Welp, guess what folks. Nael revealed some screens from the game he's been making that he dropped development of KoboldKare for. "CV city" (CV stands for Cock Vore). Tell you what, it looks good but the fact that it's centered around fucking COCK VORE is insane, could've added a lot more things to do in KK in the half a year that's been spent on making a niche 'Macro Sandy Cheeks cock vacuuming a car' fetish game. I'm getting sick of paying for very promising games only to see the devs abandon them
someone who can make it known i suspect the mod is broken as the lower jaw is missing. though i hope its not my exstraction of the file as i use a now lost workshop downloader it works well enough tho
The latest version was on the 18th of november, this year. I'm pretty sure it's still getting updates, though they're mostly patches or bug fixes from what i know. Pretty sure he's asking when the latest version is being uploaded here.
The latest version was on the 18th of november, this year. I'm pretty sure it's still getting updates, though they're mostly patches or bug fixes from what i know. Pretty sure he's asking when the latest version is being uploaded here.
Yeah I believe so idk how to do it my self though, But I mean I think I saw somewhere on here that we won't be getting content updates anymore, were just getting bug fixes it seems with the last one its been 2 updates now that came out after they said they were done/happy with the sate the game is in. (Both being Bug updates though the last one helped fixed some mod issues so that's nice)
He's mainly focusing on another game there making now which is focused on Cock Vore.
, then run the following 2 commands to (anonymously) download the files directly from the workshop.
(That way they are always up to date when you download it this way, instead of me or someone else putting the files here now and them being outdated if the mod creator updates them later)
1102930 is KoboldKare's app ID, 2964696240 is the meowscarada workshop mod ID
After that you move any folders that were put in steamcmd\steamapps\workshop\content\1102930 to the Mods folder (AppData\LocalLow\Naelstrof\KoboldKare\mods).
After that the mods should show up in the "Mod configuration" tab where they can be toggled off/on.
Might be useful in general to list all (current) Workshop mod IDs:
. The two major differences between these builds are:
- Genes were fixed to save properly, so that you can save/load with less issues. (This breaks your existing saves, by the way.)
- Networking version bump, so that pirated builds can't join real servers and vice versa.
Build times for the current version are reaching up to 10-20+ hours; the easiest way to obtain a copy of the latest commit is to build the game yourself, using this excellent guide to do so. I'd host a copy of the latest commit but for two problems:
- My machine is a slow builder. Naelstrof still has close to 20 hours build times on his machine, and my machine is struggling with shader variants in, I'm guessing, the same way they are.
- I have a 2mb upload speed; uploading a copy of the build could take multiple days, and I don't think even Google lets me upload a zip file that big, at that speed.
- The mods for the game are a gigabyte or so bigger than the game itself, so I can't upload the modset either.