5.00 star(s) 1 Vote

Evangelion-01

Devoted Member
Apr 12, 2018
11,186
7,601
guys, please , write reviews for the game. Many people pass by because there are no reviews. The more reviews there are, the better it is for both us and the developer.
Not sure what you expect, last time I played I would have rated this 2,5 Stars... and rather 2 Stars in the end as there were some bigger issues with ingame time progression and cut scenes.
I'd rather see how the Dev fixes those issues and prove it's potential before giving it such a low rating.
 

KilljoyTRV

Active Member
Game Developer
Oct 24, 2018
535
520
The blacksmith won't give me the axe. As stated earlier by others, I pay for it, the dialogue progresses, I get a new objective to cut wood, but no axe in inventory and the blacksmith will just repeat the same dialogue over and over with the same results.
 

somebodynobody

Engaged Member
May 11, 2017
3,352
4,300
Post from Itch/Patreon 25 days ago.

Long Awaited Dev Update – Big Changes Ahead!
Kingdom Sagas » Devlog

25 days ago by Grumpy
Hi everyone,

This update has been a long time coming, and I appreciate your patience more than I can express. It’s been a year since the last post, and during that time, I’ve faced some major challenges (especially related to immigration issues) that kept me away from my computer and, unfortunately, from active development for a while.

Despite those setbacks, I haven’t stopped working on the game in every way I could. I'm thrilled to finally share that a lot has changed since the last version, thanks to the invaluable feedback from last year’s demo and my own growth as a developer and programmer.

One of the biggest changes is that the game has evolved into something far more ambitious and closer to the vision I had from the very beginning. It now features two interconnected gameplay modes:

Strategy Mode.
This is the "war map" side of the game, where you'll manage your settlement, develop infrastructure, and engage in large-scale tactical battles. It’s the core of the strategy experience, and it’s been expanded with new mechanics and features to make it more immersive and dynamic.

Narrative/Exploration Mode.
This new mode is a major addition: a first-person perspective where you can explore locations, interact directly with NPCs, and engage with the world in a much more personal way. Conversations, quests, and exploration are now handled through this immersive view, rather than just dialogue boxes and portraits.

This shift to a first-person mode brings its own set of challenges, such as the need to replace static character portraits with fully modeled characters you’ll see face-to-face. I'm planning to outsource character modeling when possible, as at the moment I only have generic NPCs, but this comes with a high cost.

A Connected Experience.
What’s especially exciting is that both gameplay modes are tightly linked. Actions you take in one mode will affect the other. For example:

  • Building upgrades you make in Strategy Mode will be visible when you visit the same location in Narrative Mode.
  • NPCs you speak to in Narrative Mode can offer quests, missions, or items that directly impact your progress in the strategy side.
That said, I’ve worked hard to ensure that while the two modes are connected, they’re not entirely dependent on each other. You’ll still be able to progress in the strategy portion without being forced to follow the narrative path, though some key story events will naturally tie into both.

For example, if the story requires you to conquer a settlement, that settlement won’t become accessible until the mission is triggered through the narrative.

That’s it for now! I know it's been quiet for a while, but I’m excited about where the project is heading, and I can’t wait to share more with you soon.
 
5.00 star(s) 1 Vote