Years ago I remember leaving Mr Z a comment about KFC1 complaining that the story mode was a miss because the "story" (which was all about underground sexfighters teaming up to stop a snooty rich couple from shutting down their club) had almost nothing to do with the actual matches, and winning or losing had negligible impact on the plot. My point was that if you're going to have a story mode, it should focus on adding a narrative layer to the sexfights to make them hotter and more engaging for the player.
The frustrating thing about KFC2 is that he took a step in that direction but still came up short. The story is framed as a reality show akin to "The Ultimate Fighter", where you're living in a house with other sexfighters having trivial interpersonal interactions with them between matches until it's (finally) time to get to the eliminations. Here are my issues:
- First it needs to be said that this game was released in a broken state. I realize there was trouble with the developers during production but still: lots of bugs, cutscenes that sometimes freeze or have characters disappear, sometimes if you end a match in Watch Mode it just gets stuck looping forever, this needed another round of bugfixes at minimum
- Next, waaaaaaay too much of the story is just trivial reality show fluff between characters. "Oh hey, want to help me work out later? Cool, see you then!" [NB: this kind of statement happens often but there is no actual followup, not that I wanted it anyway], "Hey, I'm worried I'm in danger of getting cut, can you cheer me up?", "Bob and I are having an argument about whether skill or strategy are more important, what do you think?", etc. So now instead of having a sexfight against a total rando, I'm having one against someone I once made cordial small talk with in the hallway. This is not a big improvement!
- There's one character - your rival - who actually works well. He trash talks you before matches, gloats when he wins and whines when he loses, and at one point even cheats by ambushing you before the match and giving you a debuff. He's literally the only character whose relationship with you is based around wanting to beat you on the mat! And this makes the matches against him sexier! EVERY SINGLE CHARACTER SHOULD BE EITHER A HOSTILE ENEMY OR A FRIENDLY RIVAL, SO YOUR MATCHES HAVE NARRATIVE WEIGHT!!! This was extra frustrating since the game would be so much better with half as many characters, but all of them having this kind of investment in challenging and defeating you, but instead we just get one little taste.
- Story mode is waaaaaay too long. Takes what, like 150 matches or something? Almost all of which have no real narrative meaning? If I wanted that I'd do an endless arcade tower. You know what would be a big improvement? Having 3-4 separate story modes but make them MUCH shorter, just 5-10 matches: one where you're a rising star in a sexfight league trying to unseat the champion, one where you join a seedy underground sexfight club trying to get revenge on a heel who humiliated your best friend, one where you're having a series of flirtatious sexfights with a lover/rival to see who will be the dominant one in the relationship, etc. Make each story focused with each match advancing the plot. Have separate win/lose endings (IMO the game over sequence in Dungeon Coup is one of the hottest things Mr Z has ever made). Have cutscenes that include sex elements (e.g. after one match in the underground club the loser gets put in heavy bondage and fucked by a series of audience members, after a match with your lover the loser gets collared and gives the winner sloppy oral sex, etc). Have matches with unique features, like needing to win with certain types of moves or you and your opponent starting with restraints or debuffs depending on narrative choices. Above all, make sure each cutscene is either directly setting the stage for the next match, or showing the aftermath from the last one. I don't care about the characters' side hobbies or existential struggles (they are not my friends, they're my opponents), I care about the battle of wills for sexual dominance I'm having with them.
I've written a whole essay about this because I think the system he has here has tons of potential: the core gameplay is very solid, the look and customizability of the characters is excellent, the variety of sex moves is outstanding. For some people that's probably all they're looking for, I just think that there's a big opportunity for a story mode that directly combines the narrative and the gameplay to enhance both rather than just awkwardly pasting dozens of random matches together with forgettable fluff dialogue and calling it a day.