feature: To enhance navigation and objective tracking, I have introduced a compass feature that will help players easily locate objectives and navigate the map with greater ease.
4. Changes in the UI:
- Coat of Arms representing the player's dynasty: Players will now be able to choose their dynasty's Coat of Arms at the beginning of the game or via the options menu, adding a personal touch to their gameplay experience.
- Power and Level indicators: The UI now includes a bar displaying the player's settlement power and level, allowing for better tracking and progression monitoring.
- Character Experience bar: A new experience bar has been added to the UI, providing players with a visual representation of their character's growth and progression.
These previous points
will not be affecting the gameplay for sometime, as the story needs to develop further in order for this to be relevant.
And last but not least, I have created a
You must be registered to see the links
page to provide an opportunity for anyone who wishes to support the game. The funds received through Patreon will go directly to further enhance the game's art, including commissioning more renders and potentially animations.
Thank you for taking the time to read this update!
Cheers,
Grumpy